Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

I'll promise to read it if they promise not to make it pointless*

2»

Comments

  • @MrWaffles
    For sure, I mean I usually play on the same server in order to have alts in the same guild and circle of friends but if you play on different servers the experience would vary even more. It'd be cool to experience a different progression path on another server to see what you missed out on when your server decided to build up the forest nodes as opposed to the island ones etc.
  • If it is main story, I will read it. If it is side quest I will skip it. They can hire me to write side quest story lines, I will give every NPC a life of their own, I will make them interesting and make you want to find out about the life of the "Extras".
  • ArchivedUserArchivedUser Guest
    edited June 2017
    I tend to read the quests text in every game, but usually, after a while, the storyline becomes repetitive and trivial. Eventually they always find a way to ruin it. Look at what they did in WoW with Warlords of Draenor... ridiculous.

    I agree Intrepid needs to hire some good writers, if they haven't already. Just a tip: Find somebody who has a deep and invincible hatred for time/dimensional traveling.  
  • MrWaffles said:
    Solarion said:
    But if you level your alt at a different node, you'd have an entirely different experience  
    I truly am hoping this is the case. I think it would even be great if the same character was on two different servers but because how different the world developed they are very different.
    Indeed.  I had thought this myself.  That's another reason I see this as a game without real end or as the never ending adventure.   I've never looked forward to a game like I do Ashes!
  • Just a tip: Find somebody who has a deep and invincible hatred for time/dimensional traveling.  
    Lol this had me choking on my coffee.
  • Dialog is key, if its a wall of text, players just switch off. If the quests are pointless players switch off. If its a brief description to the point players will take the time to read it. Making dialog choices that mean something keeps players entertained. Making dialog choices which lead to the same outcome regardless of selection is pointless as well. The player needs to interact with the quest giver. This is the challenge. 
  • MrWaffles said:
    Just a tip: Find somebody who has a deep and invincible hatred for time/dimensional traveling.  
    Lol this had me choking on my coffee.
    It had me looking for a agree button
  • As someone who has enjoyed the stories in MMOs in the past, I can safely say they are no longer what I play for. I don't care how good they are. I may even have some extra time, start to read them, and be *interested* in the outcome, and still end up skipping the text in the end just to move on.

    The "end game" is what I play for, not the story, so that's what I focus on now instead.. I always think if I ever feel like it I can go back on an alt and see what all the hype is about.

    This is why BDO's levelling has 100% been the most fun for me. It's all about mercilessly massacring mobs, then going somewhere else to continue the killing. It gets boring sometimes. But then I go to actually do a quest and immediately miss killing things. I hope in Ashes players will be able to level this way, instead of being forced to spam the clicker through loads of dialogue and running from point A to point B.
  • Dialog is key, if its a wall of text, players just switch off. If the quests are pointless players switch off. If its a brief description to the point players will take the time to read it. Making dialog choices that mean something keeps players entertained. Making dialog choices which lead to the same outcome regardless of selection is pointless as well. The player needs to interact with the quest giver. This is the challenge. 
    Aye, after seeing the ability to interact with the NPC in the pre-alpha placeholder quest, I'm now hoping they add some choices that are occasionally humorous but more often meaningful and/or moral (and even tragic if you have to choose between rescuing one NPC over another à la Dark Knight or ME1). 

    Interactive dialog would keep me reading or speed reading at the very least.
  •      +1 for hiring a writer asap. I also really like games that have collectable lore (like books, scrolls, datapads) that unlocks an encyclopedia in game. I find that's always nice when your doing group content and people want to be time efficient. Because then as a lorehound, I can always go back and read it later when the server has slowed down for the evening.
  • Cyn said:
    The "end game" is what I play for, not the story, so that's what I focus on now instead.. I always think if I ever feel like it I can go back on an alt and see what all the hype is about.
    I agree, and this is also what I've become. I don't think there is anything wrong with this approach either. I do however feel like I am missing something. I'm not as invested in the game since I just rushed through it. It feels almost cookie cuter.

    If I miss a once in a life time event because I skipped chat I honestly wouldn't even have known. If this game is really always changing I want to invest in that not simply gearing up and min/maxing when I lvl cap. 

    I want to remember a story line that is long since past and talk about it with others that also participated. I sound like an old gamer talking about the good ol days  :p
  • ArchivedUserArchivedUser Guest
    edited June 2017
    The only text that players will actually read is the useful one. In my WoW experience, when QuestHelper wasn't yet implemented, I always found myself reading fully and carefully every quest description. It was the only way to learn where you had to go, what you had to do, which perils you could expect to find. In the process, you could also learn why in the world you had been asked to do so.

    I would love to find the same feeling in AoC. I would love quests where I actually have to investigate: maybe the location is not specified, and you have to guess (or, why not, previous quest could have gave you some hint). It's called adventure, and I'd love to find it in simple quests as well.
  • Solarion said:
    Interactive dialog would keep me reading or speed reading at the very least.
    haha I just now read the katana in your sig.   :p
Sign In or Register to comment.