Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How many characters will we be able to have?
I use alts a lot in another MMO and also have a main character, who's a master crafter.
The alts each have a different harvesting skill maxed out and also do quests and harvesting, levelling up slowly. They receive in-game supplies daily also.
They 'feed' my main character with all the supplies he ever needs, he is able to forge ahead in skills, crafting of all sorts, and quests and is high-level.
In exchange, he crafts specialised equipment for the allts, who can then level up more quickly as a result. A symbiotic relationship of sorts.
Does anyone know how many alts we can create in our account? I'd really like to use that in my AoC experience also if possible? (As well as trade/assist/craft/harvest for all of you of course!)
The alts each have a different harvesting skill maxed out and also do quests and harvesting, levelling up slowly. They receive in-game supplies daily also.
They 'feed' my main character with all the supplies he ever needs, he is able to forge ahead in skills, crafting of all sorts, and quests and is high-level.
In exchange, he crafts specialised equipment for the allts, who can then level up more quickly as a result. A symbiotic relationship of sorts.
Does anyone know how many alts we can create in our account? I'd really like to use that in my AoC experience also if possible? (As well as trade/assist/craft/harvest for all of you of course!)
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By the way, I hope the economic system will be robust enough to allow crafters to focus on craft, without forcing them to get row materials by themselves (or with secondary characters) if they don't want to.
'...You don't have to create fake accounts at all. On your main account you can create a number of other characters, and that's about it. As long as there aren't obscure mechanics as shared inventories and such, I don't believe this can be identified as cheating. You still have to work hard to obtain everything all your characters need, spend some time leveling them, and so on. You don't gain anything faster than a player focusing only a single character...quite the opposite, actually. Yes, you are able to improve your crafting, but not differently (or faster) than other players would do by cooperating....'
I'm actually really surprised that it's considered 'cheating' by some here. I've never heard that voiced before in that MMO. I just see it as an efficient use of characters. And I have played there (and subbed there!) and developed all these characters over 3 years. I trust we'r happy to agree to differ...
If you are talking about some games where players create buffers and just auto follow their main, I can kinda see what you mean. But, we would have to see how a party system affects multiple characters. In some MMOs, your party system will need more than 3 before you start to benefit from it, just 2 would actually slow you down.
i think sunfrog missed the OP's point, its not making another account its how many characters per account.
Also what is the problem with multi accounts on a subscription based game?
Multi boxing for 1, but what is Intrepid's stand on multi boxing?
gotta remember sunfrog all accounts have to have a paid subscription and cant be called "fake accounts", its leasing multiple accounts.
why anyone has a problem with having more than 1 character on 1 account is perplexing. myself i also like multiple characters. I wont always want to play and be limited to just playing, for example, a melee character, or a ranged character, or a farmer, or a fisherman. variety is necessary for success in a huge range of day to day activities.
am i wrong?
He does have a very strong anti-botting stance though. Both must be balanced out carefully to co-exist in a game, I think.
wont stop me playing but disappointment if it is abused
Also, you can exchange items between you character (how is still up for discussion).
Personally, I would put restriction like they must all be from the same server and a fee to be paid to transfer all non-cosmetic items. Why?
I would argue that we are against fast travel as a community. If we allow free exchange of goods between alts, we are by-passing the caravan system. We can have alt(1) in node A that is high in iron while alt(2) in node B that is high in leather. If both alts can trade eachother, it would be a huge advantage to not pay for the risk of transporting via caravan, while enjoying the benefits of local goods.