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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What Party Loot system would you want?
Random? Smart? Draft? ...
0
Comments
Best option would be to have many different system that the party can set so you can chose whatever fits best for your group. Like, need/greed, auction, leader distribute or random rolls and any other that i missed
This limits the number of super rares from filling the economy and keeps it entertaining. One of the pitfalls that GW2 has for it's loot is that getting rares or exotics isn't very exciting. Even though the drop rates are low it never really feels like an achievement.
Limiting the amount of times an item can be acquired per run is a healthy way in keeping rares feel rare and providing satisfaction to players that manage to acquire them.
EDIT: Clarity.
I wholeheartedly agree with this. Too many times have I witnessed (in a variety of MMO's) someone being greedy and roll for everything even if they clearly do not need it. With the "everyone gets something" I think there would be a lot less drama/toxicity. I know that Intrepid values "meaningful conflict", but people taking everything for themselves out of greed would bring out more toxicity in a community rather than any meaningful conflict. At least that is how I see it.
I could say I prefer that if there's something that should be rolled on, only people who could use it could roll on it. But then, who sets that bar? I mean, would a Bard potentially need the same things a Ranger would need? If there's crossover, then sure, let both Need on it, but sometimes, I've been known to play my classes "off-center" from how most people do them, so stats that "everyone knows" that class should need, aren't what I decide I need.
Sorry I can't contribute more to this, just sayin' I'd prefer a system that doesn't reward lootmongers.
Also from my experience a need greed system promotes less player interactions
Well the name is for reasons other then loot. Never enjoyed ninja looting stuff
I'd go for that.
@lexmax
The real question comes down to BoE (Bind on Equip) or BoP (Bind on Pick-up) or a derivation of the two. I prefer BoE systems but understand there are limitations to them but there is nothing worse than picking up an ubergear item for a build/class/playstyle and deconning/vendoring it because I can not give/trade it to someone who will use it. It actually hurts me more than seeing that ubergear item I want go to someone else. Derivations on BoP that could be used are time limits to trading or limits to who you can trade the item to, guildies or group members.
Add to that loot being more weighted toward tradeable materials and currency that can be crafted or combined in some way into the best gear rather than the antiquated boss mob rare item drop circle-jerk mechanics. That way players have the opportunity and option to choose to collaborate within their group or later with their guild or node, and less all-or-nothing negative game mechanics.
Fanzhon mentioned rolling in epic/rare items. These type items can be made rare and random drops, One per boss etc. but as I said a random drop, If the person who gets that rare item doesn't need it he should have a time limit to pass it to someone else.
Really though anything to rotate items effectively. As how I work if I can't use it I'll pass it to someone who can I don't hoard gear unless it's a solo run. Being greedy for the sake of being greedy needs limited in a way to allow players equal footing when it comes to looting.
Baring specialized items that drop maybe extremely rarely that should require group decision making. DUEL FOR IT DAMN YOU DO IT!!!
Just have to craft , build things everything solo or with guild.
And when you level you get acces to more creations......
Probably will have no customers.
Best loot system is that a pet auto loots your stuff. Sorts them out and hops over to the vendor to sell the rubbish and put rest in storage.
And i prefer no extreme rare drops. Casual players should get the best stuff also.
Now rare skins is anther part of game. That should take effort. And give the PvP peeps even the best skins ever in a game with no grief/gank open pvp.
Loot .... loot... *sigh* i just want to feed my cows and chickens on the farm and make green orc cheese.
Does everyone get one?
Also, anyone in the raid / group should be able to see exactly what the current loot setting is AND receive a pop up notification if / when it changes.
No BoP items and even BoE items have a two hour timer that allows you to unequip and trade the item.