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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Server First, Achivement System, is all that a good idea?
ArchivedUser
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Should we have an Achievement list or not? Is there middle ground to this? I am hoping the poll choices give an option for everyone's experience and opinion on the subject. The achievement system I am sort of relating to is World of Warcracks as it is very detailed and has a plethora of things to do in it (Themepark style to be honest, but ignore the fact that it gives pets, titles, and mounts in this poll). Or is an achievement system too much and is a smaller one acceptable to have on the main points of the game like numbers of herbs farmed, enemies defeated, players slain, etc. Maybe just Server first for major monsters killed, areas explored, and nodes raised up or razed to the ground? How about just none at all!!! Let the lore of the server be completely told via word of mouth! I am curious as to see the player bases choice on this, though I think I know the mainstream opinion on it. *Not in my Sandbox*
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Server first however is a bit different, as it 'rushes' production so to speak. Players and Guilds challenge each other to the race and lead everyone into new territory and adventure. I am conflicted if it should be announced and put on a 'plaque' on the near by nodes metropolis or if it should just be word of mouth as... Word of Mouth is the RP aspect of the game that I really wouldn't want to destroy. Same can be said for a plaque but it is fun seeing players claim things and then put to the test as to if they actually earned it or not.
There is nothing wrong with players wanting to focus on completing every Achievement in the game.
Some players will have an Achievement score of 87% or higher.
Some players will have a Killer score of 87% or higher.
Both playstyles should have systems in place to help them have fun while playing Ashes.
Achievement tracking can't be restricted to simply world firsts.
I'd expect a fairly robust achievement tracking system.
Many of the devs are from Daybreak, so I'd expect to see a system similar to EQ2 and Landmark... at the least.
A large list of personal achievements to work through that'll grant you badges, in-game titles or even unique cosmetics is always appealing to me. Like a bard achievement of charming 1000 rats granting you the title of Pied Piper.
None. Not a single one.
That was a looooong time ago and helped greatly that many of the more hardcore guilds were focusing on clearing the next expansion content.
Aside from that... server firsts is not something we usually aim for. Looking through the achievement list and planning which title I wanna have for my character is pretty much one of my early goals in any MMOrpg though.
Achievement - You started to play the game.
Achievement - You created your first character.
The best one open up 10,000 cookie bags for the cookie muncher title. Like AutumnWillow said its what you achieve in the game not these gimmick things to do just to get some stupid title that does not mean much at all. All it tells me is you have a lot of time on your hands if you can spend it collecting 10,000 bags. Achievements need to mean something.
Yes I know people will be putting together lists on wiki and such but it has merit in that there can always be something out there that hasn't been done before, that has an achievement!
Edit @UnknownSystemError the server first would have to be vague like first to kill epic world boss, not a specific boss but just a boss, or fist to travail all nodes, first to become mayor/leader of a node (mil/science/eco/religious) same of a Metropolis, first to explore all of the overland/under realm
Still something like solo X group dungeon boss at max level without using potions or something. That I can respect because it'll probably take quite a few attempts unless your just horrendously OP. A regular one could be find X number of secret treasure chests in a city or town. Cause treasure hunts are awesome.
Say yes to systems that encourage both meaningful conflicts *and* meaningful alliances, and no to server/world firsts that lead players/guilds to find ways to abuse the game's systems to vie for shallow, fleeting recognition!
Say yes to a continually updated system of hidden achievements that allow for constant sense of discovery in all aspects of the game, and no to a boring, one-and-done, static ToDo list!
For me, achievements are more headaches than they're worth, especially when items, such as dyes (lookin' at you, ESO) are gated behind them. Then, it goes into "grind" and "job" for me, and I disdainfully turn away from them.
But only if the achievemtns are worthy of spreading and funny, like first person to get PK'd gets a "Face Planter" title or the first one to tame an animal gets "Camel Wooer".
On diversity, if everyone was like me then the world would be bland