Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Economy Failsafe
Do you guys think the will implement some sort of item sink so that the economy doesn't stagnate with mass amounts of items and cash?
0
Comments
This gives me an idea. What if high level crafters could give temporary improvements to items for an increased materials cost. The improvement could be tied to durability. For instance the improvement would stop at half durability. Think of it like a blade getting dull from repeated use. Better skilled crafters can sharpen the blade better (improve the buff) and make the sharpening last longer (wears off at 40% dura instead of 50%). The cost for the improved repair would include the rare/difficult to acquire materials used to make the item so there is constant demand for the dungeon drops used to craft items even if the finished product isn't needed.