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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Stealth?
I am all about stealth and the abilities that go with it. I am wondering if they already said how the whole stealth thing is going to work. Like is it a temp skill that only last for a short amount of time? Is it going to be full on stealth til found, use action, or exit out of stealth? Or maybe it is going to be a complex system that uses light and dark to keep you hidden, so the darker the place the more hidden you are.
Either way I just want to state how much I dislike the very short stealth ability some online games put into their rogue class. I want the ability to really scout a place and taking a gamble of how deep I can go into the area before being found. Some games get the whole stealth thing right while others just have a 3 sec dur ability. From what I know from years of playing different games, the best stealth is the complex system of light and dark. Makes you think of where to move next and how you are going to get there. This way it isn't a simple stealth way or too hard to even try. What do you guys think?
Either way I just want to state how much I dislike the very short stealth ability some online games put into their rogue class. I want the ability to really scout a place and taking a gamble of how deep I can go into the area before being found. Some games get the whole stealth thing right while others just have a 3 sec dur ability. From what I know from years of playing different games, the best stealth is the complex system of light and dark. Makes you think of where to move next and how you are going to get there. This way it isn't a simple stealth way or too hard to even try. What do you guys think?
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Comments
So far we really don't know what any of the class abilities will actually be or how they would work. After all it is pre-alpha. Stealth most definitely needs to be done right. Sneaky rogues can make or break a siege at times. Make good spies too lol. They are great protection for the healers as well as mages. I won't say what I think or pker rogues. lol
The light/dark is definitely good and penalty on moving to fast. A game that makes you think is a good game imho.
Some of my best times were teaming up with rogues. I learned a lot with them and had much fun as their healer. I became kind of a stealthy healer at times well hidden of course. lol
*wonders who's behind her.......*
and you're dead.
Adding to "less than honorable" things, I also hope there's a black marked/criminal path available in their economic scope; I don't even mean mugging and such, but using wealth as a means of "attack" by way of influence, allowing traders means to "combat". ... Okay, that sounds a lot like mugging, I want thug/thief to be a viable high risk/high reward path centered around social means of progression!
I already know that the game is in the early stages and they are still coding and making everything else in there, but throwing ideas won't hurt at all during this stage. If they take it and add it in, alright, if not then they are already doing something they feel good about for it.
I hate how rogues these days can only stealth for 5 seconds at a time.
40+ seconds sounds okay though, could actually do some decent sneaking around with that and then have to properly hide in the shadows until you can stealth again.
I think stealth could even have no duration though and be okay as long as it can be detected in various ways.
A global skill cooldown after dropping stealth could make things more difficult for gankers too.
I wouldn't mind speculating . I don't have much to go off of, just like everyone else that commented on this thread.
I don't think you would lose too much of your utility going rouge/mage, as much of the core concepts around rouge is their stealth. If anything, the 2nd class augments are optional, if the mage augment ruins the stealth mechanic, then you can opt not to augment the skill.