Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
True Archetype Discussion
Following all the Q&As to date, and their google documents on current information, one thing that I want to know more about are the Archetypes. As it is known, out of the 8 main archetypes, you can pick a secondary one, there by making a unique class, such as the Predator class we saw for the Ranger/Rogue. As it has been told to us, the secondary class will augment the primary class, example was given of the fighter charge turning into a teleport if that player picks a mage as his secondary. However, what I am more curious about are the True Archetypes:
Archmage, the popular name for Mage/Mage.Will Archmages get special unlocked abilities only a true mage would learn? Example would be summoning a blizzard, or creating a massive barrier around themselves and other players? Very Gandalf like, and not necessarily the ability we have seen in the mage pre-alpha footage. Or, will Intrepid simply augment the already known abilities of the main Archetype, such as a a fire ball is just bigger now, or you get different color effects? It sounds kind of dumb with the latter option, I can see that even as I type this out, but I am honestly curious. My hopes are True Archetypes will unlock abilities that no other class can do, to make them more unique?
A possible third route: When discussing class ultimate abilities during sieges, Summoners can combine their power together to create an arcane-golem-creature that a select player can control. Would this select player be a true Summoner and not something like a Summoner/Fighter or Summoner/Rogue?
I would like some feedback and possibilities that we may see in game.
Thanks and have a great day!
Archmage, the popular name for Mage/Mage.Will Archmages get special unlocked abilities only a true mage would learn? Example would be summoning a blizzard, or creating a massive barrier around themselves and other players? Very Gandalf like, and not necessarily the ability we have seen in the mage pre-alpha footage. Or, will Intrepid simply augment the already known abilities of the main Archetype, such as a a fire ball is just bigger now, or you get different color effects? It sounds kind of dumb with the latter option, I can see that even as I type this out, but I am honestly curious. My hopes are True Archetypes will unlock abilities that no other class can do, to make them more unique?
A possible third route: When discussing class ultimate abilities during sieges, Summoners can combine their power together to create an arcane-golem-creature that a select player can control. Would this select player be a true Summoner and not something like a Summoner/Fighter or Summoner/Rogue?
I would like some feedback and possibilities that we may see in game.
Thanks and have a great day!
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Comments
Also it'd be cool though if they got some Harry Potter and The Magicians level of spells underneath the class' ability tree.
I think this is gonna be a very iterative process, maybe at first its gonna "bigger fire ball, brighter colors etc.", but over time it might change to something more exciting
That's how I've understood it also.
With all the possible combinations, that could be an understatement.