Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What kind of features would you like to see from guilds?
I would love the ability to track members activity while in our ZoI and how much they are helping with our guild base to allow to reward the best and tell the rest to wake up!
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In other MMO's, a friend of mine (Loaomen) would duo bosses it would take upwards of 10-15 people to kill. Granted, we probably spent hours dying, testing and learning the processes, tactics, and honing our abilities to do such things. But we have done it in almost every MMO we've played since everquest.
Of course, this is not your average MMO and I do not really see solo/duo players faring well.
If we would have had 2 leaders the chances of something like that happening would have been less. I know it's a specific example of 1 possible flaw, but it can happen.
It works beautifully for us, and I can't really imagine another structure, now. However, as a joke or "punishment," we will regularly promote "one of the other ones" to the hallowed role of Leader, lol. In short, if we had the ability for co-leaders in a game, it would suit our style; if we don't, we'll just keep shuffling the "Leader" hat around
I've been in guilds with 8-12 people in them and we did tons of stuff and made huge impacts. I've also been in Zerg guilds that got wiped by guilds half their size.
A guilds quality derived from it's players and their collective quality in my humble opinion.
I see myself in this role.....
Basic aids for communications and organisation structures are manditory. It would give those in charge an easier task besides the time playing. Feedback in alpha is a good tool for the devs. My advice make some alpha sessions with guilds only to test,
Drops
Achievements
Maybe some cool interface that makes that possible and a way to inspect without grouping would also be cool. If you just wanna chil out and watch whats in the guild.
A funny Bunny disolved the Guild ... We found her on another server a year later...
We lost a few good players .
Jokes that are not fun...
Basically the ability to create custom guild ranks and set privileges for them.
So you can set what kind of access certain guild ranks have, if they can build, manage guild resources, recruit etc.
For us, except for the fact that @IsamuTheMad lives half a continent away, we're largely interchangeable as far as what we hope to be able to provide for our guildies.
Now, actual features, aside from a possibility of having multiple "leaders" in the guild:
- Guild greet type dealie
- Level ding/announcement dealie
- A notification system to guild leadership when someone leaves the guild, even if it says no more than "Found a better guild" so that, if there is in fact a problem, it can somehow be brought to the leaders' attention
- Chat levels; Officer chat, Member chat, Recruit chat, so on and so forth. At the very least, an Ochat that is separate from the Mchat
- Rankings which are fully customizable by the guild leadership which will apply to chat permissions, bank permission, etc
- In-game Guild Calendar option
- Ability to choose to "donate" a portion of one's in-game earnings to the guild, to be used toward guild repairs, guild events, etc
I think those are the biggies, for me.- In-game Guild Calendar option
That's something I want as well.