Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[Fun topic] Steven's spoilers
Steven has shown himself to be a fan of giving out too many secret, so lets say this; Steven accidentally reveals a "skill tree"/progression path/etc for ONE class (not with a peek at the hybridization of a secondary class) which would you want to see. In my case as much as I do take a guilty pleasure in playing rogue, I actually really want to see the Priest skill tree/progression. What would you like to see, or which one wouldn't you want to see? OR would you rather see some of the skills for an artisan class?
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I absolutely adore the fact that we have augments rather than a new skill set
I'm very curious to see cleric augments because healer specs are usually pretty standard in all mmos. Maybe cleric/mage some skills might apply a burn dot or something so you can be more dps scaled xD
The skill system is gonna be real fun in Ashes
I'm interested to see what a summoner brings to the table for augments
Anywho, I'd like to see some actual stealth mechanics, as in sneaking into some place without leaving a trace(Thieves Guild quest?) *Edit: Without leaving a trace doesn't mean kill everyone just in case.
The boosts that secondary archerypes gives will be the same options no matter what your primary archetype is. However there are multiple augments to choose from.
Therefore mage/tank cleric/tank summoner/tank will all have the same selection of augments to choose from the secondary tank archetype ^^ so if you go tank/tank the secondary archetype tank will be the same options other primary archerypes get (and because secondary archerypes are flavours to personalise your playstyle) it doubles up on your tankness- whereas a tank/rogue might be more of an evasion tank due to its secondary archetype xD
So one skill might have an option of 10 augments options ( just an example) so there will be still lots of choice ^^