Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Relics
Since the days of DAoC, I remember existing particular objects, very well defended that gifted the possessing faction particular bonuses. You would raid specific keeps, steal them, take into one of your own faction's specific keeps, We called them "relics".
We have seen in one of the latest cinematics that there may be artifacts or magical objects that could make it possible for an army to siege a city.
Could that be that, other than being destroyed before a siege to trigger it, your faction or your guild could empower your settlement with heavyly guarded, hard to get, powerful magical objects, hidden in the depths of some very deep depth, that, eventually, upon conquest of the node, could be stolen and taken away or could return to their original position or, maybe, be destroyed but regenerate in their original position when the same node will be available again (implying that there would be many relics, some for each node)?
We have seen in one of the latest cinematics that there may be artifacts or magical objects that could make it possible for an army to siege a city.
Could that be that, other than being destroyed before a siege to trigger it, your faction or your guild could empower your settlement with heavyly guarded, hard to get, powerful magical objects, hidden in the depths of some very deep depth, that, eventually, upon conquest of the node, could be stolen and taken away or could return to their original position or, maybe, be destroyed but regenerate in their original position when the same node will be available again (implying that there would be many relics, some for each node)?
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Comments
Such narrative material. I'm crazy in love with the idea.