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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The Bard's College - Building Type
ArchivedUser
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City builders can choose certain buildings to create for their cities I suggest a new type of building here.
The design goal of the Bard's College is to create in game narrative generated by the players recorded by the players and then disseminated by the players.
The bards college would recruit people to find out the lore of the world and tell stories within the game.
When a bard from the college encounters a monster they learn attributes of the monster and collect keywords they can use in their songs, creating in game guides on hurting the monsters or simply songs featuring monsters with that attribute or comical combinations of keywords. Think of something like a tweet but with minimum amount of specific words used in it, with a character limit.
Players can identify characters in the game and use them as keywords, as well as certain characteristics of the character like if they're a gatherer or what their class was, or if they killed another player.
Being part of a siege would add keywords about the location you witnessed or if you watched a monster attack the town.
These songs require a minimum amount of keywords to be able to be included in a scroll, scrolls would be voted on by the college's management and then members would choose their favorites. The favorites would then be playable by bards who can memorize a small number based on their hierarchy in the College.
Rival Colleges compete to become the most popular and sing their songs in the most taverns.
The design goal of the Bard's College is to create in game narrative generated by the players recorded by the players and then disseminated by the players.
The bards college would recruit people to find out the lore of the world and tell stories within the game.
When a bard from the college encounters a monster they learn attributes of the monster and collect keywords they can use in their songs, creating in game guides on hurting the monsters or simply songs featuring monsters with that attribute or comical combinations of keywords. Think of something like a tweet but with minimum amount of specific words used in it, with a character limit.
Players can identify characters in the game and use them as keywords, as well as certain characteristics of the character like if they're a gatherer or what their class was, or if they killed another player.
Being part of a siege would add keywords about the location you witnessed or if you watched a monster attack the town.
These songs require a minimum amount of keywords to be able to be included in a scroll, scrolls would be voted on by the college's management and then members would choose their favorites. The favorites would then be playable by bards who can memorize a small number based on their hierarchy in the College.
Rival Colleges compete to become the most popular and sing their songs in the most taverns.
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You should pitch this idea to Jeff. He would love it too.
How does one summon Jeff
I hope we can at least do something similar by creating a "chant" that can be attached to and triggered by each of the bard spells.