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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Player/Guild standings
Since there are no factions, will there be any way to set a player's standing with myself/my guild as Neutral(default), Good standing, or Poor standing so someone can tell at first glance whether the other player should be KOS or up to a judgement call?
IE: Guild B hits Guild A's caravan transport, as the guild leader of Guild A, will I be able to mark all of Guild B to have a Poor Standing with me? Will i be able to set it so that all of my guild members also see this?
IE: Guild B hits Guild A's caravan transport, as the guild leader of Guild A, will I be able to mark all of Guild B to have a Poor Standing with me? Will i be able to set it so that all of my guild members also see this?
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Comments
I'd love to see game tracked "guild history" where it keeps track what a guild did (such as raised village to city on March 24th or Downed Sour Beast on June 5th)
I'd love to see player histories like this too actually...
- you personally are friend/foe with a single member of an hostile/allied guild
- your guild stands friendly/hostile with a single member of an hostile/allied guild
For example, out of respect for past friendliness a guild might decide to NOT engage a specific person on sight, even if his guild turned hostile... or a friendly player switched guilds..
or a hostile player switched into a friendly guild, you don't want to declare war because of that right away, right?
So a way to set position to certain persons and a way to see it right away (friendly towards person / hostile towards his guild) would be very useful.
There might even be a kind of "request" system within a guild. Say a player was hostile towards a guild member, that guild member then can send a request to his guild-leader about that player. The guild-leader and officers can then decide how to handle it:
- talk to player/guild
- set player/guild new status: hostile/friendly/beware/whatever
Another nice example would be, when two guilds are on the edge of war and there are certain key persons that really should not be engaged to not inflame war, you can set those to friendly or non-hostile so the members know automatically to not engage (even when they were on vacation for 3 weeks and didn't talk to anyone yet).
Not so much that it would be a mechanic, as I'm under the impression this will be mostly open world PvP, but just as a way to mark players/guilds, much as you would mark a raid boss with a skull and important adds with a big red X. This way you and your allies know at first glance, "hey we should probably avoid this situation" or "the guys up here are hitting caravans, buff up." etc etc.
I for one will not be care-bearing, i will draw a line somewhere and if you cross it, you will get your face stomped into the dirt, what good is being a power house if there's nobody to contend you *COUGH COUGH ARCHEAGE COUGH*. Competition is content.
Adding to your idea, of Guild leaders taking an active role in marking people.
Would be nice to see some kind of bounty system, although this is getting off topic.
With an in depth marking system we could see a serious boost in caravan targeting.
It will go from potential lets go investigate to just click them from across the map if you have LoS and then you don't need to waste time traveling.
Hopefully there will be a range min-max limit.
I've seen where certain guilds enjoyed nothing but stomping people in the ground regardless of the corruption system we are going to see that here too I think. In one guild it's members used to travel in 3's and seek out lowbies.
Needless to say that guild was kos to everyone else.