Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Level zones?
Considering I want to do a lot of exploring and adventuring from the 'get-go', I have a couple of questions regarding the level of mobs and/or zones within the game. Are we going to see different zones that are restricted and/or recommended for certain levels/skillcaps? (kinda like WoW), or will there maybe be mobs roaming freely around in the world with all kinds of different levels and difficulties? Do we have any info on how this?
I'd love to know if ill be 'restricted' to certain zones while i'm progressing towards cap. ( Im not worried about dungeons and such, the question is more directed towards the open world)
I'd love to know if ill be 'restricted' to certain zones while i'm progressing towards cap. ( Im not worried about dungeons and such, the question is more directed towards the open world)
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Comments
As the level of the node increases, the level of the zone increases and the levels of the mobs along with it.
Maybe it'll be mobs vary from location to location within a zone, so starting level areas will always be low, and a linear leveling path will be offered.
New players will enter through the Gateways and will have level appropriate content.
Cities are not going to be right next to the Gateways.
For all we know, the Gateways can move.
Ashes is a dynamic world, rather than a static one.
It's the level of the nodes that change the levels of the mobs.
Not the level of the characters.
I'll try to remember to look for the dev quote this weekend.
I picture starting a area and exploration to find the perfect place to settle. Safety in the settled areas/towns, work to be done. Errands (quests) to be accomplished. Decisions to make, do I help build this town or go on my way and find another place to settle? Wandering outside the safety of the towns shouldn't be completely free of hazards. The game would become too mediocre pretty quick. Make my heart quicken. Make me hold my breath and exhale with a sigh. Make me jump when a twig snaps!
CylverRayne
(SilverRain)
anyways, im sure they have a solution for it. what im most worried about is that i wont be able to explore the world before i reach cap lvl, since the devs pointed out that it might take a month? or two? or even more? to get to cap lvl
I believe dunbarth is right. Being fairly new here it has taken me a while to sift through much of the info, the videos, blogs and forums and I still have a ways to go. The more I read the more excited I get about AoC.
If a group of max lev characters started to adventure in a region with low level nodes, they would still have to wait for those nodes to level appropriately.
And that would take weeks and months.
Cities will rise and cities will fall.
Max level shouldn't affect your desire to explore.