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Nodes: Wealth, Combat, Military, Science, Divine

How do you guys think these will interact with one another ?


Comments

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    I wish we had more information on this. How well can a Wealth Node defend itself? I'm asking for a friend...
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    I really feel we will see Node alliances play a huge role in server politics. The beauty of the system is it's going to almost require this.

    I envision military nodes running caravan security for economic nodes ect. The science nodes will attract all the nerds and it will be a real smarty-pants situation over there. 

    What I really hope we see is a city that turns into a "Holy City" which is a Divine Node that all other nodes come together, because God Wills It. 

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    Karthos said:
    I really feel we will see Node alliances play a huge role in server politics. The beauty of the system is it's going to almost require this.

    I envision military nodes running caravan security for economic nodes ect. The science nodes will attract all the nerds and it will be a real smarty-pants situation over there. 

    What I really hope we see is a city that turns into a "Holy City" which is a Divine Node that all other nodes come together, because God Wills It. 

    count me in
    Image result for deus vult meme

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    Krojak said:
    I wish we had more information on this. How well can a Wealth Node defend itself? I'm asking for a friend...
    I like to think that what defends a economic node is by destroying/sieging it you obliterate your own nodes economic input/output.
    This alone will deter players from accepting alliances. 
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    Ideally I want to see a system that a lack of a certain type of node has more impact in the game world than several of another. Maybe, a lack of a Divine Node brings more large scale events into the world because there is no God's Protection. No Economic Node means we lose the availability of large auction houses, trade routes, trade methods, etc. No Military Node means you cannot buy as strong of defenses for your caravans or castles, weapon quality/availability in the world goes down, guilds have a harder time setting up raids or sieges. No Scientific Node means no access to fast travel or portals, maybe lower quality potions, medicines, utility items (torches, higher quality caravans, maps). While we can have 5 metropolis total with only 4 node archtypes, I think its likely going to be that there are 4 main cities that remain as their respective metropolis almost indefinitely with a 5th city that cycles between the 4.
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    ArchivedUserArchivedUser Guest
    edited June 2017
    .Karthos said:
    I really feel we will see Node alliances play a huge role in server politics. The beauty of the system is it's going to almost require this.

    I envision military nodes running caravan security for economic nodes ect. The science nodes will attract all the nerds and it will be a real smarty-pants situation over there. 

    What I really hope we see is a city that turns in

    Oh? I'd always figured that Each Individual Player will have a unique opinion on the their node involvement

    For example:
     the Node's King's/Queen's Interest might differ from a small handful of Players. and this could cause ... "Betrayal from Within" ?
    or
    lets say ... a Caravan was requested from Combat Node to Divine Node.
        ~Each node, can give their own Caravan unique attributes (based on Node Stage) -       such as the Combat's Caravan might be able to Move faster than other Caravans,       while the Divine Caravan might keep Better Defensive/Immunity to Movement               Debuffs etc ...


    In addition, I'd thought that Each Node will have something that the Other Node(s) won't have - such as Crafting Material or Augments. Abilities that can be only be found at ...Scientific Node. or Gems that can only be found at Wealth Node, or "Treasure Maps" that can only be found Divinity Nodes, etc ...

    In short, each Node will have everything a Player a needs ... but others will contain different items/trinkets, relic, Quests, crafting material, Potions etc...

     Including the Nodes' Environment

    (i.e. Items found in-town VS. Items found out-of-town )


    Btw ... Scentific Nodes might have a lot Chemical Explosives.
    Hence:  " Knowledge is Power "  Xp
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    Eragale said:
    .Karthos said:
    I really feel we will see Node alliances play a huge role in server politics. The beauty of the system is it's going to almost require this.

    I envision military nodes running caravan security for economic nodes ect. The science nodes will attract all the nerds and it will be a real smarty-pants situation over there. 

    What I really hope we see is a city that turns in

    Oh? I'd always figured that Each Individual Player will have a unique opinion on the their node involvement

    For example:
     the Node's King's/Queen's Interest might differ from a small handful of Players. and this could cause ... "Betrayal from Within" ?
    or
    lets say ... a Caravan was requested from Combat Node to Divine Node.
        ~Each node, can give their own Caravan unique attributes (based on Node Stage) -       such as the Combat's Caravan might be able to Move faster than other Caravans,       while the Divine Caravan might keep Better Defensive/Immunity to Movement               Debuffs etc ...


    In addition, I'd thought that Each Node will have something that the Other Node(s) won't have - such as Crafting Material or Augments. Abilities that can be only be found at ...Scientific Node. or Gems that can only be found at Wealth Node, or "Treasure Maps" that can only be found Divinity Nodes, etc ...

    In short, each Node will everything a Player a needs, but others will contain different items/trinkets, relic, Quests, crafting material, Potions etc...

     Including the Nodes' Environment

    (i.e. Items found in-town VS. Items found out-of-town )


    Btw ... Scentific Nodes might have a lot Chemical Explosives.
    Hence:  " Knowledge is Power "  Xp
    "Guard it well"
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    ArchivedUserArchivedUser Guest
    edited June 2017
    I personally can;t wait to see In-town shop progression; as the Node Increases, so does the Node's Economic Value & Goods - meaning that other Items will be imported for shops for distribution 

    ( which will obviously tie into the Wealth Node too (:3) )

    For Example:
    Lets say ... Node Stage 1 = Magic-Potion Shop Stage 1 
    these will be you Basic Mixtures/Solutions thats been Gathered by other Players across the in-game World.
    Remember - the Beginning will be toughest due to how no Nodes would be established
    (hence no caravans yet )


    then Stage 2

    then Stage 3 - this is where more Variety of Potions could start being available
     
    then Stage 4 - this is where its starts to expand


    I think you get what i mean Xp 
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    If every shop functions like this
    ( no doubt it will )

    ... Will there be competition of goods ?
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    I'm not aware of there being a Combat node.
    The 4 types are Economic, Military, Scientific, Divine.

    4 types and potentially 5 nodes max means that at max for a server, there will be at least one doubling of a node type.

    Will the leaders of 2+ Military nodes feel like they must determine who is the ultimate warlord on the server?

    Will the Popes of 2+ Divine nodes follow the same god or rival gods?

    Will the citizens of Scientific nodes hate religion?
    Will the citizens of Economic nodes hate fast travel?

    I'm just curious to learn what the ultimates for each node type will be.
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    Will the first 4 Metro's form an alliance to crush the 5th Metro to keep safe their unique perks?

    So many possibilities.
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    Krojak said:
    I wish we had more information on this. How well can a Wealth Node defend itself? I'm asking for a friend...
    It's really simple my friend. They will accept our coin, or they will choke on them. 

    Is the four confirmed though? I can do some writing with this information. 

    My allegiance will be between the economic node or the scientific node. 
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    @SageVonAwesome I think it depends on how well the server likes the perks.
    If the server really likes fast travel, they may want 4 or 5 Scientific Metropolises.
    It's really going to depend on the specific server.

    @Cyreph The 4 node types have been confirmed: Economic, Military, Scientific, Divine.

    @Eragale Most shops will be player shops. The Economic node might be an exception. I think the most influential NPC shops might have to be voted on by citizens.
    It will be interesting to see what we would have to do to increase the stock of an NPC shop.
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    I heard combat node in a Video on their YouTube Page

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    ArchivedUserArchivedUser Guest
    edited June 2017
    Link or it didn't happen.   :p

    https://www.ashesofcreation.com/node-series-part-2-metropolis/
    As you may know, nodes have 4 different types, Scientific, Economic, Militaristic, and Divine. These types unlock different buildings at each level of Node progression, contributing progressively larger benefits at each stage of a nodes development. At the Metropolis stage, these benefits are so wide reaching that a Scientific Metropolis is going to feel very different from an Economic Metropolis and a Divine Metropolis will feel very different from a Militaristic Metropolis. Not only will these cities feel different, but the regions these giant cities belong to will feel different as well.

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