I would love the ability to track members activity while in our ZoI and how much they are helping with our guild base to allow to reward the best and tell the rest to wake up!
An activity log would be nice, Guild halls & Guild Capes is all I'd want though, beyond that doesn't really matter to me. And guild bonuses kind of annoy me as a solo player, but then again that's my choice I suppose
Yeah sadly for you MMO's arent really for solo players. You need a guild and to be competitive you need a big guild
Or at least, a very skilled, very geared group of friends. In other MMO's, a friend of mine (Loaomen) would duo bosses it would take upwards of 10-15 people to kill. Granted, we probably spent hours dying, testing and learning the processes, tactics, and honing our abilities to do such things. But we have done it in almost every MMO we've played since everquest.
Of course, this is not your average MMO and I do not really see solo/duo players faring well.
Co-Leaders would be nice. I was in guild in the past where the leader and his son ended up wanting to take the guild in a completely different direction than the majority. There was nothing his number 2 could do because the guild was in the main leaders name. He took what was in the guild warehouse and all of what we had earned to make the guild the level it was and basically left with him and about 5 people.
If we would have had 2 leaders the chances of something like that happening would have been less. I know it's a specific example of 1 possible flaw, but it can happen.
Our "guild" runs with three leaders, as I've discussed before. We share the leadership activities/responsibilities, each to his/her own best abilities. We also fill in with one another when one or more of us are busy or away; like right now. @IsamuTheMad is busy with a rollout, then he'll be busy policing that rollout, so @Possum and I will be "managing" things for a while. At some point, we'll likely be on vacation, so he'll manage things.
It works beautifully for us, and I can't really imagine another structure, now. However, as a joke or "punishment," we will regularly promote "one of the other ones" to the hallowed role of Leader, lol. In short, if we had the ability for co-leaders in a game, it would suit our style; if we don't, we'll just keep shuffling the "Leader" hat around
I don't think you necessarily need a "big" guild to be successful, but rather an effective guild.
I've been in guilds with 8-12 people in them and we did tons of stuff and made huge impacts. I've also been in Zerg guilds that got wiped by guilds half their size.
A guilds quality derived from it's players and their collective quality in my humble opinion.
I would like a guild jester with awesome powers. I see myself in this role.....
Basic aids for communications and organisation structures are manditory. It would give those in charge an easier task besides the time playing. Feedback in alpha is a good tool for the devs. My advice make some alpha sessions with guilds only to test,
Maybe some cool interface that makes that possible and a way to inspect without grouping would also be cool. If you just wanna chil out and watch whats in the guild.
Our "guild" runs with three leaders, as I've discussed before. We share the leadership activities/responsibilities, each to his/her own best abilities. We also fill in with one another when one or more of us are busy or away; like right now. @IsamuTheMad is busy with a rollout, then he'll be busy policing that rollout, so @Possum and I will be "managing" things for a while. At some point, we'll likely be on vacation, so he'll manage things.
It works beautifully for us, and I can't really imagine another structure, now. However, as a joke or "punishment," we will regularly promote "one of the other ones" to the hallowed role of Leader, lol. In short, if we had the ability for co-leaders in a game, it would suit our style; if we don't, we'll just keep shuffling the "Leader" hat around
I had this funny experience once in Guild Wars 1. Holidays .. shuffle leader... A funny Bunny disolved the Guild ... We found her on another server a year later... We lost a few good players . Jokes that are not fun...
The first thing that comes to mind is, customization within ranks and their privileges.
Basically the ability to create custom guild ranks and set privileges for them. So you can set what kind of access certain guild ranks have, if they can build, manage guild resources, recruit etc.
I had this funny experience once in Guild Wars 1. Holidays .. shuffle leader... A funny Bunny disolved the Guild ... We found her on another server a year later... We lost a few good players . Jokes that are not fun...
Not that she'd ever do it, but if @Isende dissolved our guild, I know where she lives.
I had this funny experience once in Guild Wars 1. Holidays .. shuffle leader... A funny Bunny disolved the Guild ... We found her on another server a year later... We lost a few good players . Jokes that are not fun...
I'd have to agree that it's not always ... best, to have leadership spread among people. All of us, however, are 40+, all of us care about the people we are "leading" in game, and all of us are big enough to say "Hey, man, I gotta walk away for a bit, so I leave it in good hands."
For us, except for the fact that @IsamuTheMad lives half a continent away, we're largely interchangeable as far as what we hope to be able to provide for our guildies.
Now, actual features, aside from a possibility of having multiple "leaders" in the guild:
Guild greet type dealie
Level ding/announcement dealie
A notification system to guild leadership when someone leaves the guild, even if it says no more than "Found a better guild" so that, if there is in fact a problem, it can somehow be brought to the leaders' attention
Chat levels; Officer chat, Member chat, Recruit chat, so on and so forth. At the very least, an Ochat that is separate from the Mchat
Rankings which are fully customizable by the guild leadership which will apply to chat permissions, bank permission, etc
In-game Guild Calendar option
Ability to choose to "donate" a portion of one's in-game earnings to the guild, to be used toward guild repairs, guild events, etc
Comments
In other MMO's, a friend of mine (Loaomen) would duo bosses it would take upwards of 10-15 people to kill. Granted, we probably spent hours dying, testing and learning the processes, tactics, and honing our abilities to do such things. But we have done it in almost every MMO we've played since everquest.
Of course, this is not your average MMO and I do not really see solo/duo players faring well.
If we would have had 2 leaders the chances of something like that happening would have been less. I know it's a specific example of 1 possible flaw, but it can happen.
It works beautifully for us, and I can't really imagine another structure, now. However, as a joke or "punishment," we will regularly promote "one of the other ones" to the hallowed role of Leader, lol. In short, if we had the ability for co-leaders in a game, it would suit our style; if we don't, we'll just keep shuffling the "Leader" hat around
I've been in guilds with 8-12 people in them and we did tons of stuff and made huge impacts. I've also been in Zerg guilds that got wiped by guilds half their size.
A guilds quality derived from it's players and their collective quality in my humble opinion.
I see myself in this role.....
Basic aids for communications and organisation structures are manditory. It would give those in charge an easier task besides the time playing. Feedback in alpha is a good tool for the devs. My advice make some alpha sessions with guilds only to test,
Drops
Achievements
Maybe some cool interface that makes that possible and a way to inspect without grouping would also be cool. If you just wanna chil out and watch whats in the guild.
A funny Bunny disolved the Guild ... We found her on another server a year later...
We lost a few good players .
Jokes that are not fun...
Basically the ability to create custom guild ranks and set privileges for them.
So you can set what kind of access certain guild ranks have, if they can build, manage guild resources, recruit etc.
For us, except for the fact that @IsamuTheMad lives half a continent away, we're largely interchangeable as far as what we hope to be able to provide for our guildies.
Now, actual features, aside from a possibility of having multiple "leaders" in the guild:
- Guild greet type dealie
- Level ding/announcement dealie
- A notification system to guild leadership when someone leaves the guild, even if it says no more than "Found a better guild" so that, if there is in fact a problem, it can somehow be brought to the leaders' attention
- Chat levels; Officer chat, Member chat, Recruit chat, so on and so forth. At the very least, an Ochat that is separate from the Mchat
- Rankings which are fully customizable by the guild leadership which will apply to chat permissions, bank permission, etc
- In-game Guild Calendar option
- Ability to choose to "donate" a portion of one's in-game earnings to the guild, to be used toward guild repairs, guild events, etc
I think those are the biggies, for me.- In-game Guild Calendar option
That's something I want as well.