Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What NPC's activities do you want to see in game?
NPC's play a major part in animating the towns and cities as well as utility as vendors, guides and other roles.
What do you want of your NPC's in game?
I would like to see them on day/night and maybe even season cycles to mix things up.
What do you want of your NPC's in game?
I would like to see them on day/night and maybe even season cycles to mix things up.
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Comments
Honestly, NPC's reacting to what you have done, good or bad. Would be interesting, do they fear you, respect you, hate you, laugh at you?
Inversely, if someone with great karma attracted a crowd that followed them around!
Having NPCs wander around doing the same thing day and night is always a buzz kill.
Additionally, since seasonality matters in this game, I would love to see season-specific tasks. For instance: a farmer should not be plowing a field in the dead of winter. Perhaps have that NPC switch tasks to something like ice fishing on a frozen lake.
Or have NPC tasks adapt to the development of a node. For instance: I think one of the early dev videos referenced a volcano erupting once a metropolis forms in a particular node. If a farm or lake gets covered in lava, the NPCs should not be acting as though that doesn't matter.
Enough dialogue that it is not repeated over and over again like the one line repetition seen in some games.
The two games above were so much more fun as a result of the conversations, sometimes when they had nothing to do with you at all!
As others have mentioned the variance of dialogue as well as doing different things depending on the season and wearing different things.
They would serve me drinks and warm me bed!
One thing I really want is NPC Increase/Decrease. What I mean by this is
-If the population is growing due to player activity, I would like to see NPCs spawn somewhere on the map and walk their way into the Node settlement, rather than just appearing out of thin air. This is a good visual indicator that the Node is growing and not wondering what is going on with that Node.
-Likewise, if a Node is losing activity, gets deleveled by a Siege, etc. I'd like to see NPCs back their bags and start to leave this city. This way the local community can see this and say "Node is dropping, we have to fix it."
I don't like the idea of coming into town one day and seeing 100 NPCs going about their business and then a week later there are only 20 left and wonder what happened to them, aside from the obvious. If a Node is gaining population or if it's decreasing I want to see it happen.