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Boring crafting like modern mmos or Mabanogi crafting.

Most modern MMOs require you to gather the materials and and then either have a NPC make something for you or you lvl up the skill your self but it doesn't benefit you yourself as in you lvl to fast that that crafting is useless or that endgame crafting is useless compared to dungeon/raid/boss loot.

In maginogi you can choose a crafting profession or a combat type classes as your main class (Bard, cook, blacksmith, weaver, fisher, carpenter) like you would choose a tank healer or dps in modern games. 
What it does better then most is its not cut and dry.
While you are crafting and if you picked blacksmithing as your class you would be  lvling the class from novice -beginner-intermediate - advanced - master - and save up alot of money to the take a series of hard test and complete them and become Grand master Blacksmith.  (that gives you a title and stat boost to you). along with the blacksmithing skill you would be lvling up Metallurgy to gather metals, jewels, clay. and refining to refine the metals. 

The is a ranking system in lvling up the skill's(and class). From RANK F to  rank 1(F-E-D-C-B-A- 9-8-7-6-5-4-3-2-1) each time you rank it up you get "STATS" yes you actually get stats added to your character to make it stronger each time you are lvling up the crafting skill.  just like you would get certain stats for when you are a combat class lvling up.  each skill has a ranking to lvl up and gives stats. 

As you rank up you also get benefits to making it easier to craft some things as you get higher rank and able to craft new things. And also able to leave your name and rank of crafting on the item you created. later on being able to boost weapon/armor stats for a certain time by sharpening or polishing them. all items have a durability so that they are lost over time. and the max durability decreases every time it is fixed. making crafters a needed and wanted. 

You need certain tools to and equipment to to do the craft, along with buying the limited use recipe to be able to make a item. and they have a minigame that you have to complete and depending on how good you did you can make a really good piece of armor or a really crappy piece.

The more you do something the more you lvl it up. 

what do you think is this to advanced for your game?  (even tho is is from such a old game [2003] that is still around.)

reference so you can see what i'm talking about:
1 http://mabinogi.wikia.com/wiki/Blacksmithing
2 http://mabinogi.wikia.com/wiki/Metallurgy
3 http://mabinogi.wikia.com/wiki/Refining

Comments

  • Would love to see some new (or old) intricate crafting system, but alas it seems it will be some sort of recipe system profession style. Not that thats necessarily bad, its tried and tested :) I just hoped for something fresh, but as more or less nothing has been announced about the specifics, it might be an awesome new system that just sounds old :)

    Anyhow I'm just waiting for more info on crafting, since I'd imagine it has been more or less 100% decided how its gonna be already, the information just havent been released in full.
  • I would hope that its not more of the Same ol' same ol' mechanics.
    And has some form of innovation. as mentioned above.
  • I would love this, saw it in the legendary moonlight sculptor light novel as well, didn't know it was from mabinogi, guess I'll play mabinogi until I either get a alpha key or they add some sort of founder pack 
  • I wouldn't be opposed to a system like that. Having an item I crafted with my name on it is a nice touch. I believe Blacksmithing in WoW does that. But the ranking system you mentioned seems like it would be a neat concept, and I'm open to that.
  • Think they said there looking into active crafting not that press 1 button then afk for 3h making ingots
  • I'd like in depth crafting it's always a nice touch. I'm just wondering how deep weapon customization will go. I'd like to see full modularity to craft weapons of all kinds effective for all builds. Like making warhammers that boost mages if crafted that way by an expert etc.
  • Funny you mention the light novel Legendary Moonlight sculptor. 
    I am currently reading it. 
    good stuff.
  • I am really hoping that they follow through with the crafting suite Steven kept mentioning in the live streams.  It seems like Mr. Bard wasn't too excited about it :(
  • Recipes can be ok, as long as how the crafter can finish them has an affect on their output.

    For example, if a recipe called for Iron, you can use any metal in it's place. And the metal would have properties of it's own, so which metal you choose and of what quality - combined with your accrued skill as a crafter - should determine the final output.

    Please lords Steven and Jeffrey, make it so! :)

  • ArchivedUserArchivedUser Guest
    edited June 2017
    They could make it so that resources have different quality tiers(1-5)
    - if someone has low lvl mining and they mine iron it would be a low tier material.
    -  if you refining this low tier iron you would get a low tier iron ingot.
    - if they had a high mining and got a tier 5 iron but low refining then it would reduce the iron to tier 3 or 4.
    - thus we get to blacksmithing :
    - you blacksmith using a recipe if you use the low tier items from the mineing then refining. you will get low tier goods.
    - when you do the crafting it wil have a mini game like in mabinogi that will take into account how well you did with the mini-game and your skill lvl. to tell whether you failed, succeeded or crit succeeded on crafting. 
    -if you have low lvl tier you wont be able to mod the weapons or armor
    - but the higher lvl will be able to add gems or other items to give it a ice , fire, wind, water, electiric, and stuff stats.
    - low lvl crafted armor/weapon will have low durability and low defense/attack. 
    - high lvl will have better durability and better attack and defense.
    - but it will degrade over time after a certain amount of repairs and you will need to replace them. so that the crafting economy supply and demand will be booming and not end up like most mmos where you get max lvl get armor then never have to get anything ever again. leaving crafters in the dust as a pointless waist of time.
  • I'm looking forward to testing the waters for crafting.  I have a feeling it's going to be interesting and so will be gathering. What I do like is that they say there will be master crafters and it won't be obtained easy. Also there's no way for one person to master them all they way the system is being formed.

    I'm so looking forward to learning more of their plans for the whole economic system from manufacturing to merchandizing, Dang  we're all looking forward to learn of all their innovations for this new world! 


               *...........paces back and forth anxiously waiting for words to be formed in the 'Ashes'".
  • I'm looking forward to testing the waters for crafting.  
    me to
  • I'm looking forward to testing the waters for crafting.  I have a feeling it's going to be interesting and so will be gathering. What I do like is that they say there will be master crafters and it won't be obtained easy. Also there's no way for one person to master them all they way the system is being formed.

    I'm so looking forward to learning more of their plans for the whole economic system from manufacturing to merchandizing, Dang  we're all looking forward to learn of all their innovations for this new world! 


               *...........paces back and forth anxiously waiting for words to be formed in the 'Ashes'".
    I will make a book of spells and name it the book of the dead If I can do that my crafting life will be complete 
  • I quite enjoyed the crafting/gathering system in Vanguard, it would take you as long to level your chosen crafting skill line as it did your combat class. You had sets of gear for gathering and crafting that were also crafted and gave better bonuses to gathering or crafting, plus while gathering if other people aided you while harvesting a node you gained a higher yield from the node.

    Crafting was a complete mini game in its self that went through stages where ingredients were blended, heat etc applied to advance the progression bar to the next stage. You could also fail and loose your materials if you tried to craft something that was too far beyond your skill.


    I did enjoy Vanguard despite its horrific broken release 12 months later it developed into a fantastic game imo but with its horrid release the damage was done.
  • what im saying is that there should be crafting classes to choose. instead of craftign being a minigame or side job. instead of lvling a fighting character. you lvl a crafter ie a weaver or a blacksmith or a fisher-farmer-handicraft person. this way the you make a better economy. where everyone can not do everything. forcing players to interact with others to buy and sell items. 
  • They are making crafters relevant by making there items/services necessary. That's the real problem in other games, crafting isn't a side thing because you also have a combat class, it's a side thing because the items aren't needed.
  • What kind of ''stats'' do you mean though, if its something that gives you a advantage with the same gear person A has, then id be against it. Because then you'd be forced to get yourself into the crafting aspect of the game. Not everyone would want to do so, but id also like to see a good crafting system
  • I would love a crafting system as in the old Star Wars Galaxies, where the stats of the materials changed on a weekly basis, and where you could imbue a weapon with something like a truly badass krayt pearl, which was extremely rare to get.

    This way, I as a craft would save the material with the best stats, and the best pearls etc. until I could make a one of a kind armor/weapon.

    And also with the class system where you didn't gain levels, you gained proficiency in a particular skill.

    Loved that game, until the combat revamp fucked it up.. Good times. Good times. 
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