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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Possible Tank Skills
ArchivedUser
Guest
This is a list of Tank skills that I thought would be great to see since my 15 years of Tanking on MMOs. Some are ones I've seen but thought it could use some fixes. Some are from Anime shows I've seen that I added something to and thought it would be really useful and cool inside a PvE/PvP tanking setting. These are just a few things I think would be great and fun to use.
Also Can't really give a lot of ideas till I can see the Tanking Warrior class in game to see the feel and play style it gives off.
These are examples and the percents are just place holders to get my thoughts across.
<strong>Raging Howl</strong>
AoE Taunt Skill forcing all Mobs around the tank in a set distance to attack the Tank and applies an all Damage reduction up to 30%-35% to the tank for a set amount of time maybe 12 to 24 seconds PvE Only ----- PvP AoE Taunts all players forcing them to target the Tank adding a 15% Damage reduction for 12 to 24 seconds and if they choose to attack another player or anything else while under the Taunt effect they receive huge damage for turning their attention away from the Tank by the Tank. 25 to 35 second CD
<strong>Shield Block -- Modified</strong>
Almost every game has one and I think every game should but it would be cool if my shield block not only blocked a % of my incoming damage but also a % of any party or raid member or non group ally member who takes cover behind it while its active. No CD can be used at all times by tank but makes it so they Can't gain Threat or attack while active.
<strong>Iron Fortress</strong>
Tank slams their shield in the ground forcing them to go on the offensive increasing their melee damage by 25% and damage taken by 30% for 8 to 12 seconds and gives 15% to 40% group damage reduction to all party or raid members behind the Tanks shield. 5 to 10 minute CD
<strong>Shield Charge</strong>
Tank puts their shield in front and charges at an enemy or group of enemies dealing damage and knocking them back and reflecting a % of magic damage to the attacker while blocking melee critical damage. 12 to 24 Second CD
<strong>Sunder Earth AoE</strong>
The Tank stomps the ground sundering the earth beneath their feet causing damage to anything inside its range and applying a movement impairing debuff that slows all effected by it by 50% for 8 seconds. 5 to 12 second CD
<strong>Inspiring Shout or Moralizing Shout</strong>
Tank shouts and all allies within 15 to 20 yards of the tank gains a damage reduction Buff for 20 seconds reducing all damage taken and increasing damage done by 15%. 30 to 35 second CD
<strong>Spell Reflect</strong>
Tank raises their shield reflecting all spell damage for the next 6 seconds back to the attackers. 30 to 40 second CD
<strong>Devastating Leap</strong>
Tank leaps 5 to 30 yards away slamming the ground doing damage to all in 10 yards of the impact stunning all inside for 3 seconds. 25 to 45 Second CD
<strong>Chains of Fate</strong>
Throws a chain around an ally party or raid member linking them to the tank redirecting 50% damage they take to the tank to share the fate of the chained ally for 25 seconds. If the chained ally moves 35 yards away from the tank the chain snatches the chained member back on top of the tank. 1 to 1.5 minute CD
<strong>Fortifying Presence</strong>
The tank shouts and all party or raid members within 10 yards of the Tank become fortified and all damage taken is reduced by 25% to 35% for the next 12 seconds this includes the tank. 2 minute CD
<strong>Toughen</strong>
Tank goes into a rage becoming as tough as iron reducing damage taken by 50% for 8 seconds. 5 minute CD
<strong>Shield Shackle</strong>
Tank throws their shield at the target slowing them by 30% for 12 seconds at the end of the 12 second they are snared in place for 4 seconds. 25 to 30 second CD
<strong>Iron Lasso</strong>
Tank throws an iron lasso around an ally or enemy pulling them to the tank. 24 second CD 10 to 20 yards range
Also Can't really give a lot of ideas till I can see the Tanking Warrior class in game to see the feel and play style it gives off.
These are examples and the percents are just place holders to get my thoughts across.
<strong>Raging Howl</strong>
AoE Taunt Skill forcing all Mobs around the tank in a set distance to attack the Tank and applies an all Damage reduction up to 30%-35% to the tank for a set amount of time maybe 12 to 24 seconds PvE Only ----- PvP AoE Taunts all players forcing them to target the Tank adding a 15% Damage reduction for 12 to 24 seconds and if they choose to attack another player or anything else while under the Taunt effect they receive huge damage for turning their attention away from the Tank by the Tank. 25 to 35 second CD
<strong>Shield Block -- Modified</strong>
Almost every game has one and I think every game should but it would be cool if my shield block not only blocked a % of my incoming damage but also a % of any party or raid member or non group ally member who takes cover behind it while its active. No CD can be used at all times by tank but makes it so they Can't gain Threat or attack while active.
<strong>Iron Fortress</strong>
Tank slams their shield in the ground forcing them to go on the offensive increasing their melee damage by 25% and damage taken by 30% for 8 to 12 seconds and gives 15% to 40% group damage reduction to all party or raid members behind the Tanks shield. 5 to 10 minute CD
<strong>Shield Charge</strong>
Tank puts their shield in front and charges at an enemy or group of enemies dealing damage and knocking them back and reflecting a % of magic damage to the attacker while blocking melee critical damage. 12 to 24 Second CD
<strong>Sunder Earth AoE</strong>
The Tank stomps the ground sundering the earth beneath their feet causing damage to anything inside its range and applying a movement impairing debuff that slows all effected by it by 50% for 8 seconds. 5 to 12 second CD
<strong>Inspiring Shout or Moralizing Shout</strong>
Tank shouts and all allies within 15 to 20 yards of the tank gains a damage reduction Buff for 20 seconds reducing all damage taken and increasing damage done by 15%. 30 to 35 second CD
<strong>Spell Reflect</strong>
Tank raises their shield reflecting all spell damage for the next 6 seconds back to the attackers. 30 to 40 second CD
<strong>Devastating Leap</strong>
Tank leaps 5 to 30 yards away slamming the ground doing damage to all in 10 yards of the impact stunning all inside for 3 seconds. 25 to 45 Second CD
<strong>Chains of Fate</strong>
Throws a chain around an ally party or raid member linking them to the tank redirecting 50% damage they take to the tank to share the fate of the chained ally for 25 seconds. If the chained ally moves 35 yards away from the tank the chain snatches the chained member back on top of the tank. 1 to 1.5 minute CD
<strong>Fortifying Presence</strong>
The tank shouts and all party or raid members within 10 yards of the Tank become fortified and all damage taken is reduced by 25% to 35% for the next 12 seconds this includes the tank. 2 minute CD
<strong>Toughen</strong>
Tank goes into a rage becoming as tough as iron reducing damage taken by 50% for 8 seconds. 5 minute CD
<strong>Shield Shackle</strong>
Tank throws their shield at the target slowing them by 30% for 12 seconds at the end of the 12 second they are snared in place for 4 seconds. 25 to 30 second CD
<strong>Iron Lasso</strong>
Tank throws an iron lasso around an ally or enemy pulling them to the tank. 24 second CD 10 to 20 yards range
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Comments
It's nice when you don't have to worry about the stealth guys showing up behind you and killing you in one quick combo.
<strong>Offensive Augment:</strong> With a magic augment maybe after charging to your target you create a small AoE explosion with fire.
<strong>Defensive Augment: </strong>Since you're a mage on the defensive side after using a charge a magical shield/barrier could form on you able to absorb some X magic damage before breaking, or goes away within 8 seconds if not enough damage breaks it.
I'm really looking forward to the variety of magical augments on my tank to enhance the gameplay. I'd like to hold off on too many suggestions until I see our skill variety to find what we are lacking or simply have too much of.
Side note: I really liked how Warhammer Online did it with the ironbreakers and such being able to link yourself to a character. You gained grudges (for ironbreaker) at a small percentage of damage they were dealt on top of making party PvE more effective. PvP was great because you could team up with a healer or strong DPS and with a bit of coordination be significantly more effective.
Tank/healer would more than likely act as a Paladin. Tank/mage maybe like a dark knight type? Possibilities are endless!
Shield Bash- Strikes 1 enemy with shield and deals (weapon damage + x strength damage) and stuns for 1.5 seconds.
Change stance - Perhaps having different stances (Attack, Defense, Balanced) to either give the tank the ability to defend and/or Deal damage.
Thrusting charge - player runs in a straight line for 9m dealing (weapons damage + strength 1/2) to enemies in its path.
Hp Recover- HP recovery happens every 3 seconds while resting and every 5 seconds while active. (Stamina 1/2 = hp recovered per cycle)
I can't think of any more for now but I'll edit if I come up with anything.
Could I get a confirmation on if the Devs want our feedback and ideas on any and every type of skills?