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Proximity Voice Chat

One of the main themes that i an seeing throughout the design of this project is interactivity. The ability for players to interact with one another and the world around them appears to be key within ashes of creation. A useful feature that would be amazing within the game would be Proximity Voice chat... I am not sure if this is already an planned or somewhere that i may have skipped over but the ability to talk to a player walking down the path with you instead of a text chat that could get messy depending on how it is implemented would improve the gaming experience immensely. I believe this would be a great feature that would come in useful at market places and even when escorting a cart. This should definately be open for the player to toggle on and off at their own desire. How does everyone in the community feel about this?

Comments

  • As long as there away way to turn it of or mute players I think it would be a great addition to the game
  • nagash said:
    As long as there away way to turn it of or mute players I think it would be a great addition to the game
    Exactly and let proactive GM's mute them globally :)

    If anyones played PUBG you will know how annoying the starting 60 seconds are, kids screaming, someone rick rolling etc.
  • Well it does give me an idea to shot at kids to get of my tomb ^^
  • nagash said:
    As long as there away way to turn it of or mute players I think it would be a great addition to the game
    Exactly and let proactive GM's mute them globally :)

    If anyones played PUBG you will know how annoying the starting 60 seconds are, kids screaming, someone rick rolling etc.
    Very True... The more control player have over it the better... even if there is an option that proximity voice chat only works with people in your guild or added friends, ect.
  • Crowie said:
    Very True... The more control player have over it the better... even if there is an option that proximity voice chat only works with people in your guild or added friends, ect.
    Pretty sure they have confirmed that Discord will be worked into the game? So that will atleast make the chatting easy if done correctly :)
  • ArchivedUserArchivedUser Guest
    edited June 2017

    I is confirmed as group and guild chat only.

    There is no proximity chat. Hopefully we will have the /say /shout chat bubbles with different range instead though.

    There is no background noise with chat bubbles. no kids screaming and shouting that cant always be helped. No trolls and griefers spamming the air waves with junk. No selfish people blasting the latest heavy rock anthem of their choice.

  • I is confirmed as group and guild chat only.

    There is no proximity chat. Hopefully we will have the /say /shout chat bubbles with different range instead though.

    There is no background noise with chat bubbles. no kids screaming and shouting that cant always be helped. No trolls and griefers spamming the air waves with junk. No selfish people blasting the latest heavy rock anthem of their choice.

    Okay sounds good. Thanks for clearing that up. That sounds like a better alternative, cant wait to see that in game. 
  • as long as I can talk to people around me im happy 
  • Crowie said:
    nagash said:
    As long as there away way to turn it of or mute players I think it would be a great addition to the game
    Exactly and let proactive GM's mute them globally :)

    If anyones played PUBG you will know how annoying the starting 60 seconds are, kids screaming, someone rick rolling etc.
    Very True... The more control player have over it the better... even if there is an option that proximity voice chat only works with people in your guild or added friends, ect.
    They've been talking to Discord and I'm pretty sure its confirmed that it will be incorporated? So it might be very easy to make this chat if thats the case.
  • Crowie said:
    nagash said:
    As long as there away way to turn it of or mute players I think it would be a great addition to the game
    Exactly and let proactive GM's mute them globally :)

    If anyones played PUBG you will know how annoying the starting 60 seconds are, kids screaming, someone rick rolling etc.
    Very True... The more control player have over it the better... even if there is an option that proximity voice chat only works with people in your guild or added friends, ect.
    They've been talking to Discord and I'm pretty sure its confirmed that it will be incorporated? So it might be very easy to make this chat if thats the case.
  • They confirmed that there will be in game VOIP when it comes to parties and raids. They never specifically said it's going to be Discord. Someone had brought up proximity VOIP and they said they haven't made any plans on adding it nor were they considering it. Guild VOIP was being considered but not officially confirmed by the devs.
  • Hmm I'm not sure, I play Arma 3 and we have proxy voice in that, and yes while it's useful, back in base when all is quite, it doesn't work quite so well with bullets and rpgs going off ever where.  They mentioned incorporating a voice chat direct into the game, which I think will be the best thing.
  • nagash said:
    As long as there away way to turn it of or mute players I think it would be a great addition to the game
    +1 Here
  • I am pretty deaf. Well, I can lip read with the best of them that really works just terribly in game like this. Terrible but deeply amusing. Still, most of the time I won't bother turning on the game sound. So I care a lot about the text capabilities of this game. Like will the text be big enough that I can read it. *cough*

    'Back in the day' I did use voice chat some. It seemed to work best in raids and sieges when everyone was muted except the person running the event. Just walking into a city and hearing the vendors, fish husbands shouting out wares could be fun. Hearing PC's shout out about who killed whom first and things like that... considerable less interesting. Sounds like they have a good control over it though. 
  • This would be a very interesting feature if done well.. +1
  • I am also for "Proximity Voice chat" because it makes
    the game experience easier and I do not like standing in front
    of a dungeon as in other games and looking for people to join in,
    with the Proximity Voice chat I can just go to the people and ask.
    The same applies to the sale of goods on a market street.

  • Pooka is against proximity voice chat.  Pooka knows that nothing is worse than Pooka doing his Pooka things and some dicknozzle comes around blaring shit rap while his mom or great aunt is in the background counting her cats.....Pooka Thinks the countless amount of people who use open mic instead of PTT is awful and those people need to suffer.  These are the thoughts of Pooka in this ordeal.

    Pooka has spoken!
  • I am all for it! It will make communicating easier, and also might save from too much PVP going on. I can normally talk myself out of a fight :smiley:
  • In addition, there is the possibility to eavesdropping. For example, two people from Guild x are talking on street y while shopping, then spy z has the opportunity to gather information.

  • The FLAME will be real if they release voice prox chat :bawling:

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