Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Interesting and flashy abilities
ArchivedUser
Guest
One of my favorite things about FFXIV is that the abilities for the most part are big and flashy and feel satisfying and cool to use. I love playing as a mage in most games but can occasionally be turned off by how simply the spell animations can be. I'd love to see some really awesome ability effects like big fiery explosions, wind effects from slashes or arrow shots, and weapon animations that look like they have some oomph to them. Are there any animation ideas you think would be awesome to see in game? I personally want to have some kickass meteors fall on my enemies.
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Comments
I've a warrior/tank type of guy, I hope the animations aren't ever the top like in ESO and GW2, they were basically just being silly.
I want a little realism in my fantasy world.
Visual design makes or breaks the class in my opinion.
However, i'm totally fine with low-key particle effects. Although, I know i'm a very small minority.
Maybe if i was a spell-sword, But i like WYSIWYG (What You See Is What You Get: for those that don't know the rules name) and play by it. so if i see large colours splashing off my enemy when i hit them then i want that justified in a way more than just, "it looks cool" as it is just limiting the imagination.
Blood splatter on the backswing i like. thunder strikes on the impact are good if you are attuned to the element, but spontaneous lights that explode for no reason. put me off combat.
Like I say, history has shown me I'm of a very small minority.
This is what a mage is supposed to look like
And this is what a mage looks like in the game
It's pretty close admittedly..
So true! Mages/Wizards have been my favorite ever since an old man payed a visit to a hobbit about an adventure.When it comes to magic artists are limited by only two things: Imagination and Intellect ((Ironic, no?)). I hope they keep up the good work with the animations. So far I love the symbolistic magic that they use, which does remind me of the Warcraft movie. If I cast a spell, I want it to feel like I'm casting a spell, not just hitting a button and fire shoots from my hand. After all, magic is all about the imagery.