Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Treasure Hunting / Quests linked to Historical Events
It is too easy to follow the steps of others online nowadays by a quick wiki check, youtube video etc.
Just a thought, if to keep some treasure hunts/quests solvable for only a few and/or the collective perhaps dialogue, and hence location/solution/sequencing were procedural linked to a node's historical events, then perhaps the problem solving would require historical, community and/or local knowledge.
Dates, player names from actions, events integrate into the dialogue for the quest
A reward for those that know the game and what goes on,?
Just a thought, if to keep some treasure hunts/quests solvable for only a few and/or the collective perhaps dialogue, and hence location/solution/sequencing were procedural linked to a node's historical events, then perhaps the problem solving would require historical, community and/or local knowledge.
Dates, player names from actions, events integrate into the dialogue for the quest
A reward for those that know the game and what goes on,?
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Comments
It will still happen but I don't see it as being something that I'm going to lose sleep over.
Creating a rare set of infrequent repeatable quests that the story and/or solution are linked to the very players themselves actions was the idea to keep them fresh and challenging.