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Best class for this purpose?

So I am just wondering what might be a great class to go berserk Red tag play style on. Killing innocents and anyone in your way kinda style. (I wana refrence undertale here).

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    I am just saying if you are red tagged and I heard ppl can see you on map that means rogue style ain't gana help. Is there gana be such thing as classless? Be able to use all class abilities prob not but I like that idea alot ;d
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    ^_~ the king's avatar kinda classless? 

    But a tank build might be more viable do to the fact that Steven said: after a while your character won't be able to survive against most attacks because of corruption backlashes.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    Yeah you got the anime right on! Love it <3.
    I see what you mean by tank class.
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    Ok another question relates healer type sub class. So if I went tank and healer can heal myself? Or heal only applies to other entities....
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    ArchivedUserArchivedUser Guest
    edited June 2017
    No information was really giving out as yet on healing mechanism. But most likely being a Paladin , I'm sure you will have access to a self heal and a small party heal.
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    Cool thanks  wolfwing
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    If you are gaining corruption, you are going to lose effectiveness, so you probably one the class with the deepest health pool .
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    -Zed said:
    So I am just wondering what might be a great class to go berserk Red tag play style on. Killing innocents and anyone in your way kinda style. (I wana refrence undertale here).
    So you want to kill as many people as you can, go berzerk? I got you :sunglasses:

    For maximum damage 

    Mage/Archer or Archer/Mage.
    The main reason you go with a subclass Archer is because mages specialize in dealing the highest damage in most fantasy MMOs, and an archer is the second highest DPS class. Therefore, it goes to saying Mage/Archer, or Archer/Mage would give you the highest amount of damage you can deal in ashes. 

    For maximum tankibility, uhh, tanking i guess 

    Tank/Cleric + a pocket Cleric/anything. 

    This means you main Tank with a subclass of a Cleric, and always have another cleric with you. That way you get to tank and heal yourself, and get healed by the cleric. Maybe you can do the following if that's not your type,
    Tank/Fighter or Tank/Tank. But if you want to tank as much as you can, then a Tank/Cleric and a pocket cleric is the smart way to approach it. 

    For maximum damage and tankibility!!

    Go with Fighter/Tank or Fighter/Rogue vice versa.

    For being a useless weak cry baby, go with Rogue/Archer.
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    Until we get more information on classes and sub classes we REALLY have no idea what any class related answers could be. Anything discussed before intrepid puts out more details about them  is pure speculation.
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    Just make a zombie alt of whatever class you like best.
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    Isn't the red tagging game play kinda... Not nice? Why would you choose going out of your way to mess up another player's day as your source of fun? 

    If you want to fight players why not just engage is the other pvp methods? 
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    Isn't the red tagging game play kinda... Not nice? Why would you choose going out of your way to mess up another player's day as your source of fun? 

    If you want to fight players why not just engage is the other pvp methods? 
    lol let him have his, fun more reward money for us bounty hunters, and possiby gear and mats.  He will eventually get tired of the curroption backlash and losing all his progress.
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    Oh I'm totally fine with letting him has his fun. I was really just curious what the reason behind the need to drive to kill innocents is. 

    Sorry if my first question was a little loaded. I'm really more curious than anything. 
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    I would go with Archer Rogue just generally based on what we know about class and function.
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    SethGure said:
    Mage/Archer or Archer/Mage.
    The main reason you go with a subclass Archer is because mages specialize in dealing the highest damage in most fantasy MMOs, and an archer is the second highest DPS class. Therefore, it goes to saying Mage/Archer, or Archer/Mage would give you the highest amount of damage you can deal in ashes. 
    By that logic, wouldn't Mage/Mage be the highest DPS then :)

    I personally love OWPvP as a Mage, mostly because (in other games) you have to be on point to win as a mage versus a rogue-style player in 1v1 combat (especially where they can get the jump on you). There is a significant challenge aspect to that, but it can be incredibly rewarding if you are skillful and can catch players with a combo or big spell.
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    I mean go beast until you have so much corruption your beast gear falls on the ground and I pick it up... >:)
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    Hey no one said I have to be wearing any gear(except a staff in a mage style play) to kill ppl ;) 
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    Also some one explain curruption to me and did the devs release anything on green players working with reds. As in reds about to die but they always have this green by their side who picks up their loot only to return it later? Cheeky
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    ArchivedUserArchivedUser Guest
    edited June 2017
    only thing I've seen and remember seeing about corruption was that there will be some kind of penalty curve on the amount you get and this gets progressively worse if you continue to kill others that are not willing, to the point that your combat effectiveness is that of a school boy in his first fight.. and at some point you will literally have a chance to drop those hard earned items you are wearing.
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    -Zed said:
    Also some one explain curruption to me and did the devs release anything on green players working with reds. As in reds about to die but they always have this green by their side who picks up their loot only to return it later? Cheeky
    And this is one of the things @Steven & company wish to avoid, I believe. At least, listening to their streams seems to indicate that feeling.

    Ultimately, it's not going to matter how deep your health pool nor how high your damage output; it'll all be washed down the drain with the constant stat reduction you get each time you kill a non-combatant who refused to fight back. So it would seem to me that the fun obtained by doing this would be largely finite. You'd either have to rebuild yourself, stats at the least, or you'd have to do as @Dygz recommends and make characters whose only job is to kill until your corruption is too high, then delete & reroll. Thus, the "zombies" he mentions.
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    death magic for all 
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    https://errantpenman.com/2017/01/11/interview-ashes-of-creation-wants-to-bring-the-virtual-world-to-life/
    There are three states that a player can find themselves in: Non-Combatant (Green), Combatant (Purple), and Corrupt (Red). Everyone is a Non-Combatant by default. If a Non-Combatant attacks a Combatant or another non-combatant, then they become a Combatant for a period of time. Similarly, if a Non-Combatant enters a PVP zone (which includes things like Castles, City Sieges and Caravans) they are automatically flagged a Combatant while in the zone, and for a period of time after leaving that zone.

    Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.

    While a player is marked as Corrupt, they may be attacked by both Combatants and Non-Combatants. If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant. We also have some other ideas that we haven’t formalized yet that will allow players to participate in what we feel could be a fun cat-and-mouse part of the game. As an example, the location of these corrupt players will be displayed on the map, if you have the Bounty Hunter title, which can be obtained through a quest available to a citizen from a Military zoned, Stage 4 (Town) Node. These are systems that we’re still working on, but Corruption is something we want to provide explicit gameplay opportunities for.

    In any case, all this comes to a head via death penalties. A Non-Combatant who dies suffers normal penalties, which includes experience debt, durability loss, as well as dropping a portion of carried raw materials (which can then be looted). A Combatant who dies suffers these same penalties, but at half the Non-Combatant rate. A character who has a Corruption Score on the other hand, suffers penalties at three times the rate of a Non-Combatant, and has a chance to drop *any* carried/equiped items based on their current Corruption Score.

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    @-Zed
    Gear dropped from corrupted is destroyed. That gear cannot be picked up.
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    If someone is attacked by another player and successfully fends of the attack (i.e. kills the aggressor), will that player gain corruption? 
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    Not sure what I based my logic on, but there ya go.
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