Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Quests, we can dream goddamnit!
If you have been around for a while you will know I once made a post called "Weapons, we can dream goddamnit!", and this is kinda the follow-up to that
The general premise is that this is just a discussion about dreams, no matter how unrealistic it is. So please don't go "that will never happen, its too hard to implement". We can dream goddamnit!
Okay so for the question;
If you could design any quest/questline, what would the dream questline be for you?
For me it is quite easy cause theres one questline that already exists which is almost perfect, only problem is it needs to be longer
The questline with Tolga and Fatin from Dying Light (+The Following). Basicly they want you to obtain random items for them, all while they insult and call you an imbecil on the radio. I can't really put my finger on why I really like it, the questline just has something about it, and the character are really well done
I is to the point where my friend and I just wait eagerly for them to emerge in the storyline.
Spice it with some posh guy in AoC and I think it would become quite funny and interesting.
The general premise is that this is just a discussion about dreams, no matter how unrealistic it is. So please don't go "that will never happen, its too hard to implement". We can dream goddamnit!
Okay so for the question;
If you could design any quest/questline, what would the dream questline be for you?
For me it is quite easy cause theres one questline that already exists which is almost perfect, only problem is it needs to be longer
The questline with Tolga and Fatin from Dying Light (+The Following). Basicly they want you to obtain random items for them, all while they insult and call you an imbecil on the radio. I can't really put my finger on why I really like it, the questline just has something about it, and the character are really well done
I is to the point where my friend and I just wait eagerly for them to emerge in the storyline.
Spice it with some posh guy in AoC and I think it would become quite funny and interesting.
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But hopefully one that doesn't involve raids but does require at least a high end single group content to complete. The joy of running all over the world to complete the line and culminating in defeating the final raid Dragon Nagafen sticks strongly in my mind.
Obviously the item or NPC wouldn't give you the quest if certain books haven't been read or conditions aren't met, so as to avoid luckily avoiding the quest. It might just say something like "this thing seems important" or "I know an old story..." and then start investigating from there, instead of the other way around.
That quest would combine all things that the game can offer. Like drops from bosses, pvp orriantated objectives you have to do to maybe steal stuf or whatever.
It would be a quest line that can take up to 3 to 6 months of daily gameplay!
So its not a thing you can do in a weekend with some friends gaming 24/7.
Also important that most of the parts are soloble, but with effort of friends and guilds it would speed it up just slightly.
*runs and hides before the SWG fans appear.
*whispers* Secretly though... I did kinda enjoy it. even if it wreaked havoc on the server community
I'm hoping it isn't completely time locked or stuck behind grinding thousands of mobs. Not that it would stop me, just that it would be less fun.
To borrow from @Feelix's example. Say you are questing for a powerful weapon and you go through an interactive series of challenges that test your play style in various ways. Then the weapon you receive as the final reward will be customized to fit the responses you gave.
If your choices were cold and ruthless, you weapon might be dark and menacing. If you took time out to save the bunny, then your weapon might be pink and purple and look like a unicorn horn, etc etc.
I'd honestly enjoy it if there was guild-specific questlines here and there, not just normal group content quests but ones that required all members participating to be in the same guild. This questline can vary from guild to guild and might require various tasks to be accomplished such as the harvest of resources to a dungeon clear and so forth. essentially what I want is a quest based guild specific adventure that might just randomly appear in every guild members quest log and completing the chain rewards the guild with something, anything "guildy".
That being said the reward should not be something deemed "essential" by the community to be an effective guild, just extra special fluff that along with the whole questline adds narrative and a storied background to your guild and its identity.
My dream quest would not be repeatable by anyone, ever. My dream quests are all entirely unique. Nobody will have ever succeeded at them before (although they may have failed), and once completed the quest no longer exists (in the exact same form, anyway, if one person successfully stole the Mysterious Widget then maybe someone else could try to steal it from the new possessor).
I can dream, right?
It's not totally impossible to come up with concepts that would work like this. The aforementioned Mysterious Widget, for example. If there are unique powerful objects with obvious benefits for the node they are placed in, unique 'quests' may well appear spontaneously as node leaders organise raids themselves or offer rewards for the object's delivery to them. If there's an in-game job-board where PCs can hire other PCs to do things for them, unique quests could be in abundance. It means having ways in which the players can create quests, rather than (only) the developers.