Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

What NPC's activities do you want to see in game?

NPC's play a major part in animating the towns and cities as well as utility as vendors, guides and other roles.

What do you want of your NPC's in game?

I would like to see them on day/night and maybe even season cycles to mix things up.

Comments

  • Clothing changes. The way they react to you changes depending on your behavior. 
  • Natural interaction with players.  Good animation and conversations. Jokes, information etc.  Maybe an insult or two!
  • I'd like Npc behaviours change from day and night too like less walking around at night, less children running about, more guard npcs on duty xD that kinda thing would be a nice touch :) 
  • I expect NPC's to kneel before me!  >:) Or just.. you know.. a salutation.

    Honestly, NPC's reacting to what you have done, good or bad. Would be interesting, do they fear you, respect you, hate you, laugh at you?
  • Zarivan said:
    I expect NPC's to kneel before me!  >:) Or just.. you know.. a salutation.

    Honestly, NPC's reacting to what you have done, good or bad. Would be interesting, do they fear you, respect you, hate you, laugh at you?
    Hadn't thought of that, but I can imagine noticing a player more with bad kama coming up if NPCs in a crowded section of the city turned around and shut shop or  fleed!

    Inversely, if someone with great karma attracted a crowd that followed them around!
  • Diura said:
    I'd like Npc behaviours change from day and night too like less walking around at night, less children running about, more guard npcs on duty xD that kinda thing would be a nice touch :) 
    ^^ 100% agreed. 

    Having NPCs wander around doing the same thing day and night is always a buzz kill.

    Additionally, since seasonality matters in this game, I would love to see season-specific tasks. For instance: a farmer should not be plowing a field in the dead of winter. Perhaps have that NPC switch tasks to something like ice fishing on a frozen lake.

    Or have NPC tasks adapt to the development of a node. For instance: I think one of the early dev videos referenced a volcano erupting once a metropolis forms in a particular node. If a farm or lake gets covered in lava, the NPCs should not be acting as though that doesn't matter.
  • I want to find random npcs who jump you at night In wild and threaten to kill you if you don't pay them. Their strength is hidden until combat 
  • I'd like to overhear random banter the likes of Dragon Age Inquisition or Baldur's gate.

    Enough dialogue that it is not repeated over and over again like the one line repetition seen in some games.

    The two games above were so much more fun as a result of the conversations, sometimes when they had nothing to do with you at all!
  • I would like ot see some actual behavior.  Example, seeking shelter or something while it's raining, at night time in home vs. out in the town.  Random banter and the feel of a busy town (I thought Black Desert did a decent job in this respect).

    As others have mentioned the variance of dialogue as well as doing different things depending on the season and wearing different things.
  • I want to see reactions, like when a monster comes to town they will flee and cower or even help fight.  Absolutely non-plus'd when NPCs act like nothing is going on when it is.  I would love to see them react in sieges and combat in the area.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Tavern wenches. Real burly ones with hairy knuckles and bad teeth. 
    They would serve me drinks and warm me bed! 
  • Compliments. I would like to see NPC's compliment me on my new shiny piece of armor.
  • I agree with everyone about the changing of behavior depending on the weather and time of day. Such as having the streets empty at night become everyone is home, changing of the guard, etc.

    One thing I really want is NPC Increase/Decrease. What I mean by this is

    -If the population is growing due to player activity, I would like to see NPCs spawn somewhere on the map and walk their way into the Node settlement, rather than just appearing out of thin air. This is a good visual indicator that the Node is growing and not wondering what is going on with that Node.

    -Likewise, if a Node is losing activity, gets deleveled by a Siege, etc. I'd like to see NPCs back their bags and start to leave this city. This way the local community can see this and say "Node is dropping, we have to fix it."

    I don't like the idea of coming into town one day and seeing 100 NPCs going about their business and then a week later there are only 20 left and wonder what happened to them, aside from the obvious. If a Node is gaining population or if it's decreasing I want to see it happen.
  • Karthos said:
    Tavern wenches. Real burly ones with hairy knuckles and bad teeth. 
    You never told us you'd be playing as an NPC!
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