Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Overabundance of in-game activities.
Hey, first post here. SUPER excited for AoC! I plan on bringing my whole guild over. We've literally just been playing the current king-pin MMO while we hope for something to come out that will bring the fun back.
HOWEVER, I do have a few concerns with the amount of content I see intrepid wanting to put out. I'm not saying its bad, but I could see it being extremely overwhelming.
Let's say you are big into lore and backstory. All your friend have been playing MMO-X for a decade so you cave and finally decide to give it a shot. MMO-X is on its 3rd or 4th expansion. Along with the basics of learning a class, you now have all the additional features released each expansion to catch up on. You have reputations to grind, old content to clear to learn the lore, professions to level up in old-content areas... It can be a pain, and a tad overwhelming.
I love the amount of content Intrepid intends to release. The expansive underground and sea-based areas, the different mounts and husbandry systems, and of course the world-pvp! I'm just worried that if they release it all in one drop it will either be overwhelming for a lot, who will opt to just not participate in those areas and making it much harder for other players who are progressing there. This would be the case if (playing on little information here) lets say you had 2 crafting professions and no gathering. It would be very expensive anyways, but now with the high demand for gathering profs, it got more expensive.
The alternative is that people would become so overwhelmed they would just stop playing altogether. Boooo, not cool.
And then there is my last big concern.
If you release a massive amount of content in one huge drop, you leave us hanging with a dry spell of fresh content for an extended period of time. This ruins games.
My suggestion. Release the game with enough content to keep us busy. Let the majority get their feet wet in end-game crafting, raiding, pvp, trade, etc while you polish and PTR the next patch.
What do you guys think? Could you handle all the economic, raiding, pvp, crafting/professions, sub-profs like fishing, husbandry, etc...?
HOWEVER, I do have a few concerns with the amount of content I see intrepid wanting to put out. I'm not saying its bad, but I could see it being extremely overwhelming.
Let's say you are big into lore and backstory. All your friend have been playing MMO-X for a decade so you cave and finally decide to give it a shot. MMO-X is on its 3rd or 4th expansion. Along with the basics of learning a class, you now have all the additional features released each expansion to catch up on. You have reputations to grind, old content to clear to learn the lore, professions to level up in old-content areas... It can be a pain, and a tad overwhelming.
I love the amount of content Intrepid intends to release. The expansive underground and sea-based areas, the different mounts and husbandry systems, and of course the world-pvp! I'm just worried that if they release it all in one drop it will either be overwhelming for a lot, who will opt to just not participate in those areas and making it much harder for other players who are progressing there. This would be the case if (playing on little information here) lets say you had 2 crafting professions and no gathering. It would be very expensive anyways, but now with the high demand for gathering profs, it got more expensive.
The alternative is that people would become so overwhelmed they would just stop playing altogether. Boooo, not cool.
And then there is my last big concern.
If you release a massive amount of content in one huge drop, you leave us hanging with a dry spell of fresh content for an extended period of time. This ruins games.
My suggestion. Release the game with enough content to keep us busy. Let the majority get their feet wet in end-game crafting, raiding, pvp, trade, etc while you polish and PTR the next patch.
What do you guys think? Could you handle all the economic, raiding, pvp, crafting/professions, sub-profs like fishing, husbandry, etc...?
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Comments
Welcome @DTen!
I think your suggestion is a valid one indeed. It's well documented in these forums, never mind elsewhere, that Intrepid is being ambitious and you don't have to look far to find scepticism.
Like you said, the scope and scale of this project is impressive and whilst I believe that the release of any new MMO can be overwhelming, I think the depth on offer is truly exciting. I'm also hoping that there'll be enough innovations in this game so that even the most seasoned MMO'er (since 1999 myself) can have his or breath taken away by this world.
It's a lot to get your head around, but there's also plenty of people working very hard, like Death's Proxy, Itziz and others on youtube to make sure there's opportunities for people to learn as much about the game before they enter the world.
I'm excited and my pledge reflects that. I'm glad you are too and I hope that you and your guild enjoy riding the hype train with the rest of us.
Look at it from a lore perspective, we are new people coming back into our old, new world. There is "nothing" but wild untamed land and you can choose how you will make it your own from a myriad of different approaches.
Your past life behind the portal (aka other games), your information, your upbringing, your preferences all lead you down your own path you can choose.
You have been a gatherer all your life? Well you can do so.
You are a gloryhunter wanting the biggest, baddest(intentional), meanest beast you can find and put it's head on a spike? You can do so.
You simply dream of a quiet life on your own farm somewhere a little off the side? Here, make one for yourself and your spouse.
... and so on.
Besides, they plan on having major releases every 3 months as stated in the stream, just to adress your "dry run" concern. If everything works just remotely as they want, there will never be a dry run for any period of time.
I certainly can handle all of it, always had. I certainly won't participate in all of it depending on the time commitments involved, but there will be other people close to me that will, and I will enjoy their storys that they will get to tell.
I love the thought of each world having crafting celebrities--people who have sunk a lot of time and effort into their trade and are known throughout the server by name. It's that kind of cool crafting mentality that has been lost in new games were essentially crafting produces an item you'll use for a quest then discard.
I can't wait to see what AoC has in store for us!
I love the idea that there will be so much content that you actually have to pick and choose what you feel like doing, and the next day, do something entirely different, and the next day, yet again! It breaks up the monotony of the current styles of MMO's, and hopefully the result is something we all can love to play.
I keep saying this but I really believe AoC is more than just the game content and as @Grisu has already mentioned,we are entering the world of ashes as refugees really and it's up to us to learn and explore and create our new world.
The thing that's attracted me to Ashes is the idea that the world is not about the world per say but about us, the player.
Aslong as we keep exploring, crafting, pvping etc we will be changing the world around us so it's always changing. The ashes world won't be static. What we do causes the world to react to us so in theory there will not be a dry period imo.
also welcome aboard the hype train @DTen