Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
A couple of Questions I have been thinking about
ArchivedUser
Guest
1. I am interested in running a Tavern in game, would this be possible inside a Node/vilalge/city/metropolis?
2. Or do I have to do it in a freehold?
3. If I have a Tavern, can I hire a Bard player to come and perform for my patrons?
4. Can I have crafting stations open to the public on my freehold with my Tavern that other players can access while visiting?
5. Will there be autopathing in game?
6. Will there be fog of war, or something similar, on the map?
7. Will there be dynamic quest turn-ins based on your chosen character class?
I understand any class can wear any gear and use any weapon, whether
recommended or not, but also, there are recommended items per class,
like it makes no sense for a warrior to run around with a spell book as
their primary weapon, as such, that would make a horrible quest reward
for that character.
2. Or do I have to do it in a freehold?
3. If I have a Tavern, can I hire a Bard player to come and perform for my patrons?
4. Can I have crafting stations open to the public on my freehold with my Tavern that other players can access while visiting?
5. Will there be autopathing in game?
6. Will there be fog of war, or something similar, on the map?
7. Will there be dynamic quest turn-ins based on your chosen character class?
I understand any class can wear any gear and use any weapon, whether
recommended or not, but also, there are recommended items per class,
like it makes no sense for a warrior to run around with a spell book as
their primary weapon, as such, that would make a horrible quest reward
for that character.
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