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Available on Steam?

Are there plans for this to be available on Steam at some point, or later on? What platforms will this game be purchasable on?

I really want to see this innovative MMO out in as many places as possible. I think Steam access would bring this to many people.

I know it's early, but are there any set plans for distribution via Steam, Gog or others?

I tried a search for articles and didn't find one about this, so I thought I would ask here. By the way digital hugs to everyone, from Wardova. I can't wait to see AoC grow! Going to enjoy watching this story grow, and see more work from this collection of great developers.

Very exciting times indeed~
** Ooh I forget myself in excitement sometimes...I also wanted to say thanks for that extra month to get in and support you guys. Waiting on finances, but very much want to support this project. Thanks for allowing this extra time!

Comments

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    I think MMO go to die on steam I mean the amount of MMORPGs on Steam that have bad review because people play 2 hours and then complain about the game, It just feels like a waste of time
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    They said it will not be on Steam
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    They said it will not be on Steam
    Interesting, I suspected as much but haven't seen it confirmed myself.
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    no 3rd party add ons
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Ah, thanks for the replies there. I do hope they don't make the mistake of others, and not advertise. I hope they advertise this a lot, as the unique ideas and features of this should be shouted from hilltops, and many hilltops.

    I will be worried of next year I chat with fellow gamers and nobody has heard of this gem. They seem to be on a good path, so I am sure they have accounted for advertising. I just want the best for this game. :)

    I may have to use this press kit a lot. I have already guided people here to see what I was all excited about. :D

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    ArchivedUserArchivedUser Guest
    edited June 2017
    As said before, it was said that AoC won't be on steam, I assume to avoid paying fees to valve. 

    I hope they thought it through though, because maybe it is worth the investment even if it's only for the massive marketing steam makes on its games.
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    I always assumed that dying mmos go to steam because it's cheaper for them to have their product on another platform than to host everything themselves. It's given steam a bad rap for having poor quality mmos but I don't think it's a problem with steam itself.

    I see alot of indie games and free2p and buy2p games on steam. I think the fees aren't that substantial.
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    Arkanth said:
    As said before, it was said that AoC won't be on steam, I assume to avoid paying fees to valve. 

    I hope they thought it through though, because maybe it is worth the investment even if it's only for the massive marketing steam makes on its games.

    Yes the small details and the fees may deter, but I was thinking of the market access. Which they can still be just as visible and accessed without it I suppose. I have just seen lack of exposure hurt other games, this one is too nice to keep quiet and not advertise in many places.

    Though it seems to maybe already be hitting the right places, I first saw banners for this one on MMORPG.com That should bring some awareness.
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    God please no, as mentioned above, Steam is where great sounding projects go to die. The idiotic trend of letting people release pre-alpha versions of crap for cash as "early access" so small indie developers can half-bake a game then run for the hills is killing trust all over the "community."
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    I'm going to be honest here,
    I really like having my gaming hours logged on steam to show people how much I no life, (Nah just to show how much I enjoy the game). I only started playing BDO very recently and only just hit 500 hours (In-game playtime event rewards) until realizing it was coming onto steam which actually put me quite down.

    After BDO hit the steam market there are a lot more players recently and the player base has grown up more. Having the game on a widely used platform could bring in more income as it may potentially bring it more players if it is appealing to them.
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    Steam has it's plusses and minuses, but the plusses are noteworthy. They have a lot of tools for games and communities. I am mixed about the EA feature though, but that is not the only reason or good thing about Steam. I really just want this game to be visible and easy to get. MMORPG seems to have gotten it recognition, but more cannot hurt. I do think word of mouth will help Ashes a lot too. I am already talking about it this early. ;)

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    ArchivedUserArchivedUser Guest
    edited June 2017
    Wardova said:
    Steam has it's plusses and minuses, but the plusses are noteworthy. They have a lot of tools for games and communities. I am mixed about the EA feature though, but that is not the only reason or good thing about Steam. I really just want this game to be visible and easy to get. MMORPG seems to have gotten it recognition, but more cannot hurt. I do think word of mouth will help Ashes a lot too. I am already talking about it this early. ;)

    If Intrepid changes their mind and AoC is announced on steam. I would say to put it up 3-4 weeks before it being released. To announce it now would make players wait till they lose hope on it. As you said Steam has lots of tools, I agree. The Steam community forum is also really active and steam groups are being created everyday and artwork is being made for many games out there popular or not.

    "word of mouth will help Ashes a lot too"
    As the June Backer Project is also coming very soon, it is also probably wise to announce it on steam, giving options to a popular gaming platform which may be able to bring more backers from the steam users who enjoy MMO's

    Even having the Launcher added to steam officially like many others games. They also require you to create an account for the game/launcher. etc War Thunder on steam which makes you download the War Thunder Launcher which then requires you to log in with the forum account (3rd party account) to download from the launcher and play.

    I don't know if or how much you would need to pay to have your game up on the steam store. But If you're getting many players to a subscription game I think the fees should be easy to pay.

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    God please no, as mentioned above, Steam is where great sounding projects go to die. The idiotic trend of letting people release pre-alpha versions of crap for cash as "early access" so small indie developers can half-bake a game then run for the hills is killing trust all over the "community."
    I hate to admit it, but I recognize that couch...
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    Wardova said:
    Steam has it's plusses and minuses, but the plusses are noteworthy. They have a lot of tools for games and communities. I am mixed about the EA feature though, but that is not the only reason or good thing about Steam. I really just want this game to be visible and easy to get. MMORPG seems to have gotten it recognition, but more cannot hurt. I do think word of mouth will help Ashes a lot too. I am already talking about it this early. ;)

    If Intrepid changes their mind and AoC is announced on steam. I would say to put it up 3-4 weeks before it being released. To announce it now would make players wait till they lose hope on it. As you said Steam has lots of tools, I agree. The Steam community forum is also really active and steam groups are being created everyday and artwork is being made for many games out there popular or not.

    "word of mouth will help Ashes a lot too"
    As the June Backer Project is also coming very soon, it is also probably wise to announce it on steam, giving options to a popular gaming platform which may be able to bring more backers from the steam users who enjoy MMO's

    Even having the Launcher added to steam officially like many others games. They also require you to create an account for the game/launcher. etc War Thunder on steam which makes you download the War Thunder Launcher which then requires you to log in with the forum account (3rd party account) to download from the launcher and play.

    I don't know if or how much you would need to pay to have your game up on the steam store. But If you're getting many players to a subscription game I think the fees should be easy to pay.


    Good idea, I thought of using the press kit, but I think I shall do a recommend in a few various game club group forums as well. Even if it isn't made available there, it's still worth recommending, and news will spread if we tell other Steam Curators.
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