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Relics
Since the days of DAoC, I remember existing particular objects, very well defended that gifted the possessing faction particular bonuses. You would raid specific keeps, steal them, take into one of your own faction's specific keeps, We called them "relics".
We have seen in one of the latest cinematics that there may be artifacts or magical objects that could make it possible for an army to siege a city.
Could that be that, other than being destroyed before a siege to trigger it, your faction or your guild could empower your settlement with heavyly guarded, hard to get, powerful magical objects, hidden in the depths of some very deep depth, that, eventually, upon conquest of the node, could be stolen and taken away or could return to their original position or, maybe, be destroyed but regenerate in their original position when the same node will be available again (implying that there would be many relics, some for each node)?
We have seen in one of the latest cinematics that there may be artifacts or magical objects that could make it possible for an army to siege a city.
Could that be that, other than being destroyed before a siege to trigger it, your faction or your guild could empower your settlement with heavyly guarded, hard to get, powerful magical objects, hidden in the depths of some very deep depth, that, eventually, upon conquest of the node, could be stolen and taken away or could return to their original position or, maybe, be destroyed but regenerate in their original position when the same node will be available again (implying that there would be many relics, some for each node)?
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Such narrative material. I'm crazy in love with the idea.