Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will this marriage survive?
ArchivedUser
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A business partnership is like a marriage, without the good stuff. So????
Will this marriage survive? Currently they are in the springtime, everything is new and beautiful. However this team will face a harsh and bleak winter. (hopefully not too harsh and bleak) once they hit alpha, beta and finally open beta and any game breaking bugs in open beta will sorely test the team.
Wildstar is an example of excellent mmo that suffered game breaking bugs, you couldn't attune for raids, nameplates disappearing in battlesground, and not to mention the teleporting bots. Some of these took ages to fix not because they didn't have the money. These bugs can take an awful long time to fix. By then the player base had moved on.
Will this marriage survive? Currently they are in the springtime, everything is new and beautiful. However this team will face a harsh and bleak winter. (hopefully not too harsh and bleak) once they hit alpha, beta and finally open beta and any game breaking bugs in open beta will sorely test the team.
Wildstar is an example of excellent mmo that suffered game breaking bugs, you couldn't attune for raids, nameplates disappearing in battlesground, and not to mention the teleporting bots. Some of these took ages to fix not because they didn't have the money. These bugs can take an awful long time to fix. By then the player base had moved on.
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Are you asking if the team will be exactly the same as now? Just a few days ago they announced some new hires so the team has changed from the beginning.
My guess is no.
However, we're talking about people with multiple years of experience in gamedev. They know how the industry works, this is not their first game, so I don't think they'll get caught in the rain, if you know what I mean.
So what's that mean, for us the community? It means that we take Ashes for exactly what it proposes to be, and we choose to accept that or not. Things that can be added that make it more "playable" to us? Gravy. We first have to say "Ah, this is what you're creating, yeah, I like that. Ok, I'm in!"
Secondly, it means that we communicate honestly and openly with IS, and they communicate honestly and openly with us. So far, I've seen lots of this, flowing both ways, and I'm overjoyed.
Will this last? So long as we keep our eyes focused on the two above things, on both parts (ours and IS), I can't see why not.
No, lol, thank you, but I'm not. Just a massage therapist. But I've spent decades in introspection regarding self, and self in relation to others. So the ramblings I pitch forth are some of the fruits of those decades of introspection
Well it is about respect, and knowing the limits and boundaries of people. Respecting that. Because its a massive task, with demands on your will and patience. I ve read your post in other forums, and too true Isende you are wise.