Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Build our Castle on Solid Rock-not sand : )
You may alleviate many headaches by implicating the new Gaming Engine "Lumberyard" from Amazon.
I am active in another Kickstart type game named Star Citizen and recently they changed over to this Engine and alot of issues where solved overnight. Better graphics-smoother-and a ton of other things. Consider the fact they left the CryEngine I would strongly suggest this be "looked into."
I am active in another Kickstart type game named Star Citizen and recently they changed over to this Engine and alot of issues where solved overnight. Better graphics-smoother-and a ton of other things. Consider the fact they left the CryEngine I would strongly suggest this be "looked into."
0
Comments
Let's try it out first :P
Let’s try it out first <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f61b.svg" />
[/quote]
<img src="http://cdn.24.co.za/files/Cms/General/d/2701/c64496560b1e48f6aec94ab61f621db2.gif" alt="Preach!" />
~ Zention
Not exactly famed for using the latest graphics potential, but has a massive user base, library and popular.
User friendly with lots of support enable staff to get upto speed fast.
Option 2 - Cryengine
Never been classed as user friendly. Very powerful graphics engine, but lots of work to get there.
Will take a lot of effort sifting documentation and getting staff trained and upto speed
Option 3 - Unreal Engine.
Massive market and userbase. Very user friendly with up to date graphics capabilities.
All highly simplified and streamlined to get staff upto speed with impressive results, rapidly.
Also full modular c++ support for extensions.
An MMO needs intimate integration with a back end database and netcode.
If it was upto me, I would use UE4 too.
Production time, libraries, support and ease of use, is just as critical as the graphics potential.
Same reason they are looking at a network database engine too.
All they need is a high security gateway cluster engine to go with that.
DDoS, encryption, validity, game access.
I have been using the UE4 engine since it's release and the flexibility is very good not to mention full source code available for customization and the lowest flat rate percentage in profit fees when you start making money.
Just due to the fact of how long SC is under development? How many millions of dollars spent without a playable game?