Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
NODE XP problem?
So I had a thought... (scary, right?)
Since Nodes level up based on activity within their zone of control, is there a way to instead have that XP go to the Node you're a Citizen of? I bring this up because, for example, dungeons will be all over the world. Thus, every time I adventure out I would technically be helping "enemy" Nodes. So I have a choice: restrict my gameplay and stay within my own Node, or experience the game world while neglecting my home Node.
Since Nodes level up based on activity within their zone of control, is there a way to instead have that XP go to the Node you're a Citizen of? I bring this up because, for example, dungeons will be all over the world. Thus, every time I adventure out I would technically be helping "enemy" Nodes. So I have a choice: restrict my gameplay and stay within my own Node, or experience the game world while neglecting my home Node.
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Comments
maybe intrepid will make this so that you dont put xp into nodes that you are not a citizen of after stage 3, or maybe this will just be a game mechanic that we as players have to decide: ally with this node so nothing bad happens, change citizenship for more popular areas, or full on war to get these areas for ourselves. the latter option is less appealing because of the amount of time put into beinging a node down so the zoi takes it over
If you are being sent to the dungeon as a task for your node, your node gets xp.
If you're in some region that has no NPCs, then you may be establishing a colony.
If you're in a region that has a camp or a village or a town...maybe it's helpful for you to make an alliance.
Seems strange that you would be running dungeons in enemy regions without being sent there on a mission.