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Server First, Achivement System, is all that a good idea?

Should we have an Achievement list or not? Is there middle ground to this? I am hoping the poll choices give an option for everyone's experience and opinion on the subject. The achievement system I am sort of relating to is World of Warcracks as it is very detailed and has a plethora of things to do in it (Themepark style to be honest, but ignore the fact that it gives pets, titles, and mounts in this poll). Or is an achievement system too much and is a smaller one acceptable to have on the main points of the game like numbers of herbs farmed, enemies defeated, players slain, etc. Maybe just Server first for major monsters killed, areas explored, and nodes raised up or razed to the ground? How about just none at all!!! Let the lore of the server be completely told via word of mouth!  I am curious as to see the player bases choice on this, though I think I know the mainstream opinion on it. *Not in my Sandbox*

Comments

  • I have to be reasonable with my thoughts on a achievement system... It would push some players into literally farming and completing every achievement listed; from the amazing or super hard achievements to the super wacky and nonsensical ones... I feel like this would themepark the game too much? For as use to WoW as I am, I have a personal bias against achievements that I don't see too much of the competitive reasoning behind them, I do however see a time spender. 

    Server first however is a bit different, as it 'rushes' production so to speak. Players and Guilds challenge each other to the race and lead everyone into new territory and adventure. I am conflicted if it should be announced and put on a 'plaque' on the near by nodes metropolis or if it should just be word of mouth as... Word of Mouth is the RP aspect of the game that I really wouldn't want to destroy. Same can be said for a plaque but it is fun seeing players claim things and then put to the test as to if they actually earned it or not.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    My Bartle Score is: Explorer 87%; Socializer 73%; Achiever 47%; Killer 0%

    There is nothing wrong with players wanting to focus on completing every Achievement in the game.
    Some players will have an Achievement score of 87% or higher.
    Some players will have a Killer score of 87% or higher.
    Both playstyles should have systems in place to help them have fun while playing Ashes.

    Achievement tracking can't be restricted to simply world firsts.
    I'd expect a fairly robust achievement tracking system. 
    Many of the devs are from Daybreak, so I'd expect to see a system similar to EQ2 and Landmark... at the least.
  • The devs have said there will be an achievement system, which makes me happy.
  • Why is a server first tied in with an achievement system?

    A large list of personal achievements to work through that'll grant you badges, in-game titles or even unique cosmetics is always appealing to me. Like a bard achievement of charming 1000 rats granting you the title of Pied Piper. :smiley:
  • You know how many server first guilds and players I can name over my 20yr gaming history?

    None. Not a single one.

  • Karthos said:
    You know how many server first guilds and players I can name over my 20yr gaming history?

    None. Not a single one.

    Same. I got world 19th in something once, but I can't remember what it was now :lol:
  • Karthos said:
    You know how many server first guilds and players I can name over my 20yr gaming history?

    None. Not a single one.

    Haha, our guild managed to be the first guild to max out guild level (and get access to some sweet looking mounts) in EQ2 once. 

    That was a looooong time ago and helped greatly that many of the more hardcore guilds were focusing on clearing the next expansion content. 

    Aside from that... server firsts is not something we usually aim for. Looking through the achievement list and planning which title I wanna have for my character is pretty much one of my early goals in any MMOrpg though. 
  • A large list of personal achievements to work through that'll grant you badges, in-game titles or even unique cosmetics is always appealing to me. Like a bard achievement of charming 1000 rats granting you the title of Pied Piper.
    The achievement system in many games are a joke. Just off the top off my head some of the most dumbest ones I have seen.

    Achievement - You started to play the game.
    Achievement - You created your first character.

    The best one open up 10,000 cookie bags for the cookie muncher title. Like AutumnWillow said its what you achieve in the game not these gimmick things to do just to get some stupid title that does not mean much at all. All it tells me is you  have a lot of time on your hands if you can spend it collecting 10,000 bags.  Achievements need to mean something.
     




  • You are most likely never going to see world first achievements. They might throw server first achievements in there, but not likely. They said in one of the vids that the way the node system works, how random it is, that repeatable actions like "Was the first to get eaten by Rockwing the Destroyer Dragon." would be almost impossible to predict, and that "server first" actions would be occurring over the life of the game. Since every server will develop independently, no two events will be the same. Similar, but not the same. Time could be better spent on actually coding the game to work, than trying to figure out and list all the possible variations of events that might occur over time and trying to make achievements for them. Then again, I could be totally wrong and it is easy as. But their tone and how they were explaining it doesn't lead me to believe it is an option you are going to see.

  • ArchivedUserArchivedUser Guest
    edited June 2017
    I like the idea of  having a list of who did what first on the server for really major things, like to kill an epic boss, but for regular achievements should be more of a hidden list that you can only see the achievement after you unlock it. Gives more mystery to the game and can encourage player interactions, eg "how did you get that title" "I've never heard of that achievement before! how did you get it?" Rather than just opening up the ui and scrolling through the list.

    Yes I know people will be putting together lists on wiki and such but it has merit in that there can always be something out there that hasn't been done before, that has an achievement!

    Edit @UnknownSystemError the server first would have to be vague like first to kill epic world boss, not a specific boss but just a boss, or fist to travail all nodes, first to become mayor/leader of a node (mil/science/eco/religious) same of a Metropolis, first to explore all of the overland/under realm
  • A large list of personal achievements to work through that'll grant you badges, in-game titles or even unique cosmetics is always appealing to me. Like a bard achievement of charming 1000 rats granting you the title of Pied Piper.
    The achievement system in many games are a joke. 
    One person's joke is another person's obsession ;)
  • I'd have to agree with achievements being actual achievements like some have stated. Throw in a few basic ones for the ego boost of "I FREAKEN DID IT WORSHIP ME!!!!" or the people like me who are sarcastic at every turn...

    Still something like solo X group dungeon boss at max level without using potions or something. That I can respect because it'll probably take quite a few attempts unless your just horrendously OP. A regular one could be find X number of secret treasure chests in a city or town. Cause treasure hunts are awesome.
  • Every little helps ^^
  • Some people might be jaded with the achievements system of other games. I get that and completely understand. But to me they serve as a fun "adventure start" point to further the immersion and playability of the game. Some of the more satisfying parts of my game sessions/stints come from achievements. Titles I earned for performing specific feats, neat cosmetics for finishing questlines etc. It all adds to character flair and, if you're not interested at all, can be completely ignored by the frumpy pants who don't want to participate. :-p
  • I like achievement systems.  As with any game, there will be periods of frustration and ill-content with the game.  Sometimes, just attaining a new achievement with a new title or other reward is all it takes for a return to positivity about the game.  Also, they provide a wonderful time filler when waiting for others to get online.
  • I don't really care for world firsts, I wound't get any of them anyway, but I need achievements for sure, not only it gives me a sh*t ton of things to do, but I also get rewarded for grinding something by knowing I got something others do not.(just having the achiev is enough for me I dont need mounts and other stuff as rewards).
  • Say yes to meaningful achievements, and no to pointless grinds!

    Say yes to systems that encourage both meaningful conflicts *and* meaningful alliances, and no to server/world firsts that lead players/guilds to find ways to abuse the game's systems to vie for shallow, fleeting recognition!

    Say yes to a continually updated system of hidden achievements that allow for constant sense of discovery in all aspects of the game, and no to a boring, one-and-done, static ToDo list!
  • I don't mind working toward achievements if you get something for it. Like if you collect 50 mounts you unlock the Albino Drake mount. Or if you fish all the rare fish in this zone you get a unique dye set. It its just getting an achievement for achievements sake then I wouldn't be interested. 

  • There wasn't a category for "Meh, have it, but who cares?" or somesuch, lol. That'd be where my vote goes. I know that Server First is a big deal for some folk, and I'm ok with that, doesn't mean I'm going to pursue it.

    For me, achievements are more headaches than they're worth, especially when items, such as dyes (lookin' at you, ESO) are gated behind them. Then, it goes into "grind" and "job" for me, and I disdainfully turn away from them.
  • But only if the achievemtns are worthy of spreading and funny, like first person to get PK'd gets a "Face Planter" title or the first one to tame an animal gets "Camel Wooer".

  • Isende said:
    There wasn't a category for "Meh, have it, but who cares?" or somesuch, lol. That'd be where my vote goes. I know that Server First is a big deal for some folk, and I'm ok with that, doesn't mean I'm going to pursue it.

    For me, achievements are more headaches than they're worth, especially when items, such as dyes (lookin' at you, ESO) are gated behind them. Then, it goes into "grind" and "job" for me, and I disdainfully turn away from them.
    I agree gating items behind achievements isn't so good however I think titles is a good idea, achievements are about bragging rights not about items
  • Gimmeh mah achievements
  • I agree gating items behind achievements isn't so good however I think titles is a good idea, achievements are about bragging rights not about items
    Lol, titles I'm ok with, though I don't particularly pursue them. I like having them to change out, much as I like changing my costume to match my mood. But yeah, that's why I think having them for those who want them is a good idea ... I do think it's funny that I think "items" and you think "bragging rights." I love the diversity that is found within the gaming community :smiley:
  • Isende said:
    I agree gating items behind achievements isn't so good however I think titles is a good idea, achievements are about bragging rights not about items
    Lol, titles I'm ok with, though I don't particularly pursue them. I like having them to change out, much as I like changing my costume to match my mood. But yeah, that's why I think having them for those who want them is a good idea ... I do think it's funny that I think "items" and you think "bragging rights." I love the diversity that is found within the gaming community :smiley:
    I am a strong believer in "there is a time and a place for everything", pvp shouldn't take the place of pve, pve of pvp, and achievements of crafting. Eg dyes.

    On diversity, if everyone was like me then the world would be bland
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