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Level zones?

Considering I want to do a lot of exploring and adventuring from the 'get-go',  I have a couple of questions regarding the level of mobs and/or zones within the game. Are we going to see different zones that are restricted and/or recommended for certain levels/skillcaps? (kinda like WoW), or  will there maybe be mobs roaming freely around in the world with all kinds of different levels and difficulties? Do we have any info on how this?
I'd love to know if ill be 'restricted' to certain zones while i'm progressing towards cap. ( Im not worried about dungeons and such, the question is more directed towards the open world)

Comments

  • My understanding is that the level of the zone will pertain to the level of the node.
    As the level of the node increases, the level of the zone increases and the levels of the mobs along with it.
  • @Dygz I had the same info, but i think that would make it hard for new players later on after launch.

    Maybe it'll be mobs vary from location to location within a zone, so starting level areas will always be low, and a linear leveling path will be offered. 
  • @dygz thanks, iguess that kind of makes sense in a way, but as @Solemnfaceman says, it might cause 'trouble' for new players. Could a possibility be to make mobs within certain zones/nodes scale with character level up to cap level? kind of like the thing we see in WoW Legion at the broken isles now, if you are familiar with it 

  • ArchivedUserArchivedUser Guest
    edited June 2017
    It doesn't make it hard on new players.
    New players will enter through the Gateways and will have level appropriate content.
    Cities are not going to be right next to the Gateways.

    For all we know, the Gateways can move.
    Ashes is a dynamic world, rather than a static one.

    It's the level of the nodes that change the levels of the mobs.
    Not the level of the characters.

    I'll try to remember to look for the dev quote this weekend.


  • Roaming high level mobs tend to add a certain excitement to exploring.  I don't want to be able to just plow through an area with out also having to watch my step forward and behind me.  Which I guess is a pvp thing also.   I don't want to be restricted to one area at a time. I want to be able to feel like I really accomplish something. Nothing really worth having  in life is easy. I'm hoping the Devs' find a good balance in this. 
     I picture starting a area and exploration to find the perfect place to settle.  Safety in the settled areas/towns, work to be done.  Errands (quests) to be accomplished. Decisions to make, do I help build this town or go on my way and find another place to settle?     Wandering outside the safety of the towns shouldn't be completely free of hazards.  The game would become too mediocre pretty quick.   Make my heart quicken. Make me hold my breath and exhale with a sigh. Make me jump when a twig snaps! 

    CylverRayne
    (SilverRain)

  • @dygz ur right, but isn't the level of the node in some way determined by the level of the players as, players need to 'level'/progress in order to 'level' the node? 
    anyways, im sure they have a solution for it. what im most worried about is that i wont be able to explore the world before i reach cap lvl, since the devs pointed out that it might take a month? or two? or even more? to get to cap lvl
  • @CylverRayne yeah, i completely agree with you. wouldn't be any fun if its not challenging, tho it would be kinda sad if like 80% of the map is unexplorable until cap due to level restrictions. lets just hope they find a good balance for this *fingerscrossed*

  • I believe they mentioned there aren't going to be zones in the strictest sense, and the mobs will be a mixed bag of levels.  As a node increases in level, it will absorb some nodes into it's range, and disable other nodes from further advancement.  That absorption will essentially create a "zone", but it's not really definitive, since with the siege mechanic, those borders can change at any given time.  When the node increases in level, it will, as @Dygz mentioned, increase the mob level, and will also introduce new mobs, though not all mobs would necessarily attain a higher level.  So the higher level the node, the more varied your encounters within that node can be, both on a mob level and mob type basis.


  • dunbarth said:
    I believe they mentioned there aren't going to be zones in the strictest sense, and the mobs will be a mixed bag of levels.  As a node increases in level, it will absorb some nodes into it's range, and disable other nodes from further advancement.  That absorption will essentially create a "zone", but it's not really definitive, since with the siege mechanic, those borders can change at any given time.  When the node increases in level, it will, as @Dygz mentioned, increase the mob level, and will also introduce new mobs, though not all mobs would necessarily attain a higher level.  So the higher level the node, the more varied your encounters within that node can be, both on a mob level and mob type basis.

    I believe dunbarth   is right.  Being fairly new here it has taken me a while to sift through much of the info, the videos, blogs and forums and I still have a ways to go.  The more I read the more excited I get about AoC. 
  • AoC is not a theme park MMORPG so the short answer is no. Zones will not have level categories. They don't want any Zone to become irrelevant just because it's low level.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Well, technically, it;s not the level of the player characters that determine the level of the mobs.
    If a group of max lev characters started to adventure in a region with low level nodes, they would still have to wait for those nodes to level appropriately.
    And that would take weeks and months.
  • Zhambles said:
    what im most worried about is that i wont be able to explore the world before i reach cap lvl, since the devs pointed out that it might take a month? or two? or even more? to get to cap lvl
    You will constantly want to explore because the world will constantly be changing.
    Cities will rise and cities will fall.
    Max level shouldn't affect your desire to explore.
  • By the look of things too , it sounds like there will be unexplored areas for a while as well. Places that characters cannot portal into from the beginning if the portals are not in every node all the time. There may be some low level nodes that stay that way and some that build up really quick.
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