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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Stealth mechanics
ArchivedUser
Guest
Hello Everyone,
Not sure if this has been asked or if we have any info on it. I tried searching it on the forums but I didn't find anything. So here goes.
How will stealth work in Ashes? will it be close to WOW where the rogue can stay invisible indefinitely and will not be spotted unless he is literally on top of the other player? Or will there be a timer on the stealth (I forget which game I played that did that)? Will other classes have abilities to reveal them? will guards have better detection? . Often rogues can be a huge source of imbalance, cheesing mechanics, ganking, and a lot of fun as well. I just wanted to know if we had info on the design philosophy. Really any info would be great. Maybe I missed something because it was said on discord or a live stream and I am apologize if there is already a thread that I missed
Thank you.
Not sure if this has been asked or if we have any info on it. I tried searching it on the forums but I didn't find anything. So here goes.
How will stealth work in Ashes? will it be close to WOW where the rogue can stay invisible indefinitely and will not be spotted unless he is literally on top of the other player? Or will there be a timer on the stealth (I forget which game I played that did that)? Will other classes have abilities to reveal them? will guards have better detection? . Often rogues can be a huge source of imbalance, cheesing mechanics, ganking, and a lot of fun as well. I just wanted to know if we had info on the design philosophy. Really any info would be great. Maybe I missed something because it was said on discord or a live stream and I am apologize if there is already a thread that I missed
Thank you.
0
Comments
Some classes will be able to counter/detect invisibility.
Whether guards have better detection will depend on the class of the guard(s).
Info is from a Livestream.
You are asking to take away from what makes a rogue, a rogue!
It's not really different than being killed by a mages magic or losing a fight to a warrior because his armor provides him so much damage mitigation that you can barely hurt him.
It was like WOW Devs pandered to all the crybabies by giving every other class an easy ability that totally negated any advantage a rogue had due to their stealth ability. Like mages spamming aoe in arenas because they know it's either a Rogue or Druid they are going up against. Or increasing a Paladin's damage output to rival that of a rogue or Mage. I mean, C'mon really! Pallys already had Plate armor, healing spells, Impenetrable Bubble, and a spell that raised their health back up to full. Haven't played WOW in a long while, so not sure if they ever balanced anything out.
Stealth gives the rogue an advantage due to the element of surprise, but that is useless when the rogue's opponent knows the rogue is there, and can bring him out of stealth with a spammable ability before the rogue even gets close. (Like in arenas)
By nerfing stealth you basically cripple the rogue class. Unless they plan on making rogues badass even when they are out of stealth.
@Havenshade
I hope they aren't just "badass". I like the play style of rogues too much. they are typically squishy but it takes good execution to pull off some of those kills
Coming from an rogue/assassin like player, I never liked how easy it is for the user freely use stealth. I hope they implement two different types of stealth. Battle Stealth that can be used in combat and passive stealth that can only be used outside of combat. I want stealth to be one identity for rogues and shouldn't be just the core mechanic that defines a rogue. Perhaps the rogue can be more into melee combos, stun locks,or trapping players with traps. Also you can maybe spec your rogue to be just for stealth like gameplay but I feel it should be more spread out to the players' play style more than anything.