Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
IDEA : Dungeon / Raid Mechanic
Just a random thought about making repeat visits to a Dungeon/ Raid less of a grind and more of a progression.
The basic idea is that each time a player completes a Dungeon or Raid they receive a score (this could be based on performance or just the fact they finished), and this may not even be a number they can see. When a group forms in the future the combined average of their scores could unlock additional mobs, areas, treasures, etc. Or possibly make the mobs more difficult, improved AI, health, additional attack options.
I know one of the concerns would be groups only wanting people with certain points to join a group.. this would be a reason the number should be a hidden mechanic.
The main idea is that each time you run a Dungeon or Raid you could notice changes.. new areas open up or that one group of mobs has gained some friends or that one boss changes his attack routine. Something to keep you on your toes.
Maddstone
Comments
The scores would basically be flags that unlock the different levels of content progression, the better a group gets the harder and more rewarding the event becomes. This would also be true for new groups or players as the events would have less risk / less reward when starting a new event, then as they progress the risk increases as does the reward.
It would also help reduce the feeling of redundency as things continue to change.
Again just a random idea.
Maddstone