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Will there be raids ?

the title is the question ^^

Best Answers

  • ArchivedUserArchivedUser Guest
    Accepted Answer
    Yes and sieges. 
  • ArchivedUserArchivedUser Guest
    Accepted Answer
    Raids, yes.
  • ArchivedUserArchivedUser Guest
    Accepted Answer
    Info from Lazy Peon's Q&A

    You’ve mentioned a lot about Ashes having a lot of PvP and PvE content, what can we expect about the raiding in Ashes?

    1. In order to have a good blend, making the game from a PvE perspective really diverse and engaging. Need to have a strong PvE game if you’re going to make PvP matter
    2. Large focus on epic raids, 40 main raid groups taking out epic world bosses
    3. Having problem solving play a role, not just zerging content
    4. Need to have very specific/strategic gameplay for these raids/dungeons
    5. Will be very in-depth and community centric, content for different group sizes.

Answers

  • ArchivedUserArchivedUser Guest
    edited June 2017
    lexmax said:
    1. Large focus on epic raids, 40 main raid groups taking out epic world bosses
    Every mention of raids that I've seen has been centered around world bosses.  Does anyone have a source for instanced raid content?
  • mycroft said:
    lexmax said:
    1. Large focus on epic raids, 40 main raid groups taking out epic world bosses
    Every mention of raids that I've seen has been centered around world bosses.  Does anyone have a source for instanced raid content?
    I'm sure they will be implementing some instanced Raiding. 
    A mixture of both instanced and OPEN world raids would be a awesome.

    Open world will really get some competitive encounters with guilds fighting for certain mobs (also let guILDS COCKBLOCK RAID MOBS)

  • I think I would cry if it was released and they were like "oh by the way, no raids in this game"
  • Nice, I was wondering if their were going to be raids.  I play Black Desert, that game has no raids.  Can't wait to jump back into a MMO that has raiding.  I hope the raiding is actual instances that has mobs/bosses that have mechanics and not hack and slash "World Bosses" that they consider a raid.
  • I liked the original WoW dungeon design with 40, 20 and 5 man instances. Could've even been some 50 or even 60 man raids for me personaly. I also like open PvE dungeons/raids, but those are prone to griefing and shouldn't be the main focus.

    As for PvP, it should be the other way 'round: Open PvP in a dynamic RvR-system with some griefing restrictions, like a flagging-system if you're too deep behind enemy lines. I can't stand instanced PvP, makes me feel like I'm playing an arena shooter. As I understand it there will be no factions in AoC, I wonder how that will affect PvP/RvR.
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