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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bards
ArchivedUser
Guest
Any idea about if the bard is going to be able to provide some kind of fighting or are they going to be left to always group.
Yes I know a support class is called a support class but I find that in games that progress faster for some players who rush to the end that other classes will be left out if they are unable to at least solo even con mobs.
I would suggest having some kind of task system in place to help support classes or classes that are best in group the option to do things solo if they should not be able to find a group.
What I'm trying to say is please make it so each class has a viable option to kill something. This doesn't mean support classes should out shine a dps class with a staff or lute or harp. It doesn't mean they should be able to cast down monsters better then a mage.
Just allow them some kind of utility so they are not buff bots or speed bots.
Thank you
- Sysk
Yes I know a support class is called a support class but I find that in games that progress faster for some players who rush to the end that other classes will be left out if they are unable to at least solo even con mobs.
I would suggest having some kind of task system in place to help support classes or classes that are best in group the option to do things solo if they should not be able to find a group.
What I'm trying to say is please make it so each class has a viable option to kill something. This doesn't mean support classes should out shine a dps class with a staff or lute or harp. It doesn't mean they should be able to cast down monsters better then a mage.
Just allow them some kind of utility so they are not buff bots or speed bots.
Thank you
- Sysk
0
Comments
Both bards and healers I have always found to be able to solo content also.
So it is a double bladed sword where you can spec to fight and solo or you spec to be a bot or group player. There is never a happy medium in the class choices.
Problem with Jack of All Trades classes is that you get few points to splurge on things that will help you down one path or the other.
I've found that in general, classes with mezzes tend to be able to do things that no other classes can. Even if they do normal things a little slower.
I am not to worried about the dps taking a hit it should however you do not want to nerf the class into the ground via it being support.
The problem I run into is if you make a class has single utility it forces it into one place. Either Speed and CC or and in groupable class.
Make it have a little bit of both and not have to choose either to be played in a group or solo.
I'm not saying they should be able to kill dps classes but perhaps be able to at least get away or fight and flight.
Does this make sense?
Now what I'm hoping is that your songs do damage as well as personal buffs. I think a really cool thing would be to customize a bards instrument, with different types of metal or crystals. These upgrades to the bard weapon could change a lot of things, like if your sub class were to be a tank on a bard, your guitar (just for instance) could be made of a dull metal which made a shield as well, OR it's inlay-ed with crystals making a screeching attack that gets sent out as a wave from a weapon. The material itself could of come from gold in a mountain that had certain properties giving the different qualities pertaining to slight buffs (+5% cold resist) because the gold that was used to form with weapon (guitar) was found in a deep frozen chasm.
okay, I'll stop now.
The problem we have these days is that games have the no class system where you either play the correct class to solo or your a gimp or you dont get a group.
Then on the other hand you get the holy trinity such as Tank Healer Caster. With this setup you do not really have the hybrids. The hybrids can be a tank or healer via the light tank with dual weapons would not be a true tank but a hybrid tank. Then you have a healer where you could be a friar type where you are a light tank healer. Or perhaps a caster that is a fighter such as a monk where you can use styles and also magic.
The whole reason I was making this write up was so that we do not get stuck with people not rolling a class that is forced into a group or it wont be play.
It's been specifically mentioned by the devs that support classes won't just be buff/heal bots.
But I guess that was in the context of gameplay. At the very worst, you'll solo a little slower than other classes.
I guess the bard is in a unique spot because it's meant to be a force multiplier and group inspirer.
So I'd personally rather the devs get the grouping portion right and making bards a welcome addition to groups rather than the solo portion. If they can balance both?
All the better. But if one playstyle is at the expense of the other, I'd personally prefer more emphasis on grouping even though I expect to spend quite a bit of time soloing.
I imagine the bard is going to be another essential piece to the party just like the tank and the healer. The DDs will always be interchangeable, but the bard is going to be a party "make-or-break" piece.
And if it was my option i would do just that. I would want the Bard a slow leveler but with great rewards. This is how I felt when I played tank. Solo was a nightmare, but come level 98... I was a rarity. My class was sought after because nobody was willing to go through the pain of leveling. Like I said, classes like that can be slow, they just need the feeling of reward for it. It makes it better than being a fast leveler IMO
Class rarity plays a small role in this I guess. Haha, I'd be lying if I said I wouldn't feel good being sought after by teams.
Being a make or break piece/lynch pin class would be a little too much imo. I'd settle for a class that definitely improves the performance of the teams and make the other party members feel powerful, whether it's through regenerating mana, more damage, attack speed increase, lowered cool downs etc.
As long as they make the primary role of group buffing (force multiplier) rewarding, I'd be more than pleased.
I would play a Minstrel if they were like this. I don't like causing, absorbing, or healing damage, but I want to help those that do.
Hopefully class combos like bard/bard (Minstrel) or bard/cleric (Soul Weaver) give us the option to sacrifice dps and solo ability for good buffs / debuffs
It is called Chanter, and was a subclass of the priest. Melee, chainmail, staff wielding, buff machine with enough dmg to go as support melee ;D.
Totally gonna recreate it in Ashes with the Soulweaver.
They could just blast and split the bell to cc enemies.
We have not seen any props of music instruments. So i would'nt count on the abilities having to do much with music instruments.(Maybe an animation here and there ;D)
"For example a sword slash with a gladiatorial performance attack inspires nearby friends with bonus critical multiplier for 8-10 seconds."
I think it will revolve more around buffing your attacks and then, after hitting them, you buff the party or something around that line.
"Doesn't have to play musical instruments / lute" They also talked about the idea of introducing Poetry or Dance as a buff medium, which sounds pretty cool.