Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question: Levels & Gear & Power in PVP
In terms of open world PvP and the stated design goal of meaningful conflict, how will AoC handle the relative power gap that occurs between players as they level & gear up?
This is a pretty simple question.
Every MMO that I can think of has the mechanic that allows players who have better gear or higher levels to have some competitive advantage outside of skill.
I have heard in one of the live streams that you are designing towards making player skill a big factor that will allow lower level/geared players to somehow be competitive against higher level/geared antagonists. Can you explain how you'd like this mechanic to work?
This is a pretty simple question.
Every MMO that I can think of has the mechanic that allows players who have better gear or higher levels to have some competitive advantage outside of skill.
I have heard in one of the live streams that you are designing towards making player skill a big factor that will allow lower level/geared players to somehow be competitive against higher level/geared antagonists. Can you explain how you'd like this mechanic to work?
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