Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Professions List
Is there a list of proposed professions (confirmed and ones possibly later on)?
If so, could someone list those?
If so, could someone list those?
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Comments
ARTISAN:
CRAFTING:
Alchemy?
Blacksmithing
Brewing?
Cooking
PROCESSING:
Animal Husbandry?
Farming
GATHERING:
Taming?
https://youtu.be/9h73ABkAnOY
Anything you can think of crafting, players should be able to craft to some extent.
I'm sure that doesn't say much, but you can assume a wide variety of things.
He's mentioned specifically:
Mining
Smelting/Refining
Smithing - Weapons or Armor
Animal Husbandry (not sure if this is an Crafting or Processing)
Animal Taming
Cooking
Farming
I think at some point he also included hints at:
Woodworking
Leatherworking
Skinning
Tailoring
He also alluded to my favorite possibilities of anything to do with the "Added Ships and Exploration" goal such as:
Fishing
Sailing
Ship-making
And a few others around sea-based trade.
I would love a BUNCH of specialty crafting professions such as:
Bladesmithing (Maybe even super-specialized from there in to specific blades
Armorsmithing
Metalsmithing
Gem-cutting
Jeweler (Combines Gems and metals)
Stone Mason/Carver
Enchanting (magic-casting lasses only)
I'm sure there's many others to add to that, but can't think of it at the moment.
I'm mostly just hoping that ship-making is a thing.
I imagine that with the testing phases there will be many possibilities added and removed, either for complexity or interaction.