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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Playerkilling
Going through the videos, all I have seen so far about the PK system is if you PK you get a corruption, devs state if you get corruption it will eventually end in death. I don't know if this means it will kill you or people will come after you so hard that you're more than likely to die from it.
Personally I would like to see alternative play styles where players who gain corruption have new options of game play open to them other then just trolling other players. maybe in the form of leading them down a path or story that unlocks when corruption is accumulated.
anyone have any thoughts, opinions, or more information on what the devs have in place for a PK system?
Personally I would like to see alternative play styles where players who gain corruption have new options of game play open to them other then just trolling other players. maybe in the form of leading them down a path or story that unlocks when corruption is accumulated.
anyone have any thoughts, opinions, or more information on what the devs have in place for a PK system?
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Comments
While corrupted, you will be trackable by bounty hunters and can be killed without other players needing to flag for PvP. There are also penalties associated with dying while corrupted, but I'm not sure these have been ironed out as of yet.
However AoC doesn't have factions, but it would be cool to see player run "Thieve's Nodes" where people with high corruption live. There would be no worse hive of scum and villainy.
It lights/flags you up so others with bounty hunter skill can track you easier and you receive higher damage from attacks of a Holy/Light skill line.
This is what i got from watching the live streams at least.
This means if you meet someone out in the woods, kill him (for loot) and move on, consequences are only mild / barely noticeable... but... if you follow someone (that is in non combat mode) and kill him repeatedly (grief him), that should have harsh consequences.