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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Friendly fire in PVP
ArchivedUser
Guest
Just a thought...
For example:
In ESO I hate these "bomb trains". When sieging the 3rd alliance is coming with a group, kills everyone and travel to the next spot. For me it's very frustrating.
In my opinion, PVP has to be tactical and it begins by discipline of the group. You have to think well, which skill you're using if partymembers near by and don't smashing the buttons. Or other members are attacking the wall/door, you can't stand in front of it and the impact of the catapult hasn't an influence.
For example:
In ESO I hate these "bomb trains". When sieging the 3rd alliance is coming with a group, kills everyone and travel to the next spot. For me it's very frustrating.
In my opinion, PVP has to be tactical and it begins by discipline of the group. You have to think well, which skill you're using if partymembers near by and don't smashing the buttons. Or other members are attacking the wall/door, you can't stand in front of it and the impact of the catapult hasn't an influence.
0
Comments
You also have A Holes who while on your side, would take considerable enjoyment out of Team Killing, just look at world of tanks. You get constantly sniped by a team member, doing minimum damage but annoying, you get fed up turn around and "1 shot them" and you end up turning "blue" (basic warning) or getting banned, anything from 1hr to several weeks.
sounds like I'm defending sensitive players who need to learn it's just a game, but I personally don't like the prospect of losing all of my market items because someone didn't have the discipline or map awareness to avoid strong aoe or projectiles.
Think about if you are in a town or area and you are trying to defend against attackers and your spells are AoE based. This means you would actually help these people destroy your own town thus making it easy for them to take over.
Also who wants to have the one guy who is still learning the game casting random hotbar strokes and hitting his own group with Crowd Control while the enemy runs head first into you.
A temporary allegiance menu or something I guess might work? Like pledging yourself as a defender/attacker/abstain? Abstain leaving you as a free agent to "do as you please" but still grants credit for actions taken on both sides like a mercenary I suppose. Would let the people who want friendly fire get it by abstaining and the general no FF pvpers get their safety net.
If I remember in a Q&A, they spoke briefly about this. As you are walking through the world you come across a caravan, the UI or an NPC is standing next to you and asks if you want to defend or attack, and your actions are known to all involved.