Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Economy Failsafe
Do you guys think the will implement some sort of item sink so that the economy doesn't stagnate with mass amounts of items and cash?
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Comments
This gives me an idea. What if high level crafters could give temporary improvements to items for an increased materials cost. The improvement could be tied to durability. For instance the improvement would stop at half durability. Think of it like a blade getting dull from repeated use. Better skilled crafters can sharpen the blade better (improve the buff) and make the sharpening last longer (wears off at 40% dura instead of 50%). The cost for the improved repair would include the rare/difficult to acquire materials used to make the item so there is constant demand for the dungeon drops used to craft items even if the finished product isn't needed.