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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Do you think that BoP gear that drops from corrupted players be destroyed?
ArchivedUser
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I believe that BoP gear should not be destroyed when corrupted players die. It is less punishing to the corrupted player and more punishing to the bounty hunter. Instead it should drop and be able to be picked up from the Bounty hunters but they can't use it. Instead they will be able to sell it to a vendor, disenchant it, or sell it back to the player for in game currency and or goods. What do you guys think?
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Though I'm often mistaken
Generally, no.
This is good news!
Haha. Yes. It would be. Innocent ganking is not something I personally like to see, or wish to partake in (or be a victim of )
Hence my vote on the brutally painful punishment, heh heh.
I don't think we honestly know enough to say, and as many have said already, Intrepid had stated BoE is not really a thing.
But from my understanding, the items dropped when you kill a corrupt player is mostly resources with s chance for gear to drop.
So when you go out on a killing spree you cant defend yourself while escaping? Pretty lame if you ask me. I say trash that system all together. If pvp is really skill based like they say... then no need to lose stats. Dropping gear i love though. Should drop on ground for first person who picks it up. Also i dont like that you can tell someone is in pk mode. So lame...i really want to like this game. But a weak pk system kills it for me. Its why ive been away from mmo's for so long. Open world pvp. You cab only run dungeons and craft for so long. But making enemies and allies that are constantly at war in open world keeps things fun.
I really wanna make this game my long term game. But with weak pk. I cannot.
I dont like organized pvp much. Theres no thrills, no risk in it, no up's (getting somes gear) no down's (losing your own gear) no heart beating out of your chest while in a state you can lose gear. No enemies hunting you, no allies or friends running to help you. No wars in the open world.
If you haven't already, take look at the plans for open world PvP.
Players gain a drop % on each item they are currently wearing as well as in their inventory
So you cant even kill 1 person and you can lose gear. Why not 3 or 4?
Why even pk once then, considering you have to die to get rid of corruption. So basically you cant even kill 1 person a month. Or even go lvl or hunt cause bounty hunters will come find you from a kill hours or weeks ago.
A player's ability to function in battle is decreased as they gain more and more corruption.
So you basically become useless if your having a war.
Or kill a team of people say stealing a lvling spot your using.
Only way to remove corruption is to die
- Players may need to die multiple times to get rid of that corruption
So i have to lose exp to get rid of corruption, uneqip items so dont drop etc etc.Might as well take pk out of the game at this point.
But ill keep abd open mind and deff gunna play. I also supported aoc. I really wanna like it. And play it.
And im all for protecting against griefing. But at the same time i play games for the thrill of pvp. I dont spend 100's of hours of building gear and skill to kill AI monsters.
But aoc still looks amazing.
I voted yes originally, then I actually thought about it. I regret it and take back my answer now LOL
I think your looking to much into it, losing some XP to prove a point is well worth it. Usually you can get the others to flag as long as you didn't show up with 2x as many players in your party. There has to be some sort of justice for players who want to kill players.
Dropping gear is what brings high levels to protect low levels from chaotic players. There is no other system I have seen in open PvP that protects the lower levels so well as this does. This system works too well for me to agree with you.
The part I disagree with is to die is the only way. Lineage 2 allowed you to grind it off. Granted, you had a long grind to rid of the chaotic state and had to do so without another player finding you, being chaotic is like being flagged... You can be hit by debuffs which normally a player can't use on you unless your flagged (this is due to griefing and debuffing for mobs to kill a player). Also, you can now can be attacked by "green" players without them flagging at all. In order to defend yourself you HAVE to kill more. This to me just creates a fun challenge and adds to the whole experience. I'm hoping they allow you to grind it off even if it takes hours to do so