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Stealth?

I am all about stealth and the abilities that go with it. I am wondering if they already said how the whole stealth thing is going to work. Like is it a temp skill that only last for a short amount of time? Is it going to be full on stealth til found, use action, or exit out of stealth? Or maybe it is going to be a complex system that uses light and dark to keep you hidden, so the darker the place the more hidden you are. 

Either way I just want to state how much I dislike the very short stealth ability some online games put into their rogue class. I want the ability to really scout a place and taking a gamble of how deep I can go into the area before being found. Some games get the whole stealth thing right while others just have a 3 sec dur ability. From what I know from years of playing different games, the best stealth is the complex system of light and dark. Makes you think of where to move next and how you are going to get there. This way it isn't a simple stealth way or too hard to even try. What do you guys think?

Comments

  • There will be stealth think they said in stream they dont want you to be in stealth 24/7 it will probarly have a fixed duration and a cooldown.
  • I agree.  I seriously dislike short term stealth abilities.  I, like you, prefer to see how deeply I can infiltrate a place without being discovered.
  • I would like to see a combination of stealth abilities and a more complete system of stealth outside of abilities










  • and you're dead.
  • Given that they've added caravans, guild warfare and siege as methods of PvP; at least one of those lend themselves naturally to the ability to if not in the way of WoW stealth, at least "Hide" as a form of stationary stealth to prevent enemies from seeing UI indicators or blatantly making them invisible. But yeah, I sincerely hope they make it possible to spy on others/nodes via stealth and subterfuge. If not "perma" stealth, at least other means of subterfuge, like falsifying UI info, such as name, class and affiliation, aka clan.

    Adding to "less than honorable" things, I also hope there's a black marked/criminal path available in their economic scope; I don't even mean mugging and such, but using wealth as a means of "attack" by way of influence, allowing traders means to "combat". ... Okay, that sounds a lot like mugging, I want thug/thief to be a viable high risk/high reward path centered around social means of progression!
  • I'd like a stealth, that when stationary your virtually impossible to see, unless you fire off an action or someone comes real close to you (3m or so), then you could have a 90% stealth that you can use for moving, if you move into shadows etc, it will increase to say 95%, and again you unstealth should you use an action or someone moves close to you.
  • It certainly does need to have a lot of rules and love into to make this thing right. Coding up a tank and their abilities is easy compared to what they have to worry about the rogue part. But if the stealth is for a short while and long wait then may as well not even add it because I can't find it very useful to vanish for 3 seconds (not enough time to get away and hide or to move past someone). I would like to see, if stealth isn't in there, the ability to hide yourself without hiding in the shadows. Much like what Allsmiles was saying, if you added the ability to fake your name, clothing, who you are, and such... Then I will accept that because it is a different aspect to approach. 

    I already know that the game is in the early stages and they are still coding and making everything else in there, but throwing ideas won't hurt at all during this stage. If they take it and add it in, alright, if not then they are already doing something they feel good about for it.
  • From examining their pre-alpha showcase of the predator class (rouge/archer?), this is what I can tell from the stealth mechanic. 1) Duration 40+ seconds. 2) Cannot attack, but can move at normal speed. 3) Glimmer effect over stealth body, difficult to detect with the naked eye but not impossible. 4) little to no channel time. 5) Outside of stealth, darkness does play a role in vision. Anyone can hide in the dark.
  • Yeah proper stealth would be great.
    I hate how rogues these days can only stealth for 5 seconds at a time.

    40+ seconds sounds okay though, could actually do some decent sneaking around with that and then have to properly hide in the shadows until you can stealth again.

    I think stealth could even have no duration though and be okay as long as it can be detected in various ways.

    A global skill cooldown after dropping stealth could make things more difficult for gankers too.



  • From examining their pre-alpha showcase of the predator class (rouge/archer?), this is what I can tell from the stealth mechanic. 1) Duration 40+ seconds. 2) Cannot attack, but can move at normal speed. 3) Glimmer effect over stealth body, difficult to detect with the naked eye but not impossible. 4) little to no channel time. 5) Outside of stealth, darkness does play a role in vision. Anyone can hide in the dark.
    Sounds pretty reasonable. I wonder how it will change with the class changes though. Like rogue/mage = invisibility for a short while?
  • @Giftedfox

    I wouldn't mind speculating :). I don't have much to go off of, just like everyone else that commented on this thread.

    I don't think you would lose too much of your utility going rouge/mage, as much of the core concepts around rouge is their stealth. If anything, the 2nd class augments are optional, if the mage augment ruins the stealth mechanic, then you can opt not to augment the skill.
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