Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Should there be a rebirth system?
ArchivedUser
Guest
Many games have a system called "rebirth" where when you hit the level cap, you're able to start all over. when this happens you play your character over from level 1. what this rewards would be up to the developers, potential rewards could be a 1% overall stat increase over your former self, new skills, or a whole new class/title all together.
So is anyone in favor of this system? if so how do you think it should be implemented?
So is anyone in favor of this system? if so how do you think it should be implemented?
1
Comments
Using this logic, it would be like saying lvl 50 is end game... or you can carry on to lvl 100 for the same situation but you get a minor perk/buff/stat increase.
I am much happier with just making another character if I want to experience the game from the beginning again.
You will need several weeks to reach max level. How much did the world change in this time? How many cities have come to life, how much did the surroundings change? Monsters took over others spot, dungeons opened, new threats appeared.
It would be an interesting concept to be able to choose your character to start over in this familiar, but yet different enviorement. It wouldn't be a pure grind in the same threaded path, but in a new, shifted perspective.
I lean to a No, but in Ashes, it could have an interesting application.
Mainly because it will take you a huge amount of time to reach max level.
And from that on I plan on focusing on pvp and node wars in which my level will be essential.
Even if it gives me a small bonus on my stats I don't think I will go through that process of leveling again.
to me once I reach max level. I will feel like I accomplished something within the game if I want to level again I would create a new character ^^
A prestige option, similar to Diablo 3, would be a better deal. You hit max level and continue to get XP for titles, custom name plates, vanity items, and more.
rebirth would be the prestige route, I don't think an endless level cap would work in a pvp oriented mmo either. bot users would rule the game
1) We can just make alts
2) I'd prefer a prestige system (D3, Wildstar, ESO, etc.)
3) Secondary classes can be changed and the devs are even toying with being able to change your primary class (whether or not one agrees is another issue)
Well anyway if you want such a system why not just keep the cap unlocked? And just soft cap it with some really hard levels that give you little benefit (but works like a rebirth). First extra level could take the same amount as all the previous levels, the second the same as all the previous etc. More or less works the same, but you can stay competetive.
I would change my vote to no if I could.
I personally would not like this system as I like to Min/Max and if that is something that gave an advantage i would never stop resetting my Toon and would never get any where and if I didn't do it I would be mad that I am not getting the buff from it, so in the end I don't think I would ever be happy with my character.