Different inventory systems

So I am just throwing this out there. How many different inventory systems will we have.
Currently we know our characters will have inventory that's a given. We might get inventory on mounts. Nothing has been discussed about a players private bank. We don't know about guild banks and will our freehold be able to have a private chest we can use as well. Is this all we need. I know crafters will need stuff to be stored, how much that might be is still an unknown.

Comments

  • I think you will have the following inventories, that would at least make sense to me:
    • Yourself
    • Mount if its a mule or the like, some mounts have saddlebags etc.
    • Your freehold can have chests (already confirmed in a gameplay vid)
    • Your city housing can probably have some sort of limited storage.
    • There might be a bank in some cities if the leaders choose it (<-- I assume).
    I think thats about it, there might also be some cosmetic "inventory".
  • That's a good question. As with most games of this type, I would say there would be a bank to store items, but that's still speculation as of now. I would say the caravan system will be a great help for carrying goods so if a party rents a carriage to go to a raid with them they can then place all of their loot in the carriage and ride of back home
  • Now the next question would be what the inventory count and will certain items be stackable and how many in a stack. I hope crafters materials will be stackable.
  • Now the next question would be what the inventory count and will certain items be stackable and how many in a stack. I hope crafters materials will be stackable.
    Eh to a degree I guess, theres no real confirmation on this yet, as it still quite early :) There has however been confirmation of a weight system, which is also why we will need caravans to move large quantities.
  • nagash said:
    That's a good question. As with most games of this type, I would say there would be a bank to store items, but that's still speculation as of now. I would say the caravan system will be a great help for carrying goods so if a party rents a carriage to go to a raid with them they can then place all of their loot in the carriage and ride of back home
    Where you planning on raiding all day to fill up a carriage. Your next problem is you need to guard it to safety.
  • nagash said:
    That's a good question. As with most games of this type, I would say there would be a bank to store items, but that's still speculation as of now. I would say the caravan system will be a great help for carrying goods so if a party rents a carriage to go to a raid with them they can then place all of their loot in the carriage and ride of back home
    Where you planning on raiding all day to fill up a carriage. Your next problem is you need to guard it to safety.
    That's part of the fun I find. Having players trying to raid you and you just give them a look that just says "no."
  • Would be nice to have a mule, or maybe a little cart, would help when gathering
  • I hope within your personal inventory, they have tabs that categorize your goods. Separate tabs for weapons & armor, consumables, another for gathered mats, quest items, etc.. I believe SWTOR at least has another tab for quest items that did not affect your main inventory. Nice feature. This will also cut down a lot on micromanagement!
  • ArchivedUserArchivedUser Guest
    edited June 2017
    So I am just throwing this out there. How many different inventory systems will we have.
    Currently we know our characters will have inventory that's a given. We might get inventory on mounts. Nothing has been discussed about a players private bank. We don't know about guild banks and will our freehold be able to have a private chest we can use as well. Is this all we need. I know crafters will need stuff to be stored, how much that might be is still an unknown.

    I definitely don't think there will (or should be) that weird, awkward "magical crafting bag" that some games like to do.

    In my opinion, crafting items and resources are items like any other, they take up space and weigh something, which I think is going to matter in Ashes. So they should encumber whatever your actual inventory is, not go into any special "handy-wavy" bag for "quality of life"!

    The quality of life of a crafter is putting in the extra effort required to do what it takes, and if that activity bothers non-crafters, then the balance is correct :)

    The same goes for quest items - they are items none the less! They should take up physical inventory space so on occasion, you may have to make a choice or plan ahead if space or weight is an issue. WoW even gets this right to this day, when many games think it's ok to "magically dismiss" quest items as items.


  • nagash said:
    That's a good question. As with most games of this type, I would say there would be a bank to store items, but that's still speculation as of now. I would say the caravan system will be a great help for carrying goods so if a party rents a carriage to go to a raid with them they can then place all of their loot in the carriage and ride of back home
    I think the caravan routes are set but I'm up for this for sure ^^ adds some extra danger to the raids :3 whilst inside fearing for your life your also fearing for your caravan outside :D
  • We do know that there will be house chests, we saw one on one of the videos he even pulled something out of it :)

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