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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
soul bound items
Will there be soul bound items in game? or will they be level specific?
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But thier idea was, if u want something better you can give your weapon to your friends and such.
Take Runescape for example, you can trade essentially all items but they have a full loot system where upon death you drop almost all of your equipment, this acts as a method of taking wealth out of the world.
Players die, they have to either craft or purchase new weapons and armour and it's what keeps the economy going round.
Games like World of Warcraft counter this with their 'bind' system, it doesn't matter if items are super common because once it has been equipped it's essentially out of the economy and no longer in circulation.
Not sure what the economy will be like if things are being constantly brought into the economy without methods of taking them back out of the economy too.
As far as I was aware items could 'break' when their durability reached zero but repairing them was still possible, just a bit more expensive than if the durability didn't reach zero.
Permanently breaking would definitely do the job of removing items from the world though with the added benefit of having crafters repair items on the road to complete degradation.