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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Gear/Weapon Limits
ArchivedUser
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I know this is a weird thing to bring up for some people, but I think it needs to be discussed a bit. And since it technically is linked to game mechanics I thought this would be a good place to talk about it.
I'm wondering just how many pieces of gear/weapons you can equip to your character. In all examples of MMOs I've seen so far, in addition to your armor, you can only equip a maximum of 2 gear/weapon items. I realize this is done for some pretty simple, and probably obvious reasons, but I think that also results in missed opportunities. Being able to see your character equipped with three or more combat items can serve a few different purposes. For one it enables you to have a more distinct cosmetic look based on what is equipped (which is pretty obvious and par for the course), but it can also serve the purpose of seeing your primary and secondary weapons together instead of having to do a gear swap when you want to see that sort of thing, in addition, it can serve as a bit of an intimidation factor.
A character with a Claymore, Shortsword, and Longbow has a distinctive image that is hard to ignore and can serve as psychological warfare.
I'm wondering just how many pieces of gear/weapons you can equip to your character. In all examples of MMOs I've seen so far, in addition to your armor, you can only equip a maximum of 2 gear/weapon items. I realize this is done for some pretty simple, and probably obvious reasons, but I think that also results in missed opportunities. Being able to see your character equipped with three or more combat items can serve a few different purposes. For one it enables you to have a more distinct cosmetic look based on what is equipped (which is pretty obvious and par for the course), but it can also serve the purpose of seeing your primary and secondary weapons together instead of having to do a gear swap when you want to see that sort of thing, in addition, it can serve as a bit of an intimidation factor.
A character with a Claymore, Shortsword, and Longbow has a distinctive image that is hard to ignore and can serve as psychological warfare.
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But to be honest, before seeing that i really wish they would support one-handed gameplay first. Not dual-wield or sword'n'board. But one-handed combat. One hand with a one handed weapon, the other hand empty.
Example: Ranger uses his bow for ranged attacks and he switches to his two scimitars that are strapped to his belt and in a pinch he can draw a dagger. Or a Spellslinger/Battlemage who uses a spellbook or wand for ranged attacked, but pulls out a warhammer or sword for melee. These things I can see and would make sense.
As for gear swapping, I don't think there will be any use for it. As it stands, there isn't different gear for your different styles of play, such as PVP gear and PVE gear, and will the ability to customize gear and possibly even transmogging, Rpers won't have to worry about switching gear all the time.
( The Military Node having the Best no doubt )
in my opinion big weapons and shields shouldn't be sheathed (especially not on the back)
i'ts not very practical for combat, only for longer journeys, and even then, why not use your mage staff or polearm as a walking stick?
some examples!