Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
If you are worried about being "forced" into PvP, I have an answer for you...
...become friends with PvPers.
I've never been a "crafter" in MMORPGs, rather doing it as something to do on the side, something to pick up a little extra cash when I needed it. I've never invested the time and gold into it to make it worth my while, which means I am often grinding or PvEing to get gold to buy my gear.
I would love to be "adopted" by a crafter who would supply me with gear, while I protected them from their biggest fear... Violent Player Interaction! I have a great personality, a bit feisty, but can be pacified with most types of cookies (except raisin. Raisins are just humiliated grapes, I have no time for them). Any loving, hardworking crafter looking for a sweet, cuddly, deadly PvPer to adopt?
I've never been a "crafter" in MMORPGs, rather doing it as something to do on the side, something to pick up a little extra cash when I needed it. I've never invested the time and gold into it to make it worth my while, which means I am often grinding or PvEing to get gold to buy my gear.
I would love to be "adopted" by a crafter who would supply me with gear, while I protected them from their biggest fear... Violent Player Interaction! I have a great personality, a bit feisty, but can be pacified with most types of cookies (except raisin. Raisins are just humiliated grapes, I have no time for them). Any loving, hardworking crafter looking for a sweet, cuddly, deadly PvPer to adopt?
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I've seen this happen for Tera Online, ArcheAge, Black Desert. Communities pre-form prior launch and select their own server.
- Competitve but friendly PVP guild will select a server to form a dynamic, combative, but friendly community.
- Super hardcore World first kind of guilds, will form several guild and select a different server to dominate.
- Roleplayers will try to gather on their own servers
- And then you have the more laid back, casual, familial, friendly guild that will attempt to avoid the server where the big PVP guilds are.
Closer to release, I know my boyfriend and I will organise something for laidback guilds to gather (EU), so we can have our friendly, relaxed server, with more "friendly" PVP. If you attracted by that idea feel free to poke me already, we have our own Discord server.It's a player-driven game and player versus player conflicts are at the heart of that, whether it's outright combat or just economically trying to harm opposing groups it's the conflict that drives the entire game forward.
The entire thing is risk vs reward, if you're going to stray from the safer zones at your own node and venture out into the wilderness then there is risk accompanying that, expecting to be safe when you're off away from civilization is such a strange thing to expect.
If you want to play a game that has player conflict at its heart and then try to avoid any and all player conflict then you're missing a very large part of the game and that's not something that the developers should be encouraging.
Sometimes you get attacked when you're questing, sometimes it's when you're gathering and sometimes you get ambushed when you're in an area that you thought was safe but that's all part and parcel of playing a game with other players.
Yes. This is a common answer from hardcore PvPers.
Because it gives them more opportunities for PvP combat.
If the "fear" is violent player interaction. Engaging in violent player interact for them is not a solution. That is just adding to the problem.
If I don't like player characters killing other player characters... it doesn't matter who is doing the killing. Such people don't want player characters killing player characters to be the solution for conflicts. It doesn't mean the individual is afraid to fight or is too unskilled to fight or doesn't want to personally take the time to seek revenge.
Seems to me that the Crafters who end up adopting the symbiotic relationship with PvPers will be the ones who have no "fear" of violent player interaction, rather they just want to focus on crafting.
I'll be curious to see how commonly these deals are struck.
You will never be alone, and your caravans will be (more or less) safe.
You can never be 100% safe though, regardless of what you do. But that's the thrill of the game!