Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Burnout During Early Creation?
ArchivedUser
Guest
Recently, in my current MMO its extremely common to grt burned out on content regularly. Be it between patches or at the end/start of an expansion.
This has led me to my first concern for Ashes when it hits market. Its been said that when the game launches there will br civilizations. Buy as players interact with the world towns and cities will start to grow. This could take weeka or months.
My concern is on new players that runs in a similar vein as survival sims like Ark or Conan Exiles. Once people experience whats there initially they drop out pretty quick. Besides the opportunity or promise of influencing the world, will there be a smaller short term hook from the beginning to keep peoppe around for a longer term payoff?
This has led me to my first concern for Ashes when it hits market. Its been said that when the game launches there will br civilizations. Buy as players interact with the world towns and cities will start to grow. This could take weeka or months.
My concern is on new players that runs in a similar vein as survival sims like Ark or Conan Exiles. Once people experience whats there initially they drop out pretty quick. Besides the opportunity or promise of influencing the world, will there be a smaller short term hook from the beginning to keep peoppe around for a longer term payoff?
0
Comments
As for a short term hook, who knows?
When we arrive there are no civilizations. Players have to build the cities.
It takes a couple of months to build a Metropolis.
Ashes is a world of meaningful conflict, so, we will be destroying villages and towns and cities in addition to sieging Metropolises. And that will change the narratives of the world - generating new quests and events and mobs.
Also, keep in mind, LBR_KALLO, that there will be political conflict within towns and cities and Metropolises. New narratives an quests and mobs are also generated when specific buildings are built. Destroying the building and building a different one, generates new narratives.
If the devs can actually drop in new content every 3-4 months, like they say they will, we'll be getting new content when we've barely scratched the surface of the new content.
Remember that ashes is not a static world.
Between new content patches, constant ever changing environments, AND player created commerce, battle, and intrigue, I doubt anyone will be bored any time soon.
I suppose its just hard to visualize what players will do on Day 1. Kill wild life til a trading outpost pops up? Just grind our levels up until an npc appears with a quest? Players will influence the narrative but it still has to start somewhere.
I suppose the curosity lies in how does that start? What form does it take?
You called
Then I play a ton when the game is released assuming the servers work and all that. When I get bored I make an alt. If the game designers start making lists of all that will be put in 'after the game releases' because they have to release the game before it is is ready I might not play much after release.
In Ashes, there should always be new stuff to explore as villages change into cities (what will those mansions look like??) And as people expand and decorate their freeholds.
Burnout shouldn't really be possible for me because the narrative of the world should be ongoing as opposed to hitting an endgame wall.
There are likely going to be hidden things that remain un-discovered for years... So I doubt that you'll have discovered everything that quickly.
Then as the nodes develop you've got new content...
And if you're really getting bored, roll an alts on different servers for access to worlds that have followed a completely different story/decision line.
Is this going to be enough?