Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Renewable Botany Resources
ArchivedUser
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Multi-question. Will it be possible to deforest an area around a node? Will Botany (and it's subcategories of Herbology and Dendrology) be a skill line we can use to help regrow plants and trees in the world? Will such skills only be applicable to a Freehold? Will we be able to cross-breed plants to make hardier stock for better food or more resources per plant? I would expect the plants to grow over the seasons and be dormant in winter, which leads to the last question - Will we be able to build greenhouses?
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From the info from Intrepid so far, it looks like you should be able to do at least some of these things with your freehold property. I'm not sure about whether this is possible in the or zone of influence or the open world, however.
as for making new and stronger breeds of plants I would love that!say there is a rare potion ingredient that can only be bred by a botanist. Bam! You just made gathering 100x more interesting
i think replanting in the world would be easily abused and freeholds are the best way forward. Perhaps we can use our freehold as a forestry or something.
I can't wait to find out more information. Something I'm very keen on ^^
I have played an MMO in the past where you could just plant things willy nilly where ever, and we ended up with a full field of potatoes in the middle of a camp.
WoW had added seeds in WoD and you could use those seeds to grow that same plant in your garrison garden ((Ugh... If I ever wanted to murder a dev, it would be over those garrisons)) and Alchemy, if you had the profession for it because at the start they were soul bound items. I could see something like this added to AoC. Once you harvest your plants, you could get a drop for a seed, then you store that seed until the season it grows in comes back around. Pretty sure I am saying what has already been said, just in different words, but yeah.
Back to cross breeding: Just like with the other artisan classes ((I'm trying to wean myself from calling them professions, but you know 10 years in WoW does that to you)), botany, or whatever the class will be called, should have the ability to experiment with this system. Once you get the right combination down, you are rewarded with a very rare plant that is used in other prof- artisan classes, such as Alchemy or even cooking. If I have said it once, I have said it a thousand times: give us the ability to discover and create and you can keep our souls forever.