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Where Other Games Went Wrong...

So, the best gauge of new games (for me) is to see how they improve on mechanics where other games failed. Many games have had amazing concepts that were horribly implemented. With that said, what mechanics from other games would you like to see in Ashes of Creation? What would you change about those mechanics or aspects of gameplay that you liked in those older (or current) games?

Comments

  • ArchivedUserArchivedUser Guest
    edited June 2017
    I personally really liked fishing and the fishing boat in AA, so if we could have something similar, yes please!

    *Come to think of it, In Kal Online they have these eggs, which you got from a quest at a certain lvl, if you lvled the egg enough for it to hatch you'd get a transform ability for an x amount of time( I don't remember the specifics ), you'd have 3 types, basically one for mp, str and dex based. These eggs each had 3 level ups too, str IIRC went from Egg->lion->bigger lion-humanoid dude with a glaive, which was pretty dope
  • Since Ashes is going to incorporate action and tab targeting, I'd like to see similar combat mechanics to Paragon (also built on Unreal Engine 4), which has a variety of amazing character abilities, including whips (action targeted), ice ramps (untargeted), tethers ("tab" targeted), etc...


  • Not sure I can buy in to this thread, even a little. 

    Why? We've all seen the games out there that have tried to innovate features of successful MMORPGs, without innovating the game genre itself.

    Because Ashes is setting out to do just that, I don't think rewriting old features is necessarily the best avenue to take in this case. I'm grateful the team at IS seems to have this thought process.
  • Being a copy cat has never worked in the gaming world.

    Intrepid appears to be on a path of breaking what has always been seen as the "norm" for games.  For this reason alone I think most people are here and backing them.

    Some mechanics will most likely mimic others for sure, but I can only hope that they will be the best of what came before and others will be prototype for future games.

  • Man you people must be fun at parties lol
  • Man you people must be fun at parties lol
    We didn't steal all the cookies!
  • Being a copy cat has never worked in the gaming world.

    Intrepid appears to be on a path of breaking what has always been seen as the "norm" for games.  For this reason alone I think most people are here and backing them.

    Some mechanics will most likely mimic others for sure, but I can only hope that they will be the best of what came before and others will be prototype for future games.

    Although I agree with the sentiment, I don't agree with this entirely.

    Copy cat games are extremely successful financially. Look at Madden, FIFA, COD and even Battlefield.

    These game series are just the same stuff with updated graphics and a few new gimmicks. They have huge fan bases. 

    Rift, FF14 ARR are WoW clones and are quite successful in their own right. How many side scroll Mario rip off can you name? 

    I think games can be copy cats and be successful and as much as I hate to admit it, sometimes innovation for the sake of innovation sucks.
  • Man you people must be fun at parties lol
    I am! I'm the classic "straight man" at parties! Droll delivery, deadpan face, I love it, lol! 

    But I still meant what I said, above ... and hiya!
  • I would like to see a successful, balanced PVP/PVE atmosphere and a player base that recognizes it. That is something that many games have tried and failed at.
  •  Ashes will be it's own game and if I see similar features, that I enjoyed from other MMOGs. then awesome! ( of course if executed well ) 
  •  Ashes will be it's own game and if I see similar features, that I enjoyed from other MMOGs. then awesome! ( of course if executed well ) 
    Agree
  • Karthos said:
    Being a copy cat has never worked in the gaming world.

    Intrepid appears to be on a path of breaking what has always been seen as the "norm" for games.  For this reason alone I think most people are here and backing them.

    Some mechanics will most likely mimic others for sure, but I can only hope that they will be the best of what came before and others will be prototype for future games.

    Although I agree with the sentiment, I don't agree with this entirely.

    Copy cat games are extremely successful financially. Look at Madden, FIFA, COD and even Battlefield.

    These game series are just the same stuff with updated graphics and a few new gimmicks. They have huge fan bases. 

    Rift, FF14 ARR are WoW clones and are quite successful in their own right. How many side scroll Mario rip off can you name? 

    I think games can be copy cats and be successful and as much as I hate to admit it, sometimes innovation for the sake of innovation sucks.
    I was going to say.. Wow is pretty much a copy cat echo chamber. It may not have started out that way but it certainly incorporated things over the years that other games either innovated or perfected.
  • I agree with @Isende
    I'm backing Ashes because it's inheriting many of the revolutionary game design concepts introduced by EQNext.

    We have to get rid of endgame - repeating static content for years while we wait for the next expansion.
    The devs have to implement building and destructibilty - such that we are able to form in-game community bonds by working together to build and defend our cities -cities that can be destroyed- rather than inhabit static, pre-existing cities... especially where homes are only instanced.

    Also, we need to have the narrative driven and generated by Meaningful Conflict - where the actions of one region negatively impact the objectives and livelihood of player characters in other regions around the globe. That's what adds drama and tension to an evolving story.
    (Doesn't necessarily have to be resolved by PvP combat!)

    Focus on wide horizontal progression rather than astronomical vertical progression is also key.

  • So far it seems pretty well planned out. As long as they can hold fast to their promises they can pull off something spectacular. For me combat is a biggy though. If it's clean and my skills matter more than my gear/level in a fair fight then fantastic.

    Otherwise the general mechanics such as trade etc. they have lined up are going far beyond what other games plan out. It's really not so much about things we want from other games. The real issue is if they can pull off the mechanics they already have collected and place them in the world with the depth and meaning they seek to.
  • Bannith said:
    It's really not so much about things we want from other games. The real issue is if they can pull off the mechanics they already have collected and place them in the world with the depth and meaning they seek to.
    Perfectly stated, thank you.
  • Isende said:
    Bannith said:
    It's really not so much about things we want from other games. The real issue is if they can pull off the mechanics they already have collected and place them in the world with the depth and meaning they seek to.
    Perfectly stated, thank you.
    I try to pretend to be useful occasionally.

    "So slamming random keys works in some instances..." *writes down in notebook*
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