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How many characters will we be able to have?

I use alts a lot in another MMO and also have a main character, who's a master crafter. 
The alts each have a different harvesting skill maxed out and also do quests and harvesting, levelling up slowly. They receive in-game supplies daily also.
They 'feed' my main character with all the supplies he ever needs, he is able to forge ahead in skills, crafting of all sorts, and quests and is high-level.
In exchange, he crafts specialised equipment for the allts, who can then level up more quickly as a result. A symbiotic relationship of sorts.
Does anyone know how many alts we can create in our account? I'd really like to use that in my AoC experience also if possible? (As well as trade/assist/craft/harvest for all of you of course!)

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    I may have missed it, but to my knowledge, they haven't provided that information just yet.  All we can do is speculate and assume it will be something similar to most MMORPGs.
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    I use alts a lot in another MMO and also have a main character, who's a master crafter. 
    The alts each have a different harvesting skill maxed out and also do quests and harvesting, levelling up slowly. They receive in-game supplies daily also.
    They 'feed' my main character with all the supplies he ever needs, he is able to forge ahead in skills, crafting of all sorts, and quests and is high-level.

    This is called cheating.
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    Steven and Jeff did say that they would allow players a healthy supply of character slots, due to the game being Sub based, but nothing crazy. I think they will have about 10-12 character slots, enough for you to make one Archetype with each race with a couple extra.
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    sunfrog said:
    I use alts a lot in another MMO and also have a main character, who's a master crafter. 
    The alts each have a different harvesting skill maxed out and also do quests and harvesting, levelling up slowly. They receive in-game supplies daily also.
    They 'feed' my main character with all the supplies he ever needs, he is able to forge ahead in skills, crafting of all sorts, and quests and is high-level.

    This is called cheating.
    I would not call it cheating, but it does seem a tad bit underhanded. Still, have to give you credit for having the time to do that
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    No credit. It's cheating. You're making fake accounts to help your main. Think about it. You're making fake accounts. How is that not cheating?
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    I wouldn't consider it cheating. The OP is still putting in all the hours and the work. Sometimes that can seem easier then trying to beg, borrow, bribe and steal the help you need.  I think it becomes more common in games as people quit them. You stop being able to find anyone to produce what you need to make what you need. Everquest 2 had a big issue with that. 
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    sunfrog said:
    No credit. It's cheating. You're making fake accounts to help your main. Think about it. You're making fake accounts. How is that not cheating?
    Yes it is underhanded and I don't agree with it but If the game allows it and the mods do nothing to stop it then by their own rules it not classed as cheating. 
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    I use alts a lot in another MMO and also have a main character, who's a master crafter. 
    The alts each have a different harvesting skill maxed out and also do quests and harvesting, levelling up slowly. They receive in-game supplies daily also.
    They 'feed' my main character with all the supplies he ever needs, he is able to forge ahead in skills, crafting of all sorts, and quests and is high-level.
    In exchange, he crafts specialised equipment for the allts, who can then level up more quickly as a result. A symbiotic relationship of sorts.
    Does anyone know how many alts we can create in our account? I'd really like to use that in my AoC experience also if possible? (As well as trade/assist/craft/harvest for all of you of course!)

    Ok, I am very confused. I have read this about 20 times now.  Where does it say that he makes fake accounts?  Why is it underhanded to use alts on an account to make items for other characters on the account?  In what universe is it cheating to use a single account in this fashion?  
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    sunfrog said:
    You're making fake accounts to help your main.
    You don't have to create fake accounts at all. On your main account you can create a number of other characters, and that's about it. As long as there aren't obscure mechanics as shared inventories and such, I don't believe this can be identified as cheating. You still have to work hard to obtain everything all your characters need, spend some time leveling them, and so on. You don't gain anything faster than a player focusing only a single character...quite the opposite, actually. Yes, you are able to improve your crafting, but not differently (or faster) than other players would do by cooperating.

    By the way, I hope the economic system will be robust enough to allow crafters to focus on craft, without forcing them to get row materials by themselves (or with secondary characters) if they don't want to.
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    I'm with Rhoqaro on this. Well put:

    '...You don't have to create fake accounts at all. On your main account you can create a number of other characters, and that's about it. As long as there aren't obscure mechanics as shared inventories and such, I don't believe this can be identified as cheating. You still have to work hard to obtain everything all your characters need, spend some time leveling them, and so on. You don't gain anything faster than a player focusing only a single character...quite the opposite, actually. Yes, you are able to improve your crafting, but not differently (or faster) than other players would do by cooperating....'

    I'm actually really surprised that it's considered 'cheating' by some here. I've never heard that voiced before in that MMO. I just see it as an efficient use of characters. And I have played there (and subbed there!) and developed all these characters over 3 years. I trust we'r happy to agree to differ...
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    I don't see the problem with having alts. It's not cheating. Its just neat to have, making farming things much easyer. (Have been farming for Ashes of Al'ar for many years, each week, with at least 10 chars, and still don't have it)
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    sunfrog said:
    No credit. It's cheating. You're making fake accounts to help your main. Think about it. You're making fake accounts. How is that not cheating?
    Because your "fake" accounts have to be leveled just like your main. If you take the time to level 3 characters how is it cheating? Wouldn't it be more of a cheat to have those 3 characters controlled by 3 different players??? Seeing as that would give you more of an advantage? Some people like games where you control more than a single character and want that same type of play style

    If you are talking about some games where players create buffers and just auto follow their main, I can kinda see what you mean. But, we would have to see how a party system affects multiple characters. In some MMOs, your party system will need more than 3 before you start to benefit from it, just 2 would actually slow you down.
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    Don't see it as cheating. I thought it happens in a lot of games with multi-character accounts and in-game skill limitations to characters. A lot of hard work will have to go into maintaining all these characters to make them relevant to each other.
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    hiya all,

    i think sunfrog missed the OP's point, its not making another account its how many characters per account.

    Also what is the problem with multi accounts on a subscription based game?
    Multi boxing for 1, but what is Intrepid's stand on multi boxing?

    gotta remember sunfrog all accounts have to have a paid subscription and cant be called "fake accounts", its leasing multiple accounts.

    why anyone has a problem with having more than 1 character on 1 account is perplexing. myself i also like multiple characters. I wont always want to play and be limited to just playing, for example, a melee character, or a ranged character, or a farmer, or a fisherman. variety is necessary for success in a huge range of day to day activities.

    am i wrong?

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    hiya all,

    i think sunfrog missed the OP's point, its not making another account its how many characters per account.

    Also what is the problem with multi accounts on a subscription based game?
    Multi boxing for 1, but what is Intrepid's stand on multi boxing?

    gotta remember sunfrog all accounts have to have a paid subscription and cant be called "fake accounts", its leasing multiple accounts.

    why anyone has a problem with having more than 1 character on 1 account is perplexing. myself i also like multiple characters. I wont always want to play and be limited to just playing, for example, a melee character, or a ranged character, or a farmer, or a fisherman. variety is necessary for success in a huge range of day to day activities.

    am i wrong?

    I believe that Steven did mention that he is leaning for the idea. He sees it as a kind of multi-tasking ability. 

    He does have a very strong anti-botting stance though. Both must be balanced out carefully to co-exist in a game, I think.
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    Yeh i thought i'd heard something on a stream about it, to me I'd think that if multi boxing is ok by intrepid its like pay to win, solo instances with multi's, we've seen that.
    wont stop me playing but disappointment if it is abused
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    To answer OP question, yes you can have many alts. I don't know the exact number but I would guess its 10+.

    Also, you can exchange items between you character (how is still up for discussion).

    Personally, I would put restriction like they must all be from the same server and a fee to be paid to transfer all non-cosmetic items. Why?

    I would argue that we are against fast travel as a community. If we allow free exchange of goods between alts, we are by-passing the caravan system. We can have alt(1) in node A that is high in iron while alt(2) in node B that is high in leather. If both alts can trade eachother, it would be a huge advantage to not pay for the risk of transporting via caravan, while enjoying the benefits of local goods.
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    It's not cheating many MMO's encourage alts, to enable your main to function properly.  BDO for example, every character above lvl 20 gets daily money, the higher in level and the higher they progress across their skill the more money they get.
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    Personally, I would put restriction like they must all be from the same server and a fee to be paid to transfer all non-cosmetic items. Why?

    I would argue that we are against fast travel as a community. If we allow free exchange of goods between alts, we are by-passing the caravan system. We can have alt(1) in node A that is high in iron while alt(2) in node B that is high in leather. If both alts can trade each other, it would be a huge advantage to not pay for the risk of transporting via caravan, while enjoying the benefits of local goods.
    Hmmm. Interesting point. Hadn't thought of that. Maybe Intrepid might create a 'trade penalty' or 'transport penalty' of some sort if the transport of goods is vital at the early stages of node development? But, maybe that would not apply if you're using an alt just in one town to feed a character who's travelled overland (i.e. not Fast Travelled) to that same town, or something? 'Discuss?' 
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    Personally, I would put restriction like they must all be from the same server and a fee to be paid to transfer all non-cosmetic items. Why?

    I would argue that we are against fast travel as a community. If we allow free exchange of goods between alts, we are by-passing the caravan system. We can have alt(1) in node A that is high in iron while alt(2) in node B that is high in leather. If both alts can trade each other, it would be a huge advantage to not pay for the risk of transporting via caravan, while enjoying the benefits of local goods.
    Hmmm. Interesting point. Hadn't thought of that. Maybe Intrepid might create a 'trade penalty' or 'transport penalty' of some sort if the transport of goods is vital at the early stages of node development? But, maybe that would not apply if you're using an alt just in one town to feed a character who's travelled overland (i.e. not Fast Travelled) to that same town, or something? 'Discuss?' 
    Tax makes sense if you need to have someone else, NPC or otherwise, move your products but if you your self moved your supplies manually and dropped them off at say, a drop box on your property then your other characters would be able to goto said drop box and take it without any charge since your are actually still doing the leg work.
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