Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Relics
Since the days of DAoC, I remember existing particular objects, very well defended that gifted the possessing faction particular bonuses. You would raid specific keeps, steal them, take into one of your own faction's specific keeps, We called them "relics".
We have seen in one of the latest cinematics that there may be artifacts or magical objects that could make it possible for an army to siege a city.
Could that be that, other than being destroyed before a siege to trigger it, your faction or your guild could empower your settlement with heavyly guarded, hard to get, powerful magical objects, hidden in the depths of some very deep depth, that, eventually, upon conquest of the node, could be stolen and taken away or could return to their original position or, maybe, be destroyed but regenerate in their original position when the same node will be available again (implying that there would be many relics, some for each node)?
We have seen in one of the latest cinematics that there may be artifacts or magical objects that could make it possible for an army to siege a city.
Could that be that, other than being destroyed before a siege to trigger it, your faction or your guild could empower your settlement with heavyly guarded, hard to get, powerful magical objects, hidden in the depths of some very deep depth, that, eventually, upon conquest of the node, could be stolen and taken away or could return to their original position or, maybe, be destroyed but regenerate in their original position when the same node will be available again (implying that there would be many relics, some for each node)?
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Comments
Such narrative material. I'm crazy in love with the idea.