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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What's your favorite crafting system in any game?
So what's your favorite crafting system in any game that exist?
I enjoy runescape basic crafting system and the progression back when I started PC gaming, but then I found better systems out there. Final Fantasy XIV crafting system makes things look simple but hard to master, Black Desert Online makes you go do quests to learn how to do certain crafting techniques so you can perform more options. I enjoy Everquest 2's Crafting and how the progress is like on that game, with the chance of earning double the amount of items or have something of better quality.
There so many games that add in many different ways of doing things, and some crafting system requires me to have a guiding hand on how to acquire and achieve it. Some kinda limits you with some short of energy map so you don't earn it all in one day (which sadly I don't care much for in the first place, I don't got that kind of time).
I enjoy runescape basic crafting system and the progression back when I started PC gaming, but then I found better systems out there. Final Fantasy XIV crafting system makes things look simple but hard to master, Black Desert Online makes you go do quests to learn how to do certain crafting techniques so you can perform more options. I enjoy Everquest 2's Crafting and how the progress is like on that game, with the chance of earning double the amount of items or have something of better quality.
There so many games that add in many different ways of doing things, and some crafting system requires me to have a guiding hand on how to acquire and achieve it. Some kinda limits you with some short of energy map so you don't earn it all in one day (which sadly I don't care much for in the first place, I don't got that kind of time).
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Original FF14. Before the Realm Reborn. Little color orbs, no idea how it worked. The Devs didn't even seem to know. It was a literal crap shoot and then the game would eat your mats. Literally trial and error with error being the typical out come. Just stare at an orb that changed colors, the colors were supposed to mean something but no one knew what because it was so random.
But I knew. I knew they meant "suck it, mwhaha"
Anyway, to answer your question, I really enjoy EQ2's crafting as well.
It's also interesting to do some dangerous mining near an active volcano, and new materials come out everytime that volcano erupts... possibly some rare materials.
you got out fight monsters, search for special monsters and then craft armor that looks like a dinosaur
It was amazing to have to actually get buckets of water to make your dough, and then fill the pie with apples, berries or whatever! Then pop those in the actual oven and cook your pies.
Swg was amazing because it's really quality of materials over quantity. While crafters honed their skill and perfected their craft, they will be unable to craft the best weapons unless the gatherers collected the best resources.
Depending on the combination of resources, the outcome will be different. Allowing variation without too much frustrating rng at the crafting end.
I agree that that, till now, is still something I've not seen in an mmo I've played.
@T-Elf and @Xenantaya oh Yah! Eq2 had a cute crafting system initially where the crafting process was actually a mini game. You had to counter negative events and use crafting powers to try and make the craft as successful as possible. Instead of the current "put in resources, set number of crafts, go do something else" type of crafting common in Mmos. Convenient I must admit, but boring.
yes.
First, for subpaths, in order to learn the path-specific weapon crafting ability you needed to be a guide (which was basically reserved for a very select few people), then you needed to pay a lot of money and resources just to pay for and learn the spell. After that, you needed to cast the spell which had crazy long aethers (basically it's an instant cast, but the cooldown was anywhere between 12 hours and 1 week of in-game time). On top of that, it cost a special item and quite a hefty amount of experience.
Since there was a binding system, the experience and items were paid by the other person instead of the caster, which was nice. I like the idea of the cost of materials coming from the other person, and the "cooldown" was basically on the spell itself, which meant you were limited on how often you could cast the spell. Since the spell was very restricted on who could even have access to it, and even more-so on who was allowed to have the weapon, none of the timers were ever a problem or ever seemed like it was "time-gating" in any form.
They also had a secondary system item creation where you had NO Idea what items would create what things. It basically took YEARS for some people to figure out a couple of things. I'm sure there's even still a number of different things that have never been discovered, and it's one of the oldest mmorpg's out there.
I trust Intrepid knows what to do
https://www.youtube.com/watch?v=hpZISjUSNJs
Of all the games I have played to date, I enjoyed ESO's the most. Anyone can craft and there were a lot of useful crafts but to be a true master in some takes you literally a year due to the training time it took on higher levels. Most give up and only the true crafters went all the way and collected all the motifs.