Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Question: Levels & Gear & Power in PVP
In terms of open world PvP and the stated design goal of meaningful conflict, how will AoC handle the relative power gap that occurs between players as they level & gear up?
This is a pretty simple question.
Every MMO that I can think of has the mechanic that allows players who have better gear or higher levels to have some competitive advantage outside of skill.
I have heard in one of the live streams that you are designing towards making player skill a big factor that will allow lower level/geared players to somehow be competitive against higher level/geared antagonists. Can you explain how you'd like this mechanic to work?
This is a pretty simple question.
Every MMO that I can think of has the mechanic that allows players who have better gear or higher levels to have some competitive advantage outside of skill.
I have heard in one of the live streams that you are designing towards making player skill a big factor that will allow lower level/geared players to somehow be competitive against higher level/geared antagonists. Can you explain how you'd like this mechanic to work?
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