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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
City life: how node type and races affect town appearance.
ArchivedUser
Guest
I think it's time to talk about the elephant in the room. We've seen some footage of villages, towns, cities and freeholds in released videos and screenshots. For those that haven't seen them yet, I'll link them at the end of the post. However, we've only seen architecture and visual style of Kaelar humans and Empyrean elves so far. That's only 2 out of 8 races that are confirmed at this moment (not counting the Underrealm race that wasn't announced yet).
I remember reading somewhere that town appearance will change depending on what races participated in its development as a node. What this could mean is that a town/city could have a mix of buildings of different racial styles, with a percentage of buildings corresponding to the different races involved in its development. We also know that different nodes types will have an effect on town's appearance.
I'd like to hear your opinions on how buildings of other existing races will look like. Perhaps you've seen an artwork that reminded you of celestial Vek orcs, or you have a certain fantasy about a village of wild Pyr'ai elves. Feel free to share your opinions here: I feel like this is a rich topic to explore.
As promised, here are some videos about villages, towns or cities:
Kaelar/Empyrean freeholds: https://youtu.be/-VJkllNESnM
Nodes (part 2), a lot of footage about cities: https://youtu.be/44HChA1Kkfk
Pre-Alpha gameplay footage: https://youtu.be/9b_hp9La78g
Some screenshots I found:
So what do you guys think?
I remember reading somewhere that town appearance will change depending on what races participated in its development as a node. What this could mean is that a town/city could have a mix of buildings of different racial styles, with a percentage of buildings corresponding to the different races involved in its development. We also know that different nodes types will have an effect on town's appearance.
I'd like to hear your opinions on how buildings of other existing races will look like. Perhaps you've seen an artwork that reminded you of celestial Vek orcs, or you have a certain fantasy about a village of wild Pyr'ai elves. Feel free to share your opinions here: I feel like this is a rich topic to explore.
As promised, here are some videos about villages, towns or cities:
Kaelar/Empyrean freeholds: https://youtu.be/-VJkllNESnM
Nodes (part 2), a lot of footage about cities: https://youtu.be/44HChA1Kkfk
Pre-Alpha gameplay footage: https://youtu.be/9b_hp9La78g
Some screenshots I found:
So what do you guys think?
0
Comments
hopefully you can understand me, English aint my primary language
For example, this could be a fun concept for the Vek orcs, since they're celestial and are really, really into stargazing:
Here's a picture that feels very Empyrean to me. I feel like their cities are all about elegance and grace, even if we're talking about buildings made of wood and stone:
And here's a little something that makes me think of Pyr'ai elves. Wild yet sophisticated, balanced, one with nature.
Vaelun is based on Arabian architecture - seen in Art of War and Nodes Part Two.
Empyrean is the Elven architecture - seen in the Kaelar and Empyrean Freeholds vid.
And we've seen some ruins.
The type and race of the node will be determined when the first NPCs appear at Stage 1.
¯\_(ツ)_/¯
This is probably NIKÜA!
The devs don't want a haphazard mishmash of styles, so I highly doubt that there will be any cities that have architecture from multiple races. Pretty sure it's going to be set with one style once the first NPCs appear.
I believe if they've commented on this, it's because they are coming at the design inspirations with the view that they are all complementary to each other, as if you put them all side by side, there isn't an obnoxious clash...
But just my view and opinion on the styles we've seen so far
A Dünir or Kaelar house in a city can't suddenly become a Niküa mansion in a metropolis.
And a Niküa Library would clash horribly with the architecture of an Empryean metropolis.
Grass huts don't fit with statuesque grand cathedrals.
mark 34:22
STEVEN: You're going to see that when nodes develop, they're going to have a base style template that's reflective of a few things:
It's going to be reflective of the race that is the primary founders of the node - and that's going to determine the architecture design and and the types of buildings you're going to see; it's going to be determined by the type of node - whether it's a Military, Economic, Divine or Scientific, and those types of factors are going to come into the way that the node appears initially.
The player-run government is going to have sectored-out zones within the node that are unbuilt and are going to require direction from the mayor and from the government to determine what do we build here: Is it going to be an apartment complex? Is it going to be a merchant house? Is it going to be a thieves guild? Is it going to be a market place? Is it going to be a barracks?
There's a whole bunch of determining factors of what types of buildings are going to get constructed and then once that is determined, the community is going to have to come together to driving resources, through caravans and bringing them into the node and actually constructing that building through questing and stuff like that.