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Changing your secondary class
Steven has confirmed that you'll be able to change your secondary class, so what's the best way to go about it?
*Update*
Some particularly strong suggestions so far have involved a 2 tier system, which involves:
1) Doing a one-time quest to unlock the ability to use a particular secondary class
2) Being able to swap the unlocked secondary classes at a trainer. This could be combined with one of the other mechanisms such as cooldowns and/or fees. Or, it could just involve swapping with no penalty other than the fact that you have to level up each secondary to max level (if exp / skill points apply to Ashes' augment system).
I can't change the poll aside from making a new one, so please select the NPC Quest or Other if you're in favor of the 2 tier system but just specify in your post that you're voting for the 2 tier system and what mechanism you want to see it combined with.
E.g.
Or, just elaborate whatever way you please in your own words.
I also think it'd be repetitive if you had to do the same quest every time you swapped!
Thanks for your contributions thus far
Notes
*fee means in-game currency such as gold, as otherwise it’d be p2w.
Comments
then it depends if there is a progression system with your second class, levels/mastery or however it may be called, so, would you need to level up the second class after each swap? if so, this is payment enough in my opinion
I'm sure they're still debating on whether or not to re-set your skill augments after each swap. I would argue against such as penalty though. If your character took the time to become a Fighter-Cleric (Paladin), it wouldn't make sense to lose all your knowledge of self-healing just because you tried Fighter-Rogue for a while.
The economy will need currency sinks, so agreed with paying.
Of course, no action should be taken lightly. The higher the character/class level, the more difficult the task set before you.
Once completed, there's a CD for when you can perform such a ritual, again. 2-4 months, real time, perhaps?
Step 1: Remove your secondary class.
Step 2: Pick a new secondary.
Step 3: Transported to an instanced arena where you try your new skills out on mobs.
Step 4: Confirm your changes and you're good to go.
Without having seen the game in action to know exactly how tit all works. Rift is really my inspiration on a lot of how in game events can happen if the world is not static. There are times when I might be solo farming something and suddenly there is a group event. So maybe I trade some of my dps away for self survival or I notice the healer ratio is low. (With the restriction of being out of combat for however long of course.)
But there is also the possibility the dual system is flexible enough to do that without secondary switching.
A Fighter-Mage who swapped to Fighter-Rogue and then came back to Fighter-Mage after a month of real life time should have their character be a little rusty but it wouldn't make sense to have forgotten everything entirely (I'm not sure what conversion rate the devs plan for in game time. In Chronicles of Elyria 1 week RL = 1 year in game).
Also, in such a system where the secondary class could be completely reset to zero, you should be able to re-acquire that secondary class faster if you ever come back to it.
- You must go to a trainer and complete a quest to unlock the secondary class to begin with.
- You must then train that secondary class to unlock the skill augments.
- Once unlocked and trained, you can switch at any time, while out of combat.
This would be handy for adventuring out in the world, as well as in raid or PvP scenarios. You'd be able to make minor adjustments to your playstyle to compliment your team mates and fit a situation, but you'd have to put in the work to train each secondary class before you could be really useful with it.Perhaps even increase the in-game currency price and/or quest and class training difficulty with each addition of a new secondary you want to unlock. You'd have to be Mr Megabucks and a skillful fighter to unlock all 8 secondaries!
I see the logic behind the skill decay suggested by @Lethality though I don't know how I feel about it.
@Solarion
I believe Steven said one week IRL would be one season in-game during a live stream, so about one year per month. That might have been an off-the-cuff number he threw out though
Having said that: I don't know how they should handle repeat swapping. For example, if you are Mage/Mage, and switch to Mage/Fighter, but then want to switch back to Mage/Mage - I don't think you should have to redo the quest EVERY time you swap to a spec that you had used previously. Just my take on it, of course
EDIT: I see that @Virtek and @Enrif had the same idea, so count me on board as well
I've updated the initial post, but unfortunately I can't change the poll itself.
Some particularly strong suggestions so far have involved a 2 tier system, which involves:
1) Doing a one-time quest to unlock the ability to use a particular secondary class
2) Being able to swap the unlocked secondary classes at a trainer. This could be combined with one of the other mechanisms such as cooldowns and/or fees. Or, it could just involve swapping with no penalty other than the fact that you have to level up each secondary to max level (if exp / skill points apply to Ashes' augment system).
If you're in favor of a 2 tier system, please consider posting something like:
etc.
Or, just elaborate in your text.
In terms of the speed of decay, maybe 2-3 weeks of not using the spec for a full reset...