Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
A couple of Questions I have been thinking about
ArchivedUser
Guest
1. I am interested in running a Tavern in game, would this be possible inside a Node/vilalge/city/metropolis?
2. Or do I have to do it in a freehold?
3. If I have a Tavern, can I hire a Bard player to come and perform for my patrons?
4. Can I have crafting stations open to the public on my freehold with my Tavern that other players can access while visiting?
5. Will there be autopathing in game?
6. Will there be fog of war, or something similar, on the map?
7. Will there be dynamic quest turn-ins based on your chosen character class?
I understand any class can wear any gear and use any weapon, whether
recommended or not, but also, there are recommended items per class,
like it makes no sense for a warrior to run around with a spell book as
their primary weapon, as such, that would make a horrible quest reward
for that character.
2. Or do I have to do it in a freehold?
3. If I have a Tavern, can I hire a Bard player to come and perform for my patrons?
4. Can I have crafting stations open to the public on my freehold with my Tavern that other players can access while visiting?
5. Will there be autopathing in game?
6. Will there be fog of war, or something similar, on the map?
7. Will there be dynamic quest turn-ins based on your chosen character class?
I understand any class can wear any gear and use any weapon, whether
recommended or not, but also, there are recommended items per class,
like it makes no sense for a warrior to run around with a spell book as
their primary weapon, as such, that would make a horrible quest reward
for that character.
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