Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Treasure Hunting / Quests linked to Historical Events
It is too easy to follow the steps of others online nowadays by a quick wiki check, youtube video etc.
Just a thought, if to keep some treasure hunts/quests solvable for only a few and/or the collective perhaps dialogue, and hence location/solution/sequencing were procedural linked to a node's historical events, then perhaps the problem solving would require historical, community and/or local knowledge.
Dates, player names from actions, events integrate into the dialogue for the quest
A reward for those that know the game and what goes on,?
Just a thought, if to keep some treasure hunts/quests solvable for only a few and/or the collective perhaps dialogue, and hence location/solution/sequencing were procedural linked to a node's historical events, then perhaps the problem solving would require historical, community and/or local knowledge.
Dates, player names from actions, events integrate into the dialogue for the quest
A reward for those that know the game and what goes on,?
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Comments
It will still happen but I don't see it as being something that I'm going to lose sleep over.
Creating a rare set of infrequent repeatable quests that the story and/or solution are linked to the very players themselves actions was the idea to keep them fresh and challenging.