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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Boring crafting like modern mmos or Mabanogi crafting.
Most modern MMOs require you to gather the materials and and then either have a NPC make something for you or you lvl up the skill your self but it doesn't benefit you yourself as in you lvl to fast that that crafting is useless or that endgame crafting is useless compared to dungeon/raid/boss loot.
In maginogi you can choose a crafting profession or a combat type classes as your main class (Bard, cook, blacksmith, weaver, fisher, carpenter) like you would choose a tank healer or dps in modern games.
What it does better then most is its not cut and dry.
While you are crafting and if you picked blacksmithing as your class you would be lvling the class from novice -beginner-intermediate - advanced - master - and save up alot of money to the take a series of hard test and complete them and become Grand master Blacksmith. (that gives you a title and stat boost to you). along with the blacksmithing skill you would be lvling up Metallurgy to gather metals, jewels, clay. and refining to refine the metals.
The is a ranking system in lvling up the skill's(and class). From RANK F to rank 1(F-E-D-C-B-A- 9-8-7-6-5-4-3-2-1) each time you rank it up you get "STATS" yes you actually get stats added to your character to make it stronger each time you are lvling up the crafting skill. just like you would get certain stats for when you are a combat class lvling up. each skill has a ranking to lvl up and gives stats.
As you rank up you also get benefits to making it easier to craft some things as you get higher rank and able to craft new things. And also able to leave your name and rank of crafting on the item you created. later on being able to boost weapon/armor stats for a certain time by sharpening or polishing them. all items have a durability so that they are lost over time. and the max durability decreases every time it is fixed. making crafters a needed and wanted.
You need certain tools to and equipment to to do the craft, along with buying the limited use recipe to be able to make a item. and they have a minigame that you have to complete and depending on how good you did you can make a really good piece of armor or a really crappy piece.
The more you do something the more you lvl it up.
what do you think is this to advanced for your game? (even tho is is from such a old game [2003] that is still around.)
reference so you can see what i'm talking about:
1 http://mabinogi.wikia.com/wiki/Blacksmithing
2 http://mabinogi.wikia.com/wiki/Metallurgy
3 http://mabinogi.wikia.com/wiki/Refining
In maginogi you can choose a crafting profession or a combat type classes as your main class (Bard, cook, blacksmith, weaver, fisher, carpenter) like you would choose a tank healer or dps in modern games.
What it does better then most is its not cut and dry.
While you are crafting and if you picked blacksmithing as your class you would be lvling the class from novice -beginner-intermediate - advanced - master - and save up alot of money to the take a series of hard test and complete them and become Grand master Blacksmith. (that gives you a title and stat boost to you). along with the blacksmithing skill you would be lvling up Metallurgy to gather metals, jewels, clay. and refining to refine the metals.
The is a ranking system in lvling up the skill's(and class). From RANK F to rank 1(F-E-D-C-B-A- 9-8-7-6-5-4-3-2-1) each time you rank it up you get "STATS" yes you actually get stats added to your character to make it stronger each time you are lvling up the crafting skill. just like you would get certain stats for when you are a combat class lvling up. each skill has a ranking to lvl up and gives stats.
As you rank up you also get benefits to making it easier to craft some things as you get higher rank and able to craft new things. And also able to leave your name and rank of crafting on the item you created. later on being able to boost weapon/armor stats for a certain time by sharpening or polishing them. all items have a durability so that they are lost over time. and the max durability decreases every time it is fixed. making crafters a needed and wanted.
You need certain tools to and equipment to to do the craft, along with buying the limited use recipe to be able to make a item. and they have a minigame that you have to complete and depending on how good you did you can make a really good piece of armor or a really crappy piece.
The more you do something the more you lvl it up.
what do you think is this to advanced for your game? (even tho is is from such a old game [2003] that is still around.)
reference so you can see what i'm talking about:
1 http://mabinogi.wikia.com/wiki/Blacksmithing
2 http://mabinogi.wikia.com/wiki/Metallurgy
3 http://mabinogi.wikia.com/wiki/Refining
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Comments
Anyhow I'm just waiting for more info on crafting, since I'd imagine it has been more or less 100% decided how its gonna be already, the information just havent been released in full.
And has some form of innovation. as mentioned above.
I am currently reading it.
good stuff.
For example, if a recipe called for Iron, you can use any metal in it's place. And the metal would have properties of it's own, so which metal you choose and of what quality - combined with your accrued skill as a crafter - should determine the final output.
Please lords Steven and Jeffrey, make it so!
- if someone has low lvl mining and they mine iron it would be a low tier material.
- if you refining this low tier iron you would get a low tier iron ingot.
- if they had a high mining and got a tier 5 iron but low refining then it would reduce the iron to tier 3 or 4.
- thus we get to blacksmithing :
- you blacksmith using a recipe if you use the low tier items from the mineing then refining. you will get low tier goods.
- when you do the crafting it wil have a mini game like in mabinogi that will take into account how well you did with the mini-game and your skill lvl. to tell whether you failed, succeeded or crit succeeded on crafting.
-if you have low lvl tier you wont be able to mod the weapons or armor
- but the higher lvl will be able to add gems or other items to give it a ice , fire, wind, water, electiric, and stuff stats.
- low lvl crafted armor/weapon will have low durability and low defense/attack.
- high lvl will have better durability and better attack and defense.
- but it will degrade over time after a certain amount of repairs and you will need to replace them. so that the crafting economy supply and demand will be booming and not end up like most mmos where you get max lvl get armor then never have to get anything ever again. leaving crafters in the dust as a pointless waist of time.
I'm so looking forward to learning more of their plans for the whole economic system from manufacturing to merchandizing, Dang we're all looking forward to learn of all their innovations for this new world!
*...........paces back and forth anxiously waiting for words to be formed in the 'Ashes'".
Crafting was a complete mini game in its self that went through stages where ingredients were blended, heat etc applied to advance the progression bar to the next stage. You could also fail and loose your materials if you tried to craft something that was too far beyond your skill.
I did enjoy Vanguard despite its horrific broken release 12 months later it developed into a fantastic game imo but with its horrid release the damage was done.
This way, I as a craft would save the material with the best stats, and the best pearls etc. until I could make a one of a kind armor/weapon.
And also with the class system where you didn't gain levels, you gained proficiency in a particular skill.
Loved that game, until the combat revamp fucked it up.. Good times. Good times.