Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Crafting Tomes
I feel that a rare drop that needs to be essential to play are BOOKS! Everyone loves a good book when it comes to skills and abilities, countless years of experience jotted down on its pages, secrets hidden in between each cover. For example, imagine running across an epic tome with runes scrawling the thickly leather bound cover, moss growing thickly on the southside of the bindings, with detailed descriptions of potions you've never heard of and neither has anyone else! (Maybe a mechanic that only releases so many of the book per month as to not make meaningless farming an occurrence, not a chore and also increasing the prices of your own personal hand made potions leaving you a step ahead of the rest.) Not only that but it would included information about certain resources of the surrounding area and special ways to receive more/special crafting reagents. Like found most abundantly in a Root Toads pads [increase resource drop rate for Root Toads by 15%] What are your thoughts and maybe suggestions for such thing? Should this also apply to skills or even crafting specific skills that affect game play?
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Comments
I think the idea of finding rare crafting recipes is an awesome idea, but I don't know how I feel about skills being dependant on a random world drop.
It is an interesting system and worth exploring more though!
However, I'm a little hesitant with the same book allowing buffs to gathering mats. If you got a temporary buff after learning a rare recipe that only lasts until you find one of the ingredient mentioned in the book (e.g. the buff disappears after you find one Root Toad, Toadnurp, w/e the mat is called), then it shouldn't be too problematic.
It's a neat idea regardless.
Oooh they'd be perfect for complex creations, or alternative / New styles i.e. buildings etc
Great ideas @BlueMoonJourney