Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Friendly fire in PVP
ArchivedUser
Guest
Just a thought...
For example:
In ESO I hate these "bomb trains". When sieging the 3rd alliance is coming with a group, kills everyone and travel to the next spot. For me it's very frustrating.
In my opinion, PVP has to be tactical and it begins by discipline of the group. You have to think well, which skill you're using if partymembers near by and don't smashing the buttons. Or other members are attacking the wall/door, you can't stand in front of it and the impact of the catapult hasn't an influence.
For example:
In ESO I hate these "bomb trains". When sieging the 3rd alliance is coming with a group, kills everyone and travel to the next spot. For me it's very frustrating.
In my opinion, PVP has to be tactical and it begins by discipline of the group. You have to think well, which skill you're using if partymembers near by and don't smashing the buttons. Or other members are attacking the wall/door, you can't stand in front of it and the impact of the catapult hasn't an influence.
0
Comments
You also have A Holes who while on your side, would take considerable enjoyment out of Team Killing, just look at world of tanks. You get constantly sniped by a team member, doing minimum damage but annoying, you get fed up turn around and "1 shot them" and you end up turning "blue" (basic warning) or getting banned, anything from 1hr to several weeks.
sounds like I'm defending sensitive players who need to learn it's just a game, but I personally don't like the prospect of losing all of my market items because someone didn't have the discipline or map awareness to avoid strong aoe or projectiles.
A temporary allegiance menu or something I guess might work? Like pledging yourself as a defender/attacker/abstain? Abstain leaving you as a free agent to "do as you please" but still grants credit for actions taken on both sides like a mercenary I suppose. Would let the people who want friendly fire get it by abstaining and the general no FF pvpers get their safety net.
If I remember in a Q&A, they spoke briefly about this. As you are walking through the world you come across a caravan, the UI or an NPC is standing next to you and asks if you want to defend or attack, and your actions are known to all involved.