Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Stealth?
I am all about stealth and the abilities that go with it. I am wondering if they already said how the whole stealth thing is going to work. Like is it a temp skill that only last for a short amount of time? Is it going to be full on stealth til found, use action, or exit out of stealth? Or maybe it is going to be a complex system that uses light and dark to keep you hidden, so the darker the place the more hidden you are.
Either way I just want to state how much I dislike the very short stealth ability some online games put into their rogue class. I want the ability to really scout a place and taking a gamble of how deep I can go into the area before being found. Some games get the whole stealth thing right while others just have a 3 sec dur ability. From what I know from years of playing different games, the best stealth is the complex system of light and dark. Makes you think of where to move next and how you are going to get there. This way it isn't a simple stealth way or too hard to even try. What do you guys think?
Either way I just want to state how much I dislike the very short stealth ability some online games put into their rogue class. I want the ability to really scout a place and taking a gamble of how deep I can go into the area before being found. Some games get the whole stealth thing right while others just have a 3 sec dur ability. From what I know from years of playing different games, the best stealth is the complex system of light and dark. Makes you think of where to move next and how you are going to get there. This way it isn't a simple stealth way or too hard to even try. What do you guys think?
0
Comments
and you're dead.
Adding to "less than honorable" things, I also hope there's a black marked/criminal path available in their economic scope; I don't even mean mugging and such, but using wealth as a means of "attack" by way of influence, allowing traders means to "combat". ... Okay, that sounds a lot like mugging, I want thug/thief to be a viable high risk/high reward path centered around social means of progression!
I already know that the game is in the early stages and they are still coding and making everything else in there, but throwing ideas won't hurt at all during this stage. If they take it and add it in, alright, if not then they are already doing something they feel good about for it.
I hate how rogues these days can only stealth for 5 seconds at a time.
40+ seconds sounds okay though, could actually do some decent sneaking around with that and then have to properly hide in the shadows until you can stealth again.
I think stealth could even have no duration though and be okay as long as it can be detected in various ways.
A global skill cooldown after dropping stealth could make things more difficult for gankers too.
I wouldn't mind speculating . I don't have much to go off of, just like everyone else that commented on this thread.
I don't think you would lose too much of your utility going rouge/mage, as much of the core concepts around rouge is their stealth. If anything, the 2nd class augments are optional, if the mage augment ruins the stealth mechanic, then you can opt not to augment the skill.