Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Freehold Designs, Wishes for your Home in Game
So far, we haven't seen too many freeholds. There were a few in the
freehold video, but they all fell under one style out of, as far as we
know, eight. As for myself, I like them. They look pretty neat, though
there doesn't appear to be much variety (yet). Unfortunately it
doesn't look like you can do anything crazy with them, like building a
minecraftian dirt pillar into the heavens, or a gothic castle
re-imagined in fine detail. Despite that, I still have hopes that there
will be some uniqueness to them as well as other features.
However, I'm really interested in how an Under Realm freehold is going to look. After all, what's the point of a roof if there's no sunlight or rain? Will they just cut and paste assets from the above ground homes, or will they be different and exciting in ways we can only dream of. For me, an ideal Under Realm freehold would be hanging from the ceiling of a cave, practically inaccessible save for magical means or a secreted away elevator trapped behind a locked and hidden door. Imagine trying to assail a home hanging from the roof of a cave! Especially if said home was raining down hot oil and fire, as every missed shot sent a barrage of stalagmites to ruin your day. Or imagine building a home that hung from the ceiling! The same thing could be done above ground with elven homes in trees, but come on, who wouldn't want an upside-down wizards tower in the caves near some active, yet silent volcano.
I'd like to hear your thoughts as well. What designs do you think will make it into the game, and what are your wishes for Under Realm freeholds?
However, I'm really interested in how an Under Realm freehold is going to look. After all, what's the point of a roof if there's no sunlight or rain? Will they just cut and paste assets from the above ground homes, or will they be different and exciting in ways we can only dream of. For me, an ideal Under Realm freehold would be hanging from the ceiling of a cave, practically inaccessible save for magical means or a secreted away elevator trapped behind a locked and hidden door. Imagine trying to assail a home hanging from the roof of a cave! Especially if said home was raining down hot oil and fire, as every missed shot sent a barrage of stalagmites to ruin your day. Or imagine building a home that hung from the ceiling! The same thing could be done above ground with elven homes in trees, but come on, who wouldn't want an upside-down wizards tower in the caves near some active, yet silent volcano.
I'd like to hear your thoughts as well. What designs do you think will make it into the game, and what are your wishes for Under Realm freeholds?
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Comments
Imperials (Humans 1): Shiny, nice, and that of like a fortified white stoned house.
Mountain People (Dwarves 1): Have a cave like house theme. Like its a house in the shape of a cave.
The Wildhammers (Dwarves 2): Houses that look like that belongs to typical hunters out in the forests.
The Tree Elves (Forest elf 2): A tree house.
High Elf (Imperial Elf 1): Something like elderscrolls online high elf homes. i got nothing really.
Zenyetta Orcs (Typical Orc 1): Spikey huts with skulls like wow but more extreme.
Space Orc (Future Orcs 2, Vek?): White stone buildings with blue star symbols and such. (Simialr housing style of the first city you ener on Disc 2 of Legend of Dragoon.)
The underrealm races: IDK N/A
I'm not imaginative enough to design a building but I can't wait to see more. I like that we get a plot of land rather than a singular building ^^
Oh, and a rack that I can put by my front gate that displays skulls/trophies of enemies killed in PvP - with a sign that says "Trespassers will be polymorphed"
The biggest thing I am worried about and I have faith this will not happen is that there is so much focus on the housing system that people are not out in the world. An example of this is, in a few videos we have seen some things for crafting in the freehold...... I mean its a cool idea "I don't know anymore about the crafting system then you guys" but I don't want to see people forced into their freeholds to do things and not out in the world doing work and making the game immersive. I highly doubt this will be the case.
I would like to have a house in the mountain made of stone and iron as I am going to be a dwarf !
Stone masons and/or carpenters able to make blueprints for freeholds, anything as simple as stone walls and towers surrounding a free hold and guild house, to a miniature mansion for those who have the deep pockets for it. These blueprints wouldn't be on a developers level: with full fledged designs, but rather give the options like
- Stone walls with an iron gate, stone walls with towers ((And type of towers, be it watch towers or murder holes, etc.))
- Mansions with specific rooms ((builders can put the option of: dining room, throne room, council chambers, 4-5 bedrooms, things like that))
These builders can add to the market system with their designs. Players buy them and the necessary mats, then run off to their free hold/ guild hall and add that blueprint to the plot. This could work similar to the garrison system we saw in Warlords ((World of Warcraft)), where there is a builder's table and you put the blueprint and mats in a slot and you wait x amount of time for the construction.As for the Underrealm freeholds. I would like to see those players have the option for their "roof" such as their hold being inside a massive stalagmite, or making a cave dwelling if they wanted those.
I am always for individuality and players being able to live out their fantasy lives how they want it, and not forced into generic "cookie cutter" houses.
And definitely allow us to colour our house to some degree to make it more unique.
The key is for Intrepid to provide enough to make them functional & enjoyable with decent customization options, yet still give players incentive to head into the City nodes. I've seen too many MMOs over the years where many major cities looked like ghost towns, no matter how beautiful and well laid out they were.
Crafting stations within a city, for example, may have some added benefits... especially once the node has reached higher tiers. Perhaps, an increased critical success chance or bonus quantity output. If they implement player shops within a Freehold, then steps should be taken to make running a shop in a city more enticing / profitable. Of course, more foot traffic alone (being in a city) can help in this regard.
That would be kind of cool to have on your freehold. People passing by could flip a coin in and maybe you could keep the Goonies down there or something.